Patch notes 27 september!

Nazeebo got nerved

Tank

E.T.C.

Base

  • Rockstar [Trait]
    • Additional functionality: Heroic abilities grant 60 Armor for 2 seconds.

Talents

  • Level 1
    • Guitar Hero [E]
      • Healing from Basic Attacks increased from 50% to 60%.
  • Level 4
    • Crowd Surfer [Q]
      • Cooldown reduction increased from 5 to 7 seconds.
    • Speed Metal [Trait]
      • Duration increased from 2 to 2.5 seconds.
  • Level 7
    • Hammer-on [E]
      • Damage bonus increased from 30% to 35%.
    • Echo Pedal [Passive]
      • Damage increased from 15 to 18.
      • PvE damage bonus reduced from 250% to 200%.
  • Level 10
    • Stage Dive [R2]
      • Mana cost reduced from 100 to 70.
      • Slow duration increased from 3 to 4 seconds.

Developer Comment: E.T.C.'s strength has usually been centered around his powerful Heroics, but lately that hasn’t helped him make the cut. We’re trying reinforcing that identity with baseline Armor and a buff to Stage Dive before we look to broaden his power.

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Bruiser

Gazlowe

Base

  • Vitals
    • Health reduced from 2375 to 2275.
    • Health regeneration reduced from 4.95 to 4.74.
  • Rock-it Turret [Q]
    • Damage reduced from 38 to 36.
  • Deth Lazor [W]
    • Damage reduced from 180 to 175.

Developer Comment: Gazlowe is a pretty dominant force in all non-master levels of play right now. We are starting with some baseline nerfs and will look to potentially make some talent adjustments in a later patch.

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Thrall

Base

  • Feral Spirit [W]
    • Mana cost reduced from 60 to 40.

Talents

  • Level 1
    • Echo of the Elements [Q]
      • Mana cost reduction increased from 15 to 20.
  • Level 4
    • Feral Resilience [W]
      • Frostwolf Resilience stacks increased from 3 to 4.
  • Level 13
    • Frostwolf’s Grace [D]
      • Changed functionality: Frostwolf Resilience can be activated to instantly heal. This healing is increased by up to 100% based on Thrall’s missing health.
    • Spirit Shield [Active]
      • Spell Armor duration increased from 2.5 to 4 seconds.
  • Level 20
    • (New) Elemental Momentum [Passive]
      • Basic Attacks reduce Basic and Heroic Ability cooldowns by 0.25 seconds, doubled against Heroes.

Developer Comment: Thrall has begun to struggle in solo lane matchups, often unable to sustain himself after trading blows. We feel his Mana costs are too high due his reliance on frequently casting abilities to charge Frostwolf Resilience, even if choosing to learn Mana Tide. There seems to be a demand for a strong auto attack talent at 20, with many Thralls choosing Nexus Blades, so we’re adding Elemental Momentum to keep the tier exciting.

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Support

Zarya

Talents

  • Level 1
    • Feel the Heat [Trait]
      • Additional functionality: While above 40 Energy, Zarya’s Basic Attack size is increased by 35%.
  • Level 4
    • I Am the Strongest [W]
      • Additional functionality: Damage absorbed by Zarya’s Shields contributes 20% more energy.
  • Level 7
    • Hit Me [Trait]
      • Removed.
    • To the Limit [Passive]
      • Removed.
    • (New) Deep Burn [Q]
      • Basic Attacks against Heroes hit by Particle Grenade in the last 3 seconds generate 1 Energy.
  • Level 10
    • Graviton Surge [R2]
      • Additional functionality: Deals 30 damage a second to affected enemies.

Developer Comment: Zarya’s Basic Attack build is underperforming compared to her other options, so we’re consolidating a few talents and giving her a new one in the form of Deep Burn. Historically, even slight buffs to Zarya have had a huge impact on her efficacy, so we’re making light touches this time around. We’ll be keeping a close eye on her performance and making more adjustments in the future if needed.

