Arcade mode/map editor for:
1v1
2v2v2
PvE
Infinite possibilities.
2 Likes
Might just write it since no one has written it yet.
1 Like
There is so much I’d love for HOTS, new heroes to begin with. Baal is a must!
AFK loss forgiveness in ranked.
Solo queue Hero League returned so ranked (below high Diamond) isn’t such a joke.
There is more, but this thread kinda hurts as unless some miracle happens we are all just dreaming.
To be fair to Warchief Froggy, he did suggest surrender only if your team has two AI. Considering how bad the AI is, I sort of see his point. I found out recently if a TLV player goes AFK, you can’t ping the AI to follow, it will just sit in spawn.
1 Like
return of old brawls, thrall updates, more advertising, loss forgiveness for egregious afk/trolling, more points awarded if you beat a 5 man, less if you lose.
4 Likes
A new event story line that follows Orphea, Verick, and Delia as they try to hunt down what the Raven Lord was so worried about that he risked unleashing the Dark Nexus.
On their way they’ll meet with Qhira and other heroes who are struggling with their own problems or realm being invaded by this mysterious force.
On top of that, this event can be used to introduce new ‘good’ and ‘bad’ heroes like perhaps along the way they meet with newly transported Tosh, Vashj, Sombra, Rohanna, etc. While this mysterious force pumps out villains to hold them back like Overmind, N’Zoth, and Baal.
Feels like a really fitting story to continue the Dark Nexus storyline and we’ll get new heroes and lore.
Right out of my head this event could introduce;
Verick
Delia
Qhira’s Sister
THE FREAKING OVERMIND
Baal (cmon blizzard pls)
and many more
1 Like
Ah I have a lot of these but here are the most important to me:
1- new heroes:
1.1- Gabriel Tosh
1.2- Protoss immortal
1.3- Protoss Dark Archon as a 2 players in 1 body hero
1.4- Prince Aidan as a diablo 1 hero
2- hero reworks:
2.1-Butcher
2.2-Greymane talent changes
2.3-Tassadar brought back to support with few changes
3- new map:
3.1 Classic Aiur battle field between zerg & protoss with terran mercenaries
Ranged Assassin with his rifle from wings of liberty, he should have strong basic attack damage because his abilities will be focused on utility not single target damage, he will not be permanently cloaked but he will have a different concept in his trait
Basic attack range = 6.6
Basic attack damage = 150
Basic attack speed = 1.11
Health pool: 1800.
Q: Mind Blast: Target a medium area to deal heavy damage and stun for 0.5 second: 10 seconds cooldown, 50 Mana
W: Throw a terrazine canister t…
Tank+Assassin in one body like Cho’Gall, I will name him Terak’Zain, Terak will be the Tank who controls movements while Zain will be the Assassin who only casts spells and that’s where the similarity with Cho’Gall ends.
Z: Void Rift: Terak’Zain don’t use a mount but instead he can teleport anywhere in the battle field he has vision of, Global range, 75 seconds cooldown.
For 15 seconds after using Void Rift Zain can cast another Void Rift , this second Cast sets Void Rift Cooldown to 85 secon…
I want an immortal hero the unit from StarCraft II , he should be a ranged bruiser and he will be the legendary Eredas.
Health: 2400
Attack speed: 1.0
Attack range: 4.5
Attack damage: 125
Mana: optional to have mana or not
Trait: phase disruptor: Activate to cause Eredas basic attacks ignore Armor and deal 50% extra damage to heroes who have physical Armor active for 5 seconds. 60 seconds cooldown.
Q: Shadow cannon: Eredas employ nerazim teachings and channel void energies to fire 6 volle…
It’s about time we have this iconic D1 hero in the game, I will try to make him transfer the feeling of playing D1 into this game.
Melee Warrior
Trait D: Loot : Minions & Heroes that die near Aidan drop Loot, Aidan can pick up and store Loot up to a maximum of 50, Minions drop 1 Loot and Heroes Drop 5 Loot.
