This is my entry for CDC #10, reworking Zagara to have Abilities focused more on the powerful Swarm Commander she is, instead of copy-pasted Abilities from her Hero in SC2. Her role in HotS with this rework is to help push lanes, and to assist her allies in Teamfights.
Q: Baneling Barrage: mostly unchanged, but now travels 50% faster if cast from Creep.
W: Evolve Swarm: Zagara changes allied Minions in the target area into Melee Zerglings, Ranged Roaches, and Caster Swarm Queens. Zerglings Attack and move 20% faster, Roaches have 30% more health, and Swarm Queens heal nearby allied Minions with each attack. Evolved Minions benefit from Creep. Cooldown: 25 sec.
(I want Zagara to have more power when pushing Forts, so giving her an upgrade for Minions will help with that, but make her less effective in PvE maps, like the Punisher one.)
E: Frenzy: Zagara and nearby Allied Heroes gain 30% increased Basic Attack Range and Damage for 3 seconds. Affected allies gain +10% Movement Speed on Creep while affected. Cooldown: 13 sec.
(Zagara doesn’t really have much synergy with Basic Attackers like Raynor and Artanis, so I wanted to fix that. Zagara also loses Teamfight power through her new W, and this counteracts that. There will be Talents that give other Buffs, and Talents that affect Minions.)
R1: Devouring Maw: unchanged. Too many people like it .
R2: Summon Swarm: Zagara summons 2 Aberrations and 2 Hunter Killers at her location, Hunter Killers have the same stats as when she summoned them with her E ability, and Aberrations have 574 health, 2 Basic Attack Range, 1 Basic Attack per Second, and move 50% faster than Hunter Killers. Cooldown: 90 sec.
D: Creep Tumor: mostly unchanged. Units from Summon Swarm move 30% faster on Creep instead of 20%.
Z: Mount: just a normal mount.
Talents:
Level 1:
(Q) Volatile acid: no longer increases Baneling travel distance, instead increases their size and damage by 35%.
(E) Burning Fury: Frenzy now lasts 1 additional second.
(1) Infest: unchanged.
Level 4:
(D) Envenomed Spines: unchanged.
(D) Medusa Blades: unchanged.
(D) Serrated Spines: unchanged.
Level 7:
(Q) Baneling Massacre: unchanged.
(Q) Viscous Acid: unchanged.
(E) Fury Of The Swarm: Frenzy also affects Minions.
Level 10:
(R1) Devouring Maw: Zagara gains the Devouring Maw ability.
(R2) Summon Swarm: Zagara gains the Summon Swarm ability.
Level 13:
(E) Transfusion: Heroes affected by Frenzy heal for 85% of their damage dealt with Basic Attacks.
(D) Protective Coating: unchanged.
(D) Spell Shield: unchanged.
Level 16:
(D) Unchallenged Champion: Zagara deals 50% more Damage with Basic Attacks.
(E) Our Vengeance: Frenzy’s benefits are doubled. This does not include duration.
(E) Broodling Strike: while Frenzy is active, Zagara has 2 more range.
Level 20: STORM:
(R1) Tyrant Maw: additional functionality: now also increases the cast range of Devouring Maw by 20%.
(R2) We are Unending: Summon Swarm now Summons a wave of Evolved Minions.
(D) Spore Drop: increases the cast range of Creep Tumor by 2000%, their duration to 600 seconds, and Zagara gains an extra 10% movement speed on Creep.
If the numbers seem too high or low, let me know!