I mean, forced comps are still there, the MM just don’t keep trying to find them for as long as possible, generating 20 min queues even when you queued as tank or healer. I also thought that only if you queued assassins you would get really long queues, but I started queueing as healer or tank and still got 15-20 min queues. Sure I got a “perfect comp”, but my team had nowhere near my MMR and that just led to stomp after stomp. It was no fun at all.
What we have now is still forced comps but the MM just don’t try to force them for as long as possible. So you still get them from time to time, but if the MM is unable to find forced comps on your MMR range (which it usually doesn’t find them because the playerbase is way smaller now), it expands the queue to other MMR ranges, which leads to imbalanced matches and stomps. It gets even worse when you get 5 assassins vs 5 assassins but everyone is in a completely different MMR.
What I’m proposing here is that if the MM is unable to find a forced comp on your MMR range, DON’T EXPAND IT. Just give us a game with players that have similar MMR. It literally doesn’t matter if both teams have balanced comps if you mix bronze mmr with master mmr. Even if the average MMR of both teams are similar, it will still lead to a stomp/10 minute game. I can count on my fingers how many games were not a stomp/10 minute matches since forced comps came out.