I will suggest some changes down there, I tried to introduce Fear to his late game talents because fear was his first impression to all of us who played Diablo 1.
Level 1:
Invigoration: Added functionality: also increases ham string range by 25%
Cheap shot: moved from level 4 ( added functionality increase ham string damage to minions , mercenaries and monsters by 100%)
Chop meat: removed
Victuals: moved from level 7 : Adjusted functionality : heal for 1% of your max health per meat picked , ( which means you pick 1 meat off a minion you heal for 1% you pick 20 off a hero you heal for 20% )
Block: Removed
Level 4:
Flail Axe: Removed
Cheapshot: Moved to level 1.
Blood frenzy: moved from level 16
Insatiable blade: moved from level 7
Unrelenting pursuit: No change
Blood Lust: Butcher gains 5% permanent movement speed per 50 meat stack up to 20%.
Level 7:
Enraged : moved from level 16 , cooldown increased to 30 seconds
Demonic Hunger: Duration extension of Butcher’s brand per basic attack increased to 1 second. Basic attacks against branded hero decrease cooldown of Butcher’s brand by 1 second
Healing from brand increased by 25%.
Meat shield: no change
Level 10: no change
Level 13:
Cleaver : removed.
Savage charge: moved to 16
Brutal strikes: Removed
Demonic resolve: Butcher gains 75 physical armor for 4 seconds if his health dropped to 30%, 16 seconds cooldown. Butcher gains demonic resolve on takedowns for free.
Relentless Demon: Activate D ( to reduce all CC effects againt butcher by 12.5% per 50 meat stack for 5 seconds ) 30 seconds cooldown.
Meat Eater: Butcher’s brand gains a second charge and its Mana cost reduced to 30.
Level 16:
Savage charge: moved from 13, damage of impact increased to 15% of target max health.
Crippling slam renamed to Executioner Slam: added functionality: if a hero is hit by Hamstring butcher next auto attack deals 40% extra damage.
Astonishing ambush: If the butcher stays in a bush for 3 seconds without fighting he gains stealth inside the bush , once stealthed his next auto attack Deal 100% more damage and fears the target for 1 second , the feared target gains 25% movement speed while feared. (Being surprised by the Butchers Cleaver give men wings )
Level 20:
Slaughter house: no change
Fires of hell : removed:
Frightening flames: enemy heroes affected by furnace blast explosion are feared for 2 seconds.
Terrorizing charge: Enemies caught in Butcher’s path while charging are feared for 1 second, additionaly charged target is stunned for 1 extra second and on impact enemy heroes near the charged target are feared for 1 second.
Executioner Cleaver: Basic attacks deal 25% more damage to disabled targets, basic attacks slows targets by 10% for 2 seconds stacking up to 30%.
Nexus blades: removed
Bolt of the Storm: Removed ( sorry Butcher no more escapes for you )
The reason for this rework is to give him a grim fearsome theme and presence like he had in Diablo classic and to give him a strong position in this game because if you think abou it why would you pick him over Thrall , colossus Varian or even illidan ? , Further more why would you pick him over any bruiser like Sonya , twin blades Varian , imperius or Artanis ?
I don’t even see a reason to pick him over Alarak or Zeratul or Leoric…
It’s far easier and safer to get more auto attack value over all stages of the game with Thrall or colossus varian.
I loved the butcher for unknown reasons and I kept playing him since release until now Up to level 81 with 70% win rate But , there’s no character that makes me play like a chicken like him , he works only if you have great 4 man who can carry you early game or enemy is making useless mistakes , otherwise he is easily contained and can’t do anything.