It’s impersonal. It promotes an environment where participants lose the human component of competition, a component that, in my opinion, is the single most important one in competition. Knowing who you are competing against is paramount in creating a competitive environment and necessary to the competitive experience.
Or at the very least, maybe you don’t know the name of every player on the opponent teams, but you are intimately familiar with the team itself, because you regularly play against them.
This concept is important to the competition. Watch any tournament and you’ll find that a huge part of the excitement of enjoying it is directly related to the personalities and the rivalries inherent in the experience.
All of that is completely obfuscated in SL and it’s completely unnecessary and unwarranted.
Nobody is talking about individual player’s private information. Your username would suffice. A team name would suffice.
Even in the real world of organized team sports players “names” are on their jerseys.
Nobody signs up to a Volleyball League with an expectation that they or their team will be invisible to all the other participants and instead be presented with a collection of progress bars and out of context statistical data.
You’re misinterpreting seasonal result with rating metrics used to place players into pools of other similarly skilled players. MMR has it’s role in making sure the games remain fair. Nobody signing up for a real world league would be expecting to play against professional (though there’s nothing inherently bad about agreeing to such a scenario either). Professional basketball players aren’t going into it with the expectation of equal footing at a casual amateur league. The League will have rules to prevent such obvious issues.
This doesn’t address my complaint. The fact that I’ve been sitting at the exact same rank with the exact same points for over a year defeats the purpose of the expected experience.
Again, you are confusing competition with skill ratings, whose only purpose is to ensure you are place into a fair game, not rank you according to some “skill” metric.
When playing in an organized team sport, your teams performance for Season 1 maybe be dramatically different than your performance in Season 2, which may also be dramatically different than your performance in Season 3. Each Season is it’s own event that isn’t a measurement of some skill quotient.
The best I can do to highlight this is present this video on the topic…
Team Rosters specifically. In the original interation of Team League, players formed a Team of up to 10 players. The TEAM was rated and ranked according to it’s performance, with individual players rotating in and out of games. Individual ratings were not kept on players in this context. This, in my opinion, it the ideal way to provide a competitive experience for team games, as it mimics most closely the real world competitive experience and that of most organize tournament leagues.
I’ve played plenty of Diamond games as well. It’s the same experience regardless of what Rank a player has.