How is it I am a bronze 5 with 55% winrate

Which seems more likely?

A player who is actually good, but got screwed by the system, sucked into a deep trench being right + every other players who more or less are higher rank all being wrong with their facts and data

vs.

A player who is actually not good, slowly dropped to his appropriate skill rank, staying there, being wrong + every other players who more or less are higher rank all being right with their facts and data

?

I know what I’ll choose. Nevertheless, your reaction doesn’t surprise me. I’ve seen that in HS, I’ve seen that in LoL, in DotA2, in almost any other ladder game. It happens when the player really thinks they’re good at the game but the result isn’t delivered.

2 Likes

There’s nothing weird at all about your experiences.
From your own mouth you are a player that only plays a few numbers of games with frequent disconnects.

Fact of the matter is that you’re not participating enough in the ranked season to pay off your penalties, so the system can do nothing for you and you’re destined to fall lower and lower on the ladder.

As for why you lost 600 points that one time? You were probably at a rank were you would’ve either gained or lost 100 point for the match + the 500 point penalty for disconnecting (all disconnects are treated as a lost match)

show proffs or it didn’t happens

Actually, it is even worse than that. If he does not play enough to pay off his disconnect penalty, his actual win rate is lower than 55%. The best case here would 1 disconnect every 10 games, meaning that his actual win rate is more around 45% and he would still fall in the ladder even without the penalty.

Edit: so after formal math, assuming 1 disconnect every 10 games and a win rate of 55% in the statistics tab of the game, the actual win rate is 49.5%.

1 Like

I just want to expand a bit on what I said:

For all intents and purposes a disconnect is treated as a lost match both in terms of losing ranked points and when looking at match history, however this is not reflected on the statistics page, dropped matches are effectively ignored when looking at your statistics.

I’ve been saying this the entire time. It’s the main pain point that I’ve been expressing.

It actually happened. Surprise.

Wait a minute, i might be wrong but aren’t you saying that you need 12 wins more than losses to climb out of b6? Because 12 wins alone won’t get you out unless you go on a 12 game streak. However if you win 12 but lose 12 then you’re still at the same place. I tried figuring it out but I got confused lol

How is it 31 max games?

it is.

You seem to be misunderstanding what that graph represents. It is not the population of the playerbase, it’s the distribution of the mmr mapped to particular ‘ranks’. MMR shifts based on the population distribution which shifts how the players are ranked in relation to each other.

After the 1st season (storm league,) 35% of the playerbase was in gold, 35% in silver, 7% in bronze. When later numbers where given, silver and gold were still the highest, but bronze and plat where increased by comparison, but gold/silver were still the highest.

The system can set population goals, but the distribution of mmr is based on what players on doing; in a new season more players are playing, but as the season continues, people in lower ends play more than higher so there is a shift in more being in bronze until a reset. Points awarded will vary based on the saturation of players in a given rank as mmr is also a ‘score’ of players in relation to one another.

While bronze 5 condenses the points awarded, it’s still the same ‘progress’ in relation to sub-ranks within bronze 5. The ‘issue’ is trying to better convey that progress to people that don’t understand that the 4% progress of 200 points (out of 500) is scaled to splitting up 1000 points until 5+ other ‘ranks’ within bronze. MMR systems need a sink hole so either the low end squishes, or the high end stretches. The high and low extremes aren’t supposed to be perpetually getting so far away from anyone else that they can’t be matched with and against other players.

When you have demonstrably issues on perception and understanding, what is ‘clear’ is that you’re just looking to complain. Some people change their opinion and understanding when given more information, and some people refuse to change, so they have to deny anything else posted that doesn’t agree with them.

You ‘clearly’ having a backfire is demonstrating you want to preserve your belief regardless of what is posted. So long as you have something else to fault, you are the thing keeping yourself from improving, learning, etc to the point you don’t read things through in the conversation, you just want to fault something instead.

1 Like

Yes, I was talking about net 12 wins (+12. 12 more wins than losses).

You’re right. I seemed to have made a similar mistake I criticized Zenas over. With 55% winrate, that would be 170 games.

Before he moved the goalpost, his condition was 10-12 games a month. That would make him have to play little more than a year to climb to B4. Not sure which condition of his is correct though. He also mentioned 12 points per win/loss, which is like B8 level? And reduced his game time to 1-2 per week.

We already know disconnect does -500/600 points. We already know you recuperate those points back as you play in any other rank. So if you kept playing, those points aren’t really lost.

What we don’t know for sure is if that point recuperation also happens in Wood league. Even if it does, how it is done, how much points gained per game.

You said it doesn’t (recuperation doesn’t happen). I’m less inclined to believe you. You did say losing at Wood league causes -200 points while winning will only give you +30 points or whatever, hence “impossible” to climb back out. That was a lie. I would say, why would anyone lie about that??. But it’s been done, I take it it will happen again (hence, not believing you right away).

