I’m not necessarily saying it is a good thing, but there are positives to no longer having a pro scene.
No More Balancing around a Pro Scene
You know all of those changes seemingly coming out of left field nerfing already weak heroes that makes us all scratch our head? That’s because of the pro scene.
With no more HGC there is no more need to balance heroes around a very very small pool of players who can do ungodly things with a hero. Instead, the focus can be on balancing around Master league like it should be.
No more flashy and downright oppressive hero designs
Without a pro scene to care about having something “fun” to watch, there’s no more need to create these flashy extremely high skill cap heroes who end up being useless to most players but absolutely awful to deal with when played well. This is the Genjis, the Tracers, you know, the highly mobile assassins that don’t really have a place in a MOBA to begin with but make for something entertaining to watch.
No more wasted time and resources trying to force an ESports scene
This is one of Blizzard’s biggest mistakes, they’ve funneled all of this money into trying to launch ESports for 2 games only to have it blow up in their face financially.
ESports are born from a good game, a good game is not born from ESports. It’s taking something that already exists and televising it.
I understand Blizzard doesn’t want to lose control of a potential market like they did with Starcraft blowing up and literally creating the ESports scene, but at the same time, they can’t force it either. It’s something that has to come naturally, and you get there by making a game that people actually want to play first.
More focus can be shifted to making the game actually good
Perhaps the biggest plus to not having a ESports scene, there’s no pressure to make ESports successful and the development team is more free to develop something that is fun to play, but not necessarily fun to watch.
This isn’t to say Blizzard will actually do any of these things, but with no more HGC there’s no reason to waste time and energy on generating views, but way more incentive to get people actually playing the game.