Their games are failing since they morph fun games in to abominations. There is a pattern of this for all their games whether it is Diablo 2 turning in to 3, SC in to SC2, or HoTS in to HoTS 2.0 and beyond. At least they understand this in the case of WoW by offering WoW Classic. Maybe we can dream for HoTS Classic for pre 2.0 which would bring back myself and the group of friends I quit with.
Not being #1 is being âfailureâ, not being a money printer like hearthstone is a âfailureâ.
âfailureâ is subjective term in this context.
No it was not designed as a casual brawler. The game is very intricate and makes a fun game for serious players⌠in fact draws them. Yes casuals can still play it but doesnât mean their presence defines what this game is. The fact that elements of it donât support more serious players is where it failed. Had they paid attention to that more this game would be tons more successful.
Love how casuals think they rule everything and anyone who says otherwise is some measly 1% or .000000001. That couldnât be farther from the truth.
Casuals have their place and a good developer knows how to balance a game out to accommodate (if they need to for the $$$$). Old Blizzard knew how to do these things.
Thereâs literally no arguing with somehow who doesnât know the history of the game theyâre playing. Hit up google before you try to drop any knowlege.
Dude been playing this game since early beta. You might want to look through your rose colored goggles and pretend its a game designed for retards and special bus people but it isnt. Shorter on time yes? Designed solely for low in skill and even lower IQ?? No
The game needed to balance the needs of certain people. Some casuals are skilled yes, but the majority of them ⌠not. Why? short on time⌠means short on learning/research⌠short on catching up to game changes. Short on attention span. Short on game presence⌠(âhold the fort I gotta get a cup of coffee or change my babyâs diaperâ). Yea thats vs. AI stuff. Short on brain cells (âHi guise Iâm drunk!!!â).
Had the game actually managed these players better then everyone else would have better games.
They didnât advertise this game as a total circus. They didnât say ⌠come play this game with the people who are AFK and will feed every chance they get cause they âwanna have fun.â No they didnât.
Point is they let all those groups dominate the game and that was their biggest reason for failure.
clearly blizz thinks its a failure. the yearly championship is worth less than a random LoL or DOTA2 weekend tourney. The best teams quit over a year ago. Games basically dead as far as competitive is concerned.
I know itâs tiring to see the same age-old threads about unbalanced qm/rank matchmaking, game failure, rank division problems, automated report system, uninstall stories etc. but letâs try to look at it based on their perspective.
Aside from the trolls posting dog poop, thereâs actually players who give constructive feedback about what could or should have been done, what changes to be made in order to make matchmaking better both for QM and Ranked play, what talent/rework changes could make a Hero better etc. This is because they actually care about the game and want to help the devs out by constantly giving feedback about the current state of the game. They want to see it grow. They want it to be more fun as it is now.
You may see it as them really hellbent on convincing players to quit like some did, but sometimes itâs not because admittedly, itâs true that the game has fell off a bit in terms of balance and âfun factorâ. Everyone likes quality comps both in QM and Ranked play, right? Of course, we all do!
No game community escapes the lethal hold of toxicity. And to me, the community isnât really that toxic.
Honestly, you canât enjoy something that doesnât even give what itâs supposed to give you. You have to at least voice out your concerns for once.
HOTS was a massive success to me because it made me actually care about MOBAs. It could be better in a lot of ways, but Iâm beyond level 1,100 and thereâs no way I wouldâve sunk this much time into it if it wasnât a good game on some level.
Theyâre going full force on the greed train and it looks like they couldnât care less.
HotS WAS a failure.
HotS is doing fine right now.
You should reconsider your definition of casual.
I consider myself casual. I read about all heroes in game, read/watch guides about map strategies. How to make most of your hero, a won objective or a lost objective etc. How to play when youâre ahead or behind. How to form a team while drafting and how to counter certain heroes.