Maybe this is all about what MvMArcher speculated, fear the worst. Maybe if season is over, those recuperation points are lost, hence, you felt it like there is no recuperation points, just straight up minus huge chunk of points for disconnecting. Judging by your 1-2 games per week, or 10-12 games per month metric, I can see this happening.

I for one also don’t know if those recovery points stack or not. Like dc-ing again before you recovered all the points, does it get added? Does only the games played needed be increased? (Need 10 games played, but increased to 17 games total played needed or something)

These I want to know. But you’re too biased and emotional (too much stake on it or something) to give proper data on it.


Actually. Maybe I should test the easy one myself. I have a record of given-up on my previous testing (which makes me unreliable in this as well. one test done, one test gave up), but maybe I will do that also. Problem, nuisance I have is that, it’s hard for me to play much during week days (my work time is just that way, but still more my fault). And weekends is not stellar either. Also, it’s either low ping, less active SL environment, or high ping, more active SL environment. Neither is really preferrable for me. But we’ll see.

Ah okay I understand now.

I mean in reality, if he truly has 55% win rate he has the capacity to win even against tough odds. I feel like he’s complaining for dumb reasons because he doesn’t want to accept that he either isn’t good enough to climb or he doesn’t have the patience to accomplish the climb. What seems even more likely (especially since he states he has 55% win rate in b5) is that he leaves games so much and doesn’t play the 10 games to recoup his lost points before he leaves again because he plays so little.

Like, if you play that little then this game probably isn’t a priority or luxury for you and you shouldn’t care about something that isn’t prioritized in your agenda. If can’t sort your priorities, that’s probably something that should be looked at.

You guys keep trying to make this about something it is not.

I’ll say it again…

It’s not FUN playing Storm League under these conditions.

Even in my youth when I played many sports there was no need to treat that sport like it was a lifestyle in order for it to be a fun and competitive activity. There is no need to live life like a Soviet gymnast in order to enjoy a video game competitive ladder.

:point_up_2:this is what is “broken” with Storm League (and most of modern gaming).

You guys are relentlessly misinterpreting my posts because you can’t wrap your heads around the fact that it doesn’t need to be this way.

And? Nobody is saying you should find it fun, nobody is saying you should play SL.

And no,

that’s what you’re doing, not others.

Us guys were talking about whether something is factual or not. It’s your opinion, your own right to have feeling, not finding fun in playing SL. What this is about is, what’s of the talking point is, the reason you gave for having said opinion. Us guys don’t buy it, and consider it factually wrong.

Nobody would’ve bothered you if you simply said my skill is kinda in the lacking side. and being unable to climb higher than where I am is frustrating. hence, I don’t find playing SL fun. That’s not what you said. You attribute your failure of climbing on everything else but your skill. That’s what us guys are trying to refute. There will be some outside reason that prevents you from climbing, but that is not the majority reason. That is the point others are making.

That’s the nature of competitiveness. You don’t have to like how gaming is today (no, not HotS problem, but most of every game these days). You were fine playing certain sports because you weren’t playing competitively. You may have find fun playing certain games back in the day for the same reason.

Games have changed. Competitiveness more relates to esports, player engagement → traffic, money. You don’t have to like it. Just don’t attribute this as HotS only problem or your failure to climb in current games.

That’s the flaw in your perspective, it’s not competitive. All you are doing is grinding a progress bar.

You are confusing RPG mechanics for competition.

Competition isn’t the measure of skill, it’s a measure of who wins. The best player in the world who can objectively be determined to have the best metrics of skill can still lose a tournament.

This is a flawed perception of what is being measured on a competing ladder, and the naive demand for it in video games is why the developers are desperately develop systems that are fundamentally broken.

We could have had a strong competitive scene based on team competition and tournament style ladder mechanics but you all demanded to be the hero player that could wave around their epeen at each other like it meant anything.

When I join the local bar darts league I literally couldn’t care less about the skill measurements of the participating players, let along the skill measurement of the players in the next bar league over or that of the professional players on ESPN.

Toe-may-to vs Toe-ma-to

That’s just twisting words nonsense.

And generally better player doesn’t lose that much to generally lower skill player.

I can argue player who are generally more skilled would win more, but again, semantics nonsense. You really wanna go there, again?

How ironic. Consisdering HotS is one of, if not, the least “hero player” style MOBA game.

read this.

Then read it again.

And again.

And again.

And keep reading it until a light comes on inside your head.

Don’t bother responding until that time.

Because the fantasy of what you think a ladder is will never exist where as mine has existed for generations.

Did. That has anything to do with what I said, how? It doesn’t.

If you can’t stand the heat, get out of the kitchen

“It doesn’t have to be this way”, is not an excuse, defense of what you’re arguing.

HotS has non-ranked, non-draft mode, QM, ARAM if that more suits you.

Uhh… Tomato?

Semantics nonsense. You’re not god that sets the rule, meaning to something.

1 Like