Azmodan is a fairly good complement to teams which have good early PvP game but then don’t scale too well. He delivers as long as he can stack and deliver structures.
I’m seeing Azmodan winrates dropping from earlier seasons, maybe the fire-and-forget ult isn’t as good as it’s meme. But it’s still around 48%, 4pp below my average.
Had a rather annoying Azmodan player consciously ignoring our teamplay a few days ago, we were getting borderline annoyed, but realised he is actually scaling like crazy. Look at these stats:
https://www.heroesprofile.com/Match/Single/?replayID=36309216
Sure, high diamond / low master, but still.
In any event, this is why I played 7/7 non-assassin yesterday. Fortunately after two upsetting games (and a break) I got the other endof the stick, including a region smurf duo from the Far East.
There is a fallacy in that healers and tanks have to become assassins and risky to be fun and more popular. While that’s one way to do it, it can get too complicated or volatile.
For example Li Li, everyone’s favorite easy hero, is performing better at higher ranks, showing about 46% from in-game mid-Gold and below.
Lucio or Brightwing are also fairly bad if you just heal.
Complicated heroes are fine, sort of (sometimes the reward is too high, those Tracer / Genji players with 15-25 kills per match aren’t really fun for anyone involved), but at least with assassins there are so many, there is something for everyone.
I think the community needs a solid set (5-8) of fairly easy tanks. Anub is good, Johanna needs tiny buffs (trait is crap) but good, but that’s where it ends. Diablo possibly, but most people run away with aggression. Muradin has potential but he isn’t outstanding either, mostly due to high Q requirements. Mal’ganis could work but not popular enough.
Same about healers.