It’s an interesting concept, but the overload is a bummer while both the game and the emulation try to run at the same time.
…still. The below thread may be interested in seeing this, or at least pointing momentum to the cause…
It’s an interesting concept, but the overload is a bummer while both the game and the emulation try to run at the same time.
…still. The below thread may be interested in seeing this, or at least pointing momentum to the cause…