(Visual animation of wearing a new upgraded Armor at 50 Loot), Each point of Loot grants Aidan 2% increase to his damage.
Loot can be activated to repair Fortified March Armor when it los…
I will suggest some changes down there, I tried to introduce Fear to his late game talents because fear was his first impression to all of us who played Diablo 1.
Level 1:
Invigoration: Added functionality: also increases ham string range by 25%
Cheap shot: moved from level 4 ( added functionality increase ham string damage to minions , mercenaries and monsters by 100%)
Chop meat: removed
Victuals: moved from level 7 : Adjusted functionality : heal for 1% of your max health per meat picked …
Greymane is a great well rounded assassin but some of his talents need a bit of spicing up to the current game standards so I am suggesting small talent tweaks:
1- Thick skin: increased physical armor to 75, additional functionality: increase worgen form armor by 5
2- Eyes in the dark: greymane becomes unrevealable for the first 1.5 second and gains 25% movement speed for the stealth duration
stealth duration increased to 3.5 seconds
3- Insatiable: additional functionality: innerbeast heals…
I proposed a Tassadar rework when he was a support but it never saw the light of course, I feel re-sharing it in the love of the support Tassadar, I edited it a bit borrowing a couple of talents from his last support state.
Tassadar have normal auto attacks and distortion beam is no longer baseline.
Plasma Shield cooldown 8 seconds & costs 40 mana & duration is 4 seconds 420 shield points
Psionic Storm cooldown 8 seconds & costs 50 mana
Dimensional Shift cooldown 20 seconds & costs 75 mana
…
Once upon a time I dreamt of a new map and I described it on the old hots forums , I am going to re-suggest it below:
The map brlongs to the second great war era during zerg invasion of Aiur.
Zerg side has creep on the ground ( pink color to be distinctive from zagara’s creep )
Protoss side has ancient drawing and sculptures on the ground
Zerg minions are 3 melee zerglings, 1 mage defiler, 3 ranged hydras and 1 ranged guardian as the catapult
Protoss minions are 3 melee zealots, 1 m…
2 Likes
Great question:
Balanced matchmaking which I think can only be achieved by increased numbers .
See above in Bold
In ranked a side performance system kind of like in Pokemon Unite
A solo queue only option
Edit: NO SMURFS
There is probably more but my game is about to pop
1 Like
One new skin for all characters with less than four (and Falstad, because only his pirate skin looks distinct enough)
1 Like
abathur gets his monster from level 1 and it counts as a body for objectives, and as .25 of a kill, you can just let it loose to do its own thing or control it and capture mercs or whatever
the monster while hatted will release locusts
the mule is replaced with a overlord that pukes healing creep onto structures, the overlord doubles as a stealth sight, so you can spawn it any were your team needs extra sight
since the monster is there from level 1, it should need 80 stacks to reach full power, at level 10 it can be made to only need 40 plus some other bonus, or of course you could just take the clone ult
The only rework valera needs is her Garrote ability - nerfing silence duration. The one which is now is 1 big joke = way too long
More than one hero per year.
3 Likes
Wonder William as a Nexus original Hero
Complete erasure of WM and Tyrande reworks.
I’d get all the hypercarry talents and stats. Probius level 1 hp but hp per level more than 4%
1 Like
Mine is getting Dadgar into the nexus. Love that guy.
Lady Vashj. I need her in HOTS so I can feel like a pro when I use Frost Arrows against Illidan.
2 Likes
No more stomps. Stop prioritizing fast queues.
Hire a better lead than the current numbskull heading this project.
in no particular order:
-new maps
-a sandbox mode(current one is trash) where you can augment everything about a match a create new game modes
-new heroes
-a REAL mm system
Nova being balanced/reworked into a viable competitive hero.
Nova also receiving a ghost skin similar to the quality of Kerrigan’s.
Yes I like Nova.