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Healer

Ana

Talents

  • Level 1
    • Contact Healing [W]
      • Additional functionality: Biotic Grenade deals 30% additional damage per Hero hit.
    • Vampiric Rounds [Trait]
      • Stacking 5 Doses bonus Shrike healing increased from .75% to 1%.
  • Level 4
    • Biotic Enhancements [W]
      • Cooldown reduction increased from 2 to 3 seconds.
    • Debilitating Dart [Active]
      • Additional functionality: If no Heroes are hit, reduce its cooldown by 8 seconds.
  • Level 16
    • Sharpshooter [Q]
      • Additional functionality: Bonus healing increased by 35% while at maximum stacks.
    • Concentrated Doses [Q]
      • Bonus healing increased from 10% to 12%.
  • Level 20
    • Deadeye [R2]
      • Bonus damage and healing per Hero hit increased from 4% to 5%.

Developer Comment: Ana has a grouping of talents that are becoming more and more popular, so we’re helping their competitors. We hope Sharpshooter’s additional functionality lets the best snipers truly shine.

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Brightwing

Base

  • Vitals
    • Health reduced from 1450 to 1425.
    • Health regeneration reduced from 3.02 to 2.97.
  • Soothing Mist [Trait]
    • Heal amount reduced from 115 to 110.
    • Activation cooldown reduced from 90 to 75 seconds.

Developer Comment: Our overly-friendly Faerie Dragon has been slowly collecting a few more wins than she should. We are bringing down a few of her base stats to bring her more in line with the rest of her peers.

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Li Li

Base

  • Healing Brew [Q]
    • Missile speed increased by 20%.
  • Blinding Wind [E]
    • Missile speed increased by 20%.

Talents

  • Level 7
    • Let’s Go! [Active]
      • Range increased from 6 to 7.5.

Developer Comment: Li Li has been working on her throwing arm, which should help her spells become a tiny bit more consistent, especially when cast at longer ranges.

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Stukov

Talents

  • Level 1
    • Fetid Touch [W]
      • Slow amount of Basic Attacks increased from 15% to 20%.
      • Reduction of Basic Attack damage while in Ranged Mode from 50% to 40%.
    • Reactive Ballistospores [W]
      • Search range of Talent activation reduced by 20%.
      • Bio-Kill Switch cooldown reduction while below 50% Health reduced from 150% to 100%.
      • Cooldown increased from 60 to 75 seconds.
    • Low Blow [E]
      • Bonus damage to Heroes below 50% Health increased from 100% to 125%.
  • Level 13
    • It Hungers [E]
      • Bonus cast range increased from 20 to 30%.
      • Hero damage instances needed to proc cooldown reduction and Mana refund decreased from 8 to 6.
  • Level 16
    • Universal Carrier [Q]
      • Healing Pathogen Healing reduction decreased from 40% to 25%.
    • Superstrain [Q]
      • Healing from being Stunned or Rooted increased from 250 to 300.

Developer Comment: Reactive Ballistospores is just too strong in its current form, completely dominating his tier 1 choices. We are making some adjustments to it in order to help level out the talent tier while also buffing some other under-performing Talents throughout his tree.

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Melee

Maiev

Base

  • Vault of the Wardens [D]
    • Additional functionality: After reaching level 20, gain an additional charge.

Talents

  • Level 4
    • Pin Down [Q]
      • First quest reward damage bonus increased from 25% to 35%.
  • Level 7
    • Bonds of Corruption [W]
      • Armor reduction increased from 10 to 15.
      • Slow amount increased from 20% to 25%.
      • Duration reduced from 4 to 3 seconds.
  • Level 10
    • Containment Disc [R1]
      • Additional functionality: Heroes leaving Containment are Silenced for 1.5 seconds.
  • Level 16
    • Armored Assault [Passive]
      • Physical damage bonus increased from 20% to 25%.

Developer Comment: It can be hard for Maiev to outmaneuver her opponents late in the game, so we’re excited to see what Maiev players will do with an extra charge of Vault of the Wardens. This is also the first time we’re adding new functionality through a level unlock rather than converting a baseline quest or popular talent, so we’re interested in your feedback. Additionally, Containment Disc has fallen quite a bit behind Warden’s Cage at all levels of play, so we’re adding a Silence to further isolate targets and to interrupt big moments.

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Ranged

Kael’thas

Base

  • Vitals
    • Health increased from 1520 to 1595.
    • Health regeneration increased from 3.17 to 3.32.
  • Gravity Lapse [E]
    • Cooldown reduced from 14 to 12 seconds.

