Rhegar used to be the aggressive support but now is played more like a back-line healer and not aggressive enough compare to other new and reworked supports.
The purpose of this rework is to make him more aggressive but without buffing him so we wont get a Rehgod again
I wrote down only the changes in order to make them clearer.
made some changes to the talents, they appear with an underline
[TRAIT] Ghost Wolf.
Added functionality- Basic Attacks in Ghost Wolf form also make your basic ability recharge 75% faster for the next 3 seconds.
Rewarding players for aggressive play-style, preventing the back-line healer play-style.
[Q] Chain Heal
Increase cd from8seconds to 10
Increased cd because of the improved trait.
I think its impotent to keep this ability simple as is.
[W] Lightning Shield
Increase cd from8seconds to 10
Reduced damage from64to 50 . Deals 50% damage to non-heroes
Added functionality- Casting lightning shield on an ally also casts on rehgar.
Currently Lightning Shield works like Cloud Serpent- You drop it on an ally and forget about it. Now it can deal even greater damage but only if Rehgar is committed to the fight as well! Without being able to merc and cleare wave like in the past (its the norm of healers)
and increased cd because of the improved trait.
[E] Earthbind Totem
Increase cd from15seconds to 17
Increased cd because of the improved trait. Earthbind Totem is fine as is, Rehgar should not have a lot of cc.
[R1] Ancestral Healing
Left unchanged
I think its in a good spot right now so don’t fix what ain’t broken
[R2] Bloodlust
Added functionality- Passive- Basic Attacks in Ghost Wolf form now increases your aa speed by 40% and causes you to heal for 30% of the Basic Attack damage to the primary target. last 3 seconds. does not stack with Bloodlust.
Bloodlust is overshadowed by Ancestral Healing heal potential even with a fitting composition.
Giving a self buff that gives damage and sustain will promote taking Bloodlust to protect yourself and be more aggressive.
the ability itself should not be changed because it has too much potential to get out of balance like it did in the past.
Talents
The talents should give Rehgar a choice between an aggressive play-style that also grant him some extra survivability. Or safer one, in case the enemy team is not one to mess with.
Lightning Shield now works both on Rehgar and the target so some changes are needed for balance
tier 1
(W) Electric Charge- Changed Functionality: refund 2 mana per enemy hit, up to a maximum of 40 (its per shield) and increase Lightning Shield size by 20%.
(E) Colossal Totem- unchanged
(D) Wolf Run- Added functionality: Basic attacks in Ghost Wolf form increase your speed by 15% for 3 seconds after attacking from wolf form
(W) Electric Charge- combined the two talents so there is not just an unlimited mana talent.
(D) Wolf Run now provides some way of disengage after Ghost Wolf attacks
(E) Colossal Totem is the most picked right now so i left it unchanged.
Tier 2
(Q/W) New! Chain Reaction- Healing an ally affected with Lightning Shield with Chain Heal create a burst of energy that deal 100 damage. only once per shield.
(-) Farsight- Moved from tier 3. Added Functionality: passive- increase health and mana regeneration by 75% while in Ghost Wolf form. cd increased to 24 sec.
(E) Totemic Projection- Added Functionality: also increase totems hp by 50%.
(-) Healing Totem- Unchaged
(D) Feral Heart- Removed
(W) Stormcaller- Removed
(-) Farsight couldn’t compete with other tier 3 talents. Im sure that on tier 2 with the extra utility it gives now it will be more viable.
(E) Totemic Projection needs to add hp to use this talent.
Tier 3
(-) Cleanse- Rename: Purify Spirit- cd increased to 80. Hitting enemy heroes with lightning shield reduce cd by 1 sec per hit.
(D) Blood And Thunder- Added Functionality: Basic Attacks in Ghost Wolf form grant you 15 armor for 3 secodns.
(Q) Tidal Waves- Moved from tier 5. Increase cd reduction to 1 sec per target.
(Q) Tidal Waves should give the safer build a good choice compared to Blood And Thunder.
Tier 5
(Q) New! Spriritwalker’s Grace- primary target is healed for additional 65 per target hit.
(Z/Q) Earthliving Enchant- Changed Functionality: Chain Heal heals targets for additional 75 over 5 seconds, Basic Attacks in Ghost Wolf form heal them for additional 75 immediately.
(E) New! Grounding Totem- Earthbind Totem reduce enemies’ ability power by 25%.
(W) Earth Shield- Changed Functionality: If the shield hits an enemy hero grant shield equal to 2% of targets max hp, last as long there is lightning shield.
giving more Q talents for either support or hybrid build.
(W) Earth Shield worked too well with any build, now it only works if the target plays aggressively
(E) Grounding Totem should give some love to the totem build, and a choice for a less supportive and a more aggressive build.
Tier 6
(E) Earth Grasp Totem- Reduce increased slow amount to 60%. _Added Functionality:_every 5th second Earthbind Totem is active, increase the slow to 60% for 1 second.
(D) Hunger Of the Wolf- Added Functionality: Eliminations refresh Z cd.
(W) Rising Storm- no longer cast shield on you (its on basic).
i agree with the feedback, Earth Grasp Totem in its current form is too easy to get value of. with this change it will still have some of its initial effect, but require the enemy to ignore the totem in order to get the full effect and have more interaction with talents like Totemic Projection.
Tier 7
(R1) Farseer’s Blessing- Changed Functionality- grant the target 50 armor and for 3 seconds, and reduce the cd by 20 seconds.
(R2) Gladiators Warshout- Added Functionality: Basic Attacks in Ghost Wolf form reduce Bloodlust cd by 3 sec
(D) - New!- Spectral Bite- Attacks in Ghost Wolf form reduce targets armor by 20 for 2 seconds.
(-) NEW!- Ancestral Protection- Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. Hitting enemy heroes with lightning shield reduce cd by 1 sec per hit. 60 sec cd.
(-) Stormshield- Removed
(-) Rewind- Removed
both heroics talents weren’t chosen. i think reducing the cd in a way is a must for both talents.
Farseer’s Blessing reworked from aoe, to a single target buff to different it from Ancestral Protection.
New quotes:
- Malfuraion takedown- Where is your shapshifting druid? (I know there is already one for druids, but this can be an alternative one just for malf about his inability to shapeshift in this game)
- Mechine takedown- Ahh, I think I broke a teeth.
- Valeera takedown- Have you forgot your training already? (Rehgar was Valeera’s trainer)
New skin- Kitsune:
Change his Ghost Wolf form to a fox with two tails (there could be more but i think it can get visually crowded and unpleasant).
Base white color with red on the edge of his tails.
2nd option orange with white on the edge of his tails.
His orc form will have a more Samurai oriented armor (similar to Samuro’s Burning Blade skin) with foxes heads on his shoulders instead of wolfs that glow in the fitting color (white or orange) and a fox head helmet.
A nice additions could be that every time he shapshift there will be a subtle hyena like laughter (in order to portrait Kitsune’s playful mischievous way)