If your definition of casual is AFKing, feeding not giving a damn about enemy abilities and strengths, ignoring everything thatâs going on map and trying to push a lane forever. Youâre in the wrong place my dear.
Even if this video was genuine, I wouldnât give a single screw.
I work in a rather big company and what the average lowbob employee routinely calls a failure is usually a huge success globally. You canât give any weight to those opinions.
I was tempted to post one of these, especially the one from Yong, but mods silenced me the last time I did.
what this means? You have never seen old Yeller have you??
Mate THIS is MOBA.No moba is good for casual players. Actually we have a mode for ppl like this. We have vs AI. That is the MOBA equivalent of farming bottles and herbs.
The point of moba is to compete for the win. Aka-use every means necessary to steal the enemy fun for yourself.Its only that when both teams are doing the same thing at the same time both sides are hawing fun.
All mobas are for more competitive hardcore playerbase.
It probably means that itâs gonna gave a smaller team working on it that a not failed game would. Activision higher ups have weird view on game success. Seems like they look at Fortnite and think âwait a minute, fortnite and hots are both a game so if hots makes less money itâs a failâ or something like that. Instad of trying to switch their target audience Blizzard should just make a new game targeted at 8 year-olds and also keep their existing fans with their existing games. That would give them the most influence too among different types of gamers. It really looks like they are just trying to get rid of their existing fans instead and itâs definitely Activisions doing.
HOTS is an amazing MOBA
YOU think itâs really fun. Most people donât, and they donât play the game. Most people who are into MOBAs want a more complex experience and they play Dota or LoL. Thatâs how itâs been since HotSâs release and it wonât change.
lot more balanced than Dota2 or LOL.
Have you ever played Dota2 in your life? Dota is the most balance game. It have pick/ban rate of 98% on the lost international. The game have so many diverse meta. Even LoL is now more balance and more diverse than HotS.
The thing HotS had the advantage over its competition was the Blizzard IPs/characters/heroes. And what did Blizzard do to exploit that hard advantage? They made it clear they wouldnât do it. Thatâs when I facepalmed.
Blizzard had the chance to one-up what their competition was doing by sexualizing their heroes. It didnât have to be over the top, but just enough to satisfy what this game shouldâve been made for casuals â fan service. Combine that with nostalgia and theyâd at least have something worthwhile to sell if they didnât want to prioritize improving the game.
Still canât believe theyâre limiting themselves like this. Blizzard North sure as hell wouldnât disgrace themselves like that.
Personally i think âHOTS failedâ in the contest of challenging DOTA 2âs and LOLâs position in the market. If the game was a financial failure it would have been shutdown long ago.
What HOTS truly failed to do is to garner the same popularity as the current titans of the genre and letâs be realistic it never had the chance. The market was already taken by the time HOTS arrived. In fact HOTS did pretty well given the uphill battle the game faced, it became a well to do niche game for niche audience and generated enough profit to keep it going so far.
And yet for a publisher like Activision niche game is indeed a failure. Pretty certain HOTS was intended to have itâs own international at some point. But it was a fantasy from the start, just like most MMORPGâs created to challenge WoW have failed in the past so did HOTS crash against the wall. It did much better than i personally expected it to do way back in 2015, but not good enough for the execs, thatâs for certain.
They could have simular playerbase numbers as Dota2.
I got a friend that when Blizz announced HotS he was beyond excited because he was a big fan of Dota 2 but also a big blizzard fan (Starcraft and Diablo at the time, and WoW since then). Having both at once was so promising for him. But instead of making a great MOBA they went out of their way to reinvent something that wasnât broken. What we got was a shell of a MOBA (Iâm talking about Alpha right now). The game was so uninspired and bland.
Over time theyâve made something decent that stands on its own, fair enough for him. But a true Blizzard MOBA with wouldâve been insanely good. Now we got babyâs first MOBA and he have been bitter about it for years. Itâs just not on the level of Dota or even LoL, itâs too steamlined. I get that was their intention but they overdid it, period.