Kael’thas
The Sun King
Role: Ranged assasin
Universe: Warcraft
Kael’thas in his current form is decent representation of himself and has ok winrate.
However his main problem is that he is very often picked/banned in lower leagues while being percieved as weaker mage in higher league.
I will try to adress that as well as some “unfun” mechanics in this rework.
Verdant Spheres (D)
Cooldown: 6 secondsActivate to make your next Basic Ability more powerful.
Active part of his trait remains the same.
Mana Addict (Baseline quest)
Quest: Gathering a Regeneration Globe increases your maximum Mana by 10.
Reward: After gathering 30 Regeneration Globes, you can also activate Arcane Barrier to gain a Shield equal to 100% of your maximum Mana for 4 seconds. 45 second cooldown.
I decided to make a weaker version of Mana addict baseline as this talent was pretty much must pick when playing Kael’thas in higher level games.
Flamestrike (Q)
Mana: 70
Cooldown: 7 secondsAfter 1 second, deal 250 (+4% per level) damage in an area and set it on fire dealing 40 damage per second for 3 seconds.
Verdant Spheres increases the radius by 50%.
This change is aimed at pushing Kael’thas more in the zonning role instead of a plain damage mage.
The burst damage is weaker while the overall damage is higher rewarding well placed Flamestrikes.
Pyroblast (W)
Mana: 80
Cooldown: 10 secondsActivate to conjure a fireball that deals 320 damage to all enemies in its path. Pyroblast’s damage increases the longer it is Channeled (50 per second and maximum 200). Reactivate to fire.
Kael’thas can move at 80% movement speed while channeling at channel indefinitely.
Verdant Spheres doubles the charge up damage per second.
Pyroblast’s range and movementspeed is similar to Li-Ming’s Orb.
Both Living bomb and Pyroblast has been complained about because of their Point-and-click nature, high damage and trolling potential.
I don’t think that Living bomb mechanic is very good so instead of trying to salvage it I simply replaced it with reworked version of Pyroblast.
Gravity lapse (E)
Mana: 90
Cooldown: 14 secondsStun the first enemy hit for 1 seconds.
Verdant Spheres causes Gravity Lapse to stun the first 3 enemies hit and increases the stun duration by 50%.
Unchanged
Phoenix (R1)
Mana: 80
Cooldown: 60 secondsLaunch a Phoenix to an area, dealing 78 (+4% per level) damage to enemies along the way. The Phoenix persists for 7 seconds, attacking enemies for 78 (+4% per level) damage and splashing for 50%.
Don’t fix what ain’t broken
Siphon magic (R2)
Mana: Free
Cooldown: 40 secondsFires a medium range skillshot in the targeted direction. If it hits enemy hero, Kael’thas drain their magic over 3 seconds. Decreases target’s spell power by 15, increases Kael’thas’s spell power by 15 and recharges 10% of his maximum mana per second.
New ult that gives Kael’thas utility and option to boost his power at the beginning of fight.
Talents
Level 1
Convection: Quest: When Flamestrike damages an enemy Hero, increase its damage by 5, up to 100. Lose 5 stacks if you die.
Reward: After gaining 100 bonus damage, increase Flamestrike damage by an additional 50.
Fel Infusion: Heal for 10% of you maximum health when you activate Verdant Spheres and increase the spellpower of you next basic ability by 8%.
Thirst for magic: Increase the mana regen from regen globes by 50% and reduce the Mana Addict requirement to 15 regen globes.
Cloak of flames: Taking more than 20% of his maximum health in damage within 2 seconds grants Kael’thas 30 armor and cause him to deal 50 damage per second to enemies around him for 4 seconds. 30 seconds cooldown.
Changes to Covection should make it a little more stable bonus while also limiting Flamestike burst damage.
New Fel Infusion should better work with KT’s playstyle of empowering specific ability
Thirst for Magic makes it easier to complete the quest thus making KT harder to dive.
Cloak of flames is more anti-burst tool that can also help with dive.
