Before the latest patch to the game I believed that reducing not the shader settings, but virtually every other aspect of game’s graphics settings did resolve the problem. My shaders have almost always been set to medium and I rarely, if ever, touch them.
I got a game on Braxis Holdout. The bottom lane was absolutely trashed. Floating walls, missing turrets, and dead zones where characters would become invisible once they walked through it. Game was virtually unplayable.
I then messed with the graphics settings and managed to get Braxis holdout once again and, to my surprise, there were absolutely no issues at all. Played perfectly with no visual errors whatsoever.
At some point between tonight and the latest patch (can’t remember which night specifically, I’ve already uninstalled the game for the time being) I tried to play again with the graphics settings untouched. The map was borked. I can’t tell if toying with the graphics settings the first time actually fixed anything or if it’s completely random chance that determines whether or not my game breaks.
So I just dealt with the graphical bugs for that match. Then, after completion, I reduced everything to the bare minimum. The overall quality of the graphics, including shaders, were set to the low setting. I loaded into Battlefield of Eternity and… same problem. Entire bottom lane was a huge dead zone. At that point I just quit.
Hopefully that helps somewhat.