Talents

  • Level 4
    • Energy Roil [E]
      • Cooldown reduction for hitting and enemy Heroes reduced from 9 to 8 seconds.
    • Mana Tap [Trait]
      • Mana restore from activating Verdant Spheres increased from 4% to 5%.
  • Level 10
    • Phoenix [R1]
      • Damage increased from 78 to 84.
      • Splash damage increased from 39 to 42.

Developer Comment: It’s been a hot-minute since we showed our resident fire mage some love, so we are making a few baseline changes to increase his survivability, as well as tweak a couple of underperforming talents.

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Kel’Thuzad

Base

  • Vitals
    • Health increased from 1445 to 1490.
    • Health regeneration increased from 3.01 to 3.10.
  • Glacial Spike [1]
    • Damage increased from 60 to 70.

Talents

  • Level 7
    • Ice Cold [1]
      • Bonus cooldown reduction increased from 8 to 10 seconds.
  • Level 13
    • Icy Grasp [W]
      • Bonus cooldown reduction per Basic Attack increased from .5 to .75 seconds.

Developer Comment: Much akin to Kael’thas, we feel like Kel’Thuzad has been left out in the cold for too long. We are giving him some slight baseline buffs while also tuning up some underperforming talents.

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Nazeebo

Base

  • Plague of Toads [E]
    • Damage over 6 seconds increased from 119 to 125.

Talents

  • Level 1
    • Widowmakers [Q]
      • Slow amount decreased from 30% to 25%.
      • Slow duration decreased from 1.5 to 1 second.
      • Quest reward bonus damage decreased from 30% to 25%.
    • Pandemic [E]
      • Heroes needed to be hit to unlock Tier 1 quest reward decreased from 40 to 35.
      • Heroes needed to be hit to unlock Tier 2 quest reward decreased from 80 to 70.
  • Level 4
    • Blood Ritual [Trait]
      • Bonus Voodoo Ritual stacks per takedown decreased from 5 to 3.
  • Level 13
    • Guardian Toads [E]
      • Armor duration per Hero hit increased from 2 to 3 seconds.
  • Level 16
    • Spider Colony [Q]
      • Cooldown reduction for Plague of Toads and Zombie Wall reduced from .25 to .125 seconds.

Developer Comment: The entire team has become extremely arachnophobic lately, and we believe its directly due to Nazeebo. We are trying to exterminate a few of the unholy critters while at the same time show his less bite-happy toads some love.

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Valla

Base

  • Multishot [W]
    • Damage decreased from 165 to 159.
    • Cooldown increased from 12 to 13 seconds.

Talents

  • Level 1
    • Puncturing Arrow [Q]
      • Damage per enemy Hero hit decreased from 7 to 6.
    • Creed of the Hunter [Trait]
      • Maximum bonus damage from Basic Attacking enemy Heroes increased from 5% to 6%.
      • Gambit Attack Speed increased from 20 to 25%.

Developer Comment: While Multishot is actually being slightly outperformed by Hungering Arrow builds, we feel like its still too powerful for how safe of an option it is. We would also like to see a bit more auto-attack focused builds so we are going to start slowly increasing the strength of some of those Talents, starting with Creed of the Hunter.

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Zagara

Base

  • Vitals
    • Health increased from 1500 to 1550.
    • Health regeneration increased from 3.12 to 3.23.

Talents

  • Level 20
    • Broodmother [Q]
      • Additional functionality: Gain 20% bonus Attack Speed.

Developer Comment: The previous Health changes hurt Zagara more than we had intended and are backing off of them a bit. On top of that, Broodmother was being heavily outshone by her other level 20s so we decided to add a bit of extra spice to it.

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Bug Fixes

Heroes

  • E.T.C.
    • Rockstar talents apply to E.T.C. after casting Stage Dive.
15 Likes

Interesting.

Did they disable the bot that normally posts the notes or is it just slow?

1 Like

They fixed ana’s W for you
I think they forgot to put him on

1 Like

They only gave back the damage bonus to Contact Healing, but it´s a start at least.

1 Like

Pretty small patch.

I was expecting more.

8 Likes

lol, they gave ETC some buffs right after Pally did his ETC A thru Z video.

2 Likes

Nazeebo got his nerf. I hope his winrate won’t decrease below 50%, but let’s hope he will be balanced now.