Level 4
Consuming Flame: Flamestrike over time damage slows enemies in the area by 15% and generate 1 mana every time it hits an enemy.
Nether Wind: Increases Gravity Lapse’s range by 30%. When Gravity Lapse hits an enemy Hero, refund 40 Mana and reduce its cooldown by 5 seconds.
Mana Tap: Activating Verdant Spheres restores 5% of your maximum Mana.
New talent Consuming Flame that empowers Flamestrike’s zoning potential while also giving mana sustain.
Nether wind now also shares some of the function of Energy roll as both of those talents do something very similar
Mana Tap unchanged as it will synergize well with baseline quest.
Level 7
Burned Flesh: When Flamestrike’s explosion damages 2 or more Heroes, they take additional damage equal to 4% of their maximum Health and Flamestrike’s DoT deals additional 1% of targets maximum health every second.
Reign of fire: Pyroblast (W) sets the ground in its path on fire dealing half of its damage over 4 seconds
Sunfire Enchantment: Gain 1 autoattack range. Activating Verdant Spheres causes your next 2 Basic Attacks to instead deal 115 (+4% per level) Spell Damage and give 5% Spell Power for 10 seconds.
Burned Flesh updated with current version of Flamestrike.
Reign of fire provides addtional zonning and damage to Pyroblast.
Sunfire Enchantment buffed to better compete.
Level 10
Phoenix (R1): Heroic ability (Description in abilities section)
Siphon magic (R2): Heroic ability (Description in abilities section)
Level 13
Pyromaniac: Dealing spell damage to enemies reduce Kael’thas’s ability cooldowns by 0.25 second.
Motion sickness: Gravity Lapse (E) applies 50% slow that fades over 2 seconds.
Arcane shockwave: Arcane barrier deals 40% of its shield as damage to nearby enemies and slow them by 20% for 2 seconds.
This tier was originaly reserved for Living bomb talents so I switched it to defensive/utility options.
Level 16
Fury of the Sunwell: Flamestrike will explode a second time 1.5 seconds later.
Force of mind: Pyroblast can be channeled 2 seconds longer for increased damage. Fully channeling Pyroblast (E) reduces its cooldown by 2 seconds.
Twin Spheres: Verdant Spheres gains a second charge.
Ignite: Verdant Spheres empowered ability applies Living Bomb to first enemy hero hit (closest to center for Flamestrike).
Living bomb stats: Deal 120 (+4% per level) damage over 3 seconds to an enemy, then they explode dealing 200 (+4% per level) damage to all nearby enemies. Other Heroes damaged by this explosion are also affected by Living Bomb, though the secondary explosions cannot spread.
Fury of the Sunwell and Twin Spheres remains unchanged as both should work well with other (new and old) talents.
Force of mind is new Pyroblast talent that should offer some interesting options.
Ignite now works with any ability while maintaing the theme of empowering specific spell.
Level 20
Rebirth: Increases Phoenix duration by 100%. While alive, the Phoenix may be ordered to move to a different location.
Arcane leech: Increase the range of Siphon magic (R2) and hitting hero also activates Verdant Spheres.
Flamethrower: Increases the cast range of Flamestrike by 40%. If you hit 2 or more Heroes with Flamestrike’s explosion, Flamestrike’s cooldown is reduced by 4 seconds.
Master of Flames: Pyroblast can be redirected once while flying.
Rebirth remains the same.
Arcane Leech upgrade for the new ult with Verdant Spheres talents synergy.
Flamethrower reworded slightly (works the same).
And new talent for new Pyroblast to allow more playmaking.
There are 3 builds (Flamestrike, Pyroblast and Verdant Spheres) while some tiers remain situational (picking build shouldn’t dictate all the talents).
Skins:
Blood-king Kael’thas - San’layn skin with more vampire-like look and altered voicelines.
Priest of Ka Kaelthas - Ancient Egypt like skin with more sun (rather than fire) themed abilities.