Last hitting would be involved if we didn’t have share experience?
or do you have a new ultra high secret idea you’ve been holding out on?
Nah, 2.0 killed it. Then terrible overpowered hero releases where base kits are like an entire kit plus 2/3 talents. Mobility creep that no one wants but they keep pushing it. Lack of guilds. The years of silence of on MMR and matchmaking.
Again - all things… that have zero connection in shared experience and more about the practices.
Yeah, it’s sarcasm. Cause you simply can’t understand that the business practices of Blizzard is what killed this game. The problem is not within the game itself before 2.0.
WoW is dying, Diablo is dying, and Overwatch is dying. WoW wasn’t a bad game. Diablo… that was a bad game out of the gate but they managed to turn it around but then… again poor management decisions like lack of content and the second expansion was cut to pieces to sell DLC.
I’m not getting it because the point is the game needs new players in this genre and shared xp is driving them away because it is F***cking MMR… I think your fedora is too tight.
Anyway. I am done talking about it.
Enjoy your community. Enjoy your dying game. I’ll just be sad about what the game could have been from a distance while I go enjoy other MOBAs.
I don’t know how “ego” got involved in this by trying to discuss what I thought was the problem with the balancing in this game.
The community requests were to fix match making. It never happened.
Blizz did all they could, the dev team was competent and they tried hard and were passionate about this game for a long time. It isn’t their fault that this was the most logical game to cut when Activision made them cut costs.
Don’t blame the devs for not listening to the community, they had a game that was very hard to balance because of the community and the fact that MMR is very hard to deal with with shared XP.
You are just a salty mouth breather and you made that very obvious.
No, no. You’re just being arrogant and you’re simplifying very complex problem. You don’t understand a single thing about creating a matchmaking algorithms. You don’t understand a single thing about game development.
And once again. I’m going to have to repeat myself.
Several forum members have made really good threads about how to solve MMR that are way smarter than me and certainly smarter than you… but went ignored. Not a single post from a developer.
You really just let it go can you? You’re overly simplifying everything and psssst. Guess what? The people who tend to simplify complex problems into an easy all answer. Aren’t the smartest people in the room.
The reason bad matches happen are mostly people who play outside of their rank. It wasn’t any better 2 years ago and has literally nothing to do with the HGC announcement.
Replace minions with a different type of mercenary style enemies. Higher attack range. Drop auto attacks add another skill or more damage. Re scale hammer.
That they need to do first, it’s to convince the people: current players, potential new players, proplayers and e-sports leagues organizations that the game isn’t dead and regain his confidence.
And then we can start to talk about big changes to the core of the game.
But first, undo or change all the major changes made under Alan Dabiri. #RevertDabiri
I was completely fine with 2 minute queue times when I could expect to enjoy 90% of the games I played back before he mucked up QM matchmaking. 5 second queue times is not worth hating over half of all games I play, and the most recent attempt at fixing this problem only made things worse. Just revert it.
Just revert all major laning changes since Christmas of 2017 entirely. That completely screwed up game balance entirely, and the game still hasn’t recovered since. Go back to what we know worked and start from there again, and this time only make small changes at a time.
Fix the hypersensitive reporting system. When your rules for what is “toxic” are so poorly defined that almost anything qualifies, they can’t honestly be called “rules.”
That’s honestly the tip of the iceberg, but I don’t want to get into another essay about Malthael and Hammer or the stealth changes or the Hanzo nerfs or 60%+ release states for half the heroes or HGC’s balance taking precedence over the rest of the game’s balance, etc, etc, etc.
imo, you just did what they have been doing all along.
take note that new players get stuffed into ‘new player protection’ queue. this way they dont get utterly destroyed by veteran players before they even have a chance.
the last few heroes didnt include big enough names for you? Mephisto? Deckard? Mal’Ganis? Maiev? like others say they have been releasing big names already.
crazy gimmicks? you just annihilated your new player experience as well as reasonable balance imo. i mean look at Malganis. its like playing against pre-nerf Garrosh. well… ok maybe its not AS bad… i mean Garrosh hit over 94% popularity with as much bans as he got. Malganis is only at 86% on hotslogs right now totally not broken. right?
It’s funny. For a person who hates this game as much as you do you sure spend a lot of time here. You want a moba without shared experience? Go back to LoL or Dota if you don’t want to play LoL any more. But please do us the courtesy of letting us filthy casuals have our casual game. Thank you!
How is releasing popular heroes help? They already released quite a few popular heroes like KTZ, and Mephisto and the game is still in the same state, dying.
How to fix matchmaking when you don’t have enough player base to do so. For example, you have 2 GM, 1 Plat, and 97 Bronze, so how do you think the 2 GM will find a acceptable matchmaking from this? It is either the 2 GM get no game forever or in a rainbow game where the game becomes who got the 1GM+ 1 Plat in their team, WIN.
I’ve felt the whole time that not enough happens in game to let players know they ain’t pulling their weight.
Something in game need to instruct them how to do the early, mid and late game. If players knew what they were supposed to be doing, the team aspects of the game that are actually pretty great would shine.