There are 5 generalized terms that clearly need to be defined. I am here to coin the proper definitions for these terms, which are often dismissed as mere rhetoric.
Broken, Busted, Overpowered, and Godly or God-Tier.
Busted:
A “Busted” hero is one that contains too many strengths. A busted hero may have an overloaded kit, far too much talent diversity, or synergy mechanics that vastly exceed expectations.
Examples include but are not limited to:
Multi-Class Heroes
*Redacted.
There should be no such thing as a multi-class hero. This is the equivalent definition of busted and creates uncertainty in the draft by default. i mean come on, people knew that wasn’t going to end well. Multi-Class and “Busted” should just be synonymous. Changes to this ave already been made a reality and will be live soon, hopefully there won’t be a multi-class.
These are examples of “Busted” mechanics.
Broken:
A “Broken” hero is one that wildly over-performs at a certain strategy, but may have utterly crippling weaknesses depending on and resulting from specifically selected hard-counterplay to the point where it becomes impossible for that hero to function as intended. Broken heroes, in a first pick draft, would theoretically have 9 heroes build around 1 hero selection and that is why these “Broken” heroes are drafted late and often permanently out of meta in competitive, but so viable in Quick Match.
Examples include but are not limited to:
Sgt. Hammer, who is nearly unbeatable without very specific counters like Chromie, Li-Ming, or Artanis; these counters by contrast make her a total liability to her team and heavily restrict her gameplay to a point where she will have no significant impact. Proof of this statement was provided by Gilly in HGC 2018 Western Clash, where she said that Sgt. Hammer was usually only viable exclusively in QM because of her broken nature of being so strong when not directly countered.
The Butcher, who’s Ruthless Onslaught(comparable to a Tyrael ult on a 10 second cooldown) / Heroic combination will delete almost anything on the roster that is not a tank, who is capable of soloing any other melee hero without the possibly for realistic counterplay, and has an obnoxious power curve because of his meat. On the other hand, put him against a properly drafted enemy, and he also becomes a total liability. Brightwing is a good example of how to hard-counter Butcher, and will make him borderline useless in a fight and he must radically change his strategy to something not usually considered to be useful.
Lt. Morales, who is obviously designed to be the best healer in the game, can be impossible to fight against without few very specific select counters to execute her where she would require secondary support abilities that would be off-meta. Things such as Kael’Thas Pyroblast, Nova Triple Tap, Alarak Deadly Charge, of which would kill her without those secondary support abilities, basically means that both teams essentially are constructed around playing with and against the single hero. Lt. Morales is a one-dimensional consideration in both QM and Draft modes, and can be either make her entire team invincible or she can rendered completely countered and virtually useless based on the available synergy and counter selections.
These are examples of “Broken” heroes.
Overpowered:
An “Overpowered” hero is one that excels in a variety of scenarios where other heroes of the same type would generally falter. OP heroes are capable of ie. damaging, healing/shielding, or CCing an enemy where not enough counterplay is realistically available.
Examples include but are not limited to:
Medivh’s pre-nerf Circle of Protection was, and still is, incredibly Overpowered. Even though CoP was not directly affected, the cooldown increase on his W served as a general and sub-satisfactory nerf to his ability to negate a capless amount of damage for allies in a large radius. Although still very strong, CoP was without question the most OP defensive ability in the entire game, and still may be. Even still, this ability could be compared to Tyrael Sanctification on a 9 second cooldown and is no doubt super powerful beyond any other supporting ability.
TLV used to be clearly Overpowered in the hands of a good player before the metashift that happened post-liming. His ability to soak multiple lanes and avoid punishment was simply too strong, and a decent TLV could carry his team to victory by avoiding the objective and getting multiple levels on his opponent, leading to an uncontestable lategame victory. After the release of multiple hypermobile burst assassins, his viability has decreased somewhat, as it is impossible to draft enough bans/picks to prevent him from being countered directly with heroes like Li-Ming, Valeera, Tracer, Genji, Mephisto, and others who specialize at deleting vikings.
Mal’Ganis currently provides more crowd control to his team than anything before him by a longshot, and it has been said “his kit is OP, just ban him” by multiple professional players. Mal’Ganis is glaringly overpowered with his mobility and CC, and if he did any more damage baseline would be considered something on another level and he would take us to the final “God-Tier”.
Godly/God-Tier:
A hero that resides in the “God” have the ability to do one OF two things(Godly), OR BOTH simultaneously(God-Tier);
- kill enemy heroes without counterplay
- are unkillable if played properly
God-Tier heroes are OP/overtuned to the point where they have an unprecedented amount of impact on any game in the form of hero kills and damage mitigation. A God-Tier hero will both destroy any enemy under any circumstances and survive against any enemy no matter the situation. A Godly hero will do one of the two respectively.
Examples include but are not limited to:
Release Thrall was God-Tier and had the ability to annihilate entire teams. It was obnoxious and he could destroy all 5 opposing players by himself. This is an unforgettable example of a god-level hero. Killing Thrall was nearly impossible, and he could wipe anyone.
Glitch Kael’Thas was Godly and capable of auto-winning against anybody else. There was absolutely no possible way to beat a glitched Kael’Thas. He would use living bomb over and over and you would be permanently shoved out of lane, unable to contest him. This was happening at the same time that people had the level 1 Ice Block exploit, which cost like 100$, but this made Kael’Thas almost invincible whilst destroying your lanes with absolutely no possibility for counterplay. Without the Ice Block cheat, he was mortal.
Pre-nerf self-AH Rehgar was Godly. If this was not true, then it would not have been removed. Giving Rehgar the ability to cast Ancestral Healing on himself, whether it be a ‘bad’ decision or not, made him borderline unkillable with his Ghost Wolf talents and definitely qualifies him for this rank.
D.va is Godly. I still can’t believe she can do what she does. She can take 5k damage, eject and get another 1k health, then instantly respawn for 5k health again. She is absolutely worthly, considering how invulnerable she is with her Unstoppable, and anyone who attacks D.va in Mech form is a troll. If you think you will accomplish anything by blowing attacks on this hero then you should uninstall the game. And, if you died out of Mech while playing D.va you did it wrong. This hero, while has very low targeted damage, is basically invincible and is capable of making game-breaking boss-steals with her mostly uncounterable area denial. She is so hard to kill that there is no way she can’t earn a spot on this list.
Release Li-Ming was a Godly hero, in the sense that she could repeatedly perform team wipes with her outrageously OP talents. She was not invincible, but there was almost no counterplay to her insane ranged CC/DPS combination and everyone knew it. Definitely one of the most OP heroes of all time.
Release Samuro. Absolutely God-Tier. Never forget. This hero was probably the most fitting for this title, as he was completely invincible and could solo-instagib pretty much anything 1v1 with his insane critical damage, including tanks. I have never to this day seen anything in any game ever as stupidly overpowered as release Samuro, not even release Thrall. At least you could kill release Thrall 5v1 if he went afk. Samuro was invincible and there was nothing you could do to stop him even as AI. I don’t even understand how it was possible a hero with no self-sustain or %hp damage could be so insane. Its still a debated topic, but I think release Samuro, in a 1v1 scenario where he had the element of suprise, was the most powerful and unbeatable thing ever in the game.
Now surely this topic will spark some debate, but have fun with it and don’t get too serious. This is really all hypothetical and for my personal reference, I very specifically have been labeling heroes as “Broken OP” or “Busted OP” or just “OP” or “Godly/God-Tier” and people think it is all the same thing. It isn’t for me, I mean very specific things when I use these words, and now you know.
Feel free to chip in.