Maiev got some love, but Nova and The Butcher are still left behind. #feelsbadman

2 Likes

The bot probably hates mondays

4 Likes

I like Zarya changes and Naz buffs.

5 Likes

Feedback on the Valla change: the main issue with Creed of the Hunter is how unlikely it is to make use of it. There was a match recently where it took me 30 (!) minutes to reach 50 hero hits. It’s a fine path against melee heavy opponents, I guess, but due to the inability to hit stealth heroes and her short AA range and the lack of a healer, it’s likely that Q and W builds will generally dominate at least the QM setting, meaning players are more comfortable playing it. I’ve been a minor failure playing AA Valla the last few years but I recall a phase where I played more W and for better results.

I believe the Naz change is a wrong path, Vile Infection is a huge enabler. By the way, observe some good Mirrorballs (and Imperius) one shotting squishies. Also Naz E has serious potential. Virtually any solo laner can push Naz back beyond his gates. Again, the main reason why I don’t even think about anything but Q (even historically) is because hitting enemies with E is at a premium at an average of 4 ranged opponents. Also, people already outran Q yesterday with ease so I don’t expect results. But whatever, I had my fun, will see how it goes.

4 Likes

Lol, reading Valla’s patch notes is like a time warp. It’s like who woulda thought that could have happened, making the least skilled, safest talent build too strong would explode with popularity.

I know poor Thrall needed help to make him more viable, and he needed the changes, but I really don’t like this direction of just giving every hero little mana tension. It’s crazy to think he used to be the king of solo laning. Back in a time when self sustain was limited, so he was powerful, but still constrained by mana. You know, balance. Really like how they kept his generic spell shield and just buffed it. Now add more to other heroes for better QM flexibility.

So glad they didn’t rework Zarya.

Finally the Gazlowe nerfs and BW nerfs that were much needed. Really glad they’re doing small adjustments to Naz even though he isn’t super OP. This patch seems to be much more thoughtful and restrained. This approach is so much better than just blowing stuff up and then spending months cleaning up the radioactive fallout.

4 Likes

So did they scrap the Forum bot that used to make those balance patch threads. If so that was fast lol.

Guess Sami got his job back again.

2 Likes

The new Zaeya talent is kind of weird. You usually hit people with grenade at range, but you need to AA someone you hit with a grenade.

4 Likes

Yes, this talent makes me feel weird.

Bandaid attempt at fixing Nazeebo which achieves nothing but decrease the number of players who were already struggling with him from gathering stacks on time. Blood Ritual which allowed him to alter playstyle is now drastically weaker and will get picked even less against the already dominant talent on tier.

If you are going to nerf the slow by 5%, it should have been done on the second week, not three months later. If you get a Jar thrown at you, you are either likely to run away instantly or attempt to facetank Nazeebo until one of you dies (which is now actually achievable on some characters after the lvl 16 nerf). The slow does nothing when you are alone but makes all the difference with team support.

The real value of slow is synergy with Executioner talents and increased chance for your team to land skillshots, so half a second of reduced duration makes no difference if they aren’t sitting on their hands while playing.

You can still maintain 100% uptime on the spiders after the nerf and in teamfights you will hardly notice any difference despite being able to throw out frogs and zombies slightly less frequently, as those two hardly ever made a difference unless you took some talents for them.

He is strong as ever, but be careful as you might accidentally die to Zeratul post 16 if you are playing drunk.

3 Likes

They should just make Loud Speakers baseline for ETC.
As long as Crowd Surfer and Speed Metal have to compete with it, I will literally never pick them. They just aren’t as useful as the extra range for his main disruption tool.

1 Like

Yeah. I am insufficiently whelmed.

1 Like

Im not totaly sold on Zarya’s AA build while energy build is only (roughly) 10% less damage compared to AA while buffing everything instead of just AAs.
That being said, this is an interesting talent. I’d like to see AA build get some kind of payoff at 13 or 16 though.

I think overall, i like the zarya changes.

3 Likes

Good patch with some fine tuning. Keep up the good work lads.

I noticed though there isn’t some new hero creative reworks. Could it be because of people WHINING again?

3 Likes

It’s not a significant amount but as long as you are generating energy, you aren’t losing energy. You can always walk into the front towers to get a little head start before fighting.

It could work, but is very situational because of how easy it is to walk away from her.