LOL, really?? Those heroes were beyond OP, and still very strong.
Sounds like a L2play issue.
LOL, really?? Those heroes were beyond OP, and still very strong.
Sounds like a L2play issue.
Iâve only ever heard people say that about someone elseâs money lol. Maybe if you buy a lot of in-game stuff it could happen.
Your argument stinks of Quick Play, casual, and lack of game knowledge. All the reworks have been great for the balance of the game.
Many of the heroes were too strong, had too many strengths and very little weaknesses.
We should never balance a game, around casual players and beginners. The quick match mode, isnât the real game, its just for messing around, and cant be viewed as âREALâ GAME PLAY.
Majority of casual players canât even stutter step, so why would we balance heroes of of players that canât do the simplest mechanics?
just wait until they announce their new battle royalle IP at blizzcon and rake in billions
Game needs fresh new space of breath, as much as it was nice and cool and all, donât think HGC (at this phase) is that thing
Out of the âblueâ thought (and posted) already 2 things that might âreviveâ the game a bit:
1 = New âQMâ mode with Gear (think of it like playing HotS with D3 gear on your hero youâve chosen to be leveling)
2 = Rework ranked mode into something more of tournament-like organization with achievements/rewards & stuff⊠Basically = instead of random matchmaking doing ârandom thingsâ, rather make it in âpredetermined chunksâ where say 200 or 400 people âbattle it outâ against one another, highest 15% go up a division (new chunk of 200 or 400), lowest 15% go down a division
Yes it may sound âbut it takes forever to climbâ, well the good news is that = once youâve ACTUALLY DONE IT you have TIME (and opportunity) to keep it that way (a whole season of it)⊠Perhaps reduce seasonâs durations though from 3-4 months into something like a month or 5 weeks
THAT is what the game needs IMO (overall), it's not really a "motivational issue" people that lack nor "watching pros to get motivated", but rather it's REDUCTION OF RANDOMNESS of gameplay experience that people/players need (while playing)
Pretty sure having the matchmaking reduced to 200 or 400 (for a whole season) while having maximum transparency with a leaderboard with stats & stuff (even pre/during draft screen) might be able to achieve just that (potentially)
Acti-blizz already has one, itâs called Blackout and it did mediocre.
This just goes to show you if you throw enough crap at the wall some of it sticks. I finally a haifail postâŠ
Mainly because I miss HGC⊠Iâve been watching LOL LCS and its ok but its no where near as good as the HGC used to be when good teams played.
I think when they bring it back they should do what LCS does have the teams live in the cities where Blizzard has a studio and make them live in that town and play in studio on a LAN lets see what happens with 0 ping.
It was, and I really enjoyed watching teams duke it out against one another. And seeing Rich (Gen.G) play was amazing.
Sounds more like a âwantâ thing. I donât think we âneedâ HGC to come back, not now at the least. Probs not even next year unless the game and the company âstabilizesâ.
Uh, it can happen unexpectedly. Could happen in a few weeks, months, maybe even next year if theyâre not careful enough. You canât just throw money on something that isnât doing well and âhope for the bestâ.
Not really. The right step would be to address the core issues of the game which has been reported by the whole community ever since its release.
Yes, most of us do. I even miss watching Korean HGC casters enthusiastically screaming like thereâs no tomorrow. It was fun, really.
But we can still do the same in the community-created tournaments like that Div S thing Khaldor hosts.
âIf either of these heroes werenât objectively garbage, a skill level I probably donât even play at would be_literally unplayable_!!!1!â
Seriously, how bad do you have to be to be constantly struggling against some of the lowest winrate heroes in the entire game?! Thatâs like complaining about grass being âtoo sharp!â
You can come whine to me about Hanzo and Genji being âtoo strongâ in Masters when they reach a winrate higher than 5% below average, let alone their current 10% below average.
Youâre thinking of Gold and below. Platinum has an average winrate of about 53%, and that climbs to 55% when you factor in Diamond like I mentioned. These people do understand how the game is supposed to be played, and they make up a large enough portion of the playerbase that balancing around them wonât alienate 90%+ of the playerbase, like balancing around just Masters or HGC would.
In fact, before and after HGC dominated their attention this is the group Blizzard was (and now is) balancing around.
Yours stinks of a total disregard of statistics and facts and a heavy emphasis on strawman fallacies.
Almost all of those reworks took months to reach any semblance of balance, and none of them were anything better than merely âdecentâ at net.
Raynorâs and Azmodanâs reworks were improvements on paper and mechanically, but it took almost 9 months for them to drop out of the 54%+ winrate range. When a rework takes 9 months worth of balance changes to be balanced, then it wasnât a good rework.
Many of them were well balanced and filled a niche well, and would have stayed that way if they hadnât been reworked, such as Stukov and Hammer.
Yeah, you know how everyone hates Hammer now? She wasnât getting nearly that much hate before her rework.
And almost all of the ones who did have problems merely had those problems shifted around rather than solved.
Why do you think Chromie got a second rework so soon after her first? And Malthael still only has one viable build and ult, all that changed is which one.
We have actually seen a remarkable increase in rework quality since HGC went away.
Chromieâs second rework turned out phenomenally better than her first.
Stitches, Sylvanas, Ana, and Abathur all received solid reworks that addressed many of the issues that had been plaguing them. Thatâs a 5/6 success rate, compared to the more like 2/6 success rate theyâd had while HGC was still around.
Considering that literally nobody in this thread said we should, this is a pretty low quality strawman fallacy.
Then Apex Legends happened. * laughs in Respawn *
No pls the Hgc should not come back anymore. That ruined the game and thatâs why it is in the terrible current state.
Typical lazy thinking. Why find my own nuanced view of balance when I can let a website tell me what to think instead???
Statistics are but one part of the picture. Your obsessive focus on them is frankly embarrassing.
I saw a small glimpse of Esports HOTS when I first started playing, and I ignored jt. Ironically, Blizzard pulling away HOTS Esports support is what got me into high-level competitive HOTS play.
Now I regularly watch Khaldorâs Twitch and YouTube casting. Kinda hoping I can maybe even make my way into a Division 7 team
⊠Okay. Any game, especially one that involves a Free to Play model of financing needs to keep two things in its player population.
A solid core of dedicated fans that are very adept at the game, as well as a constant influx of new players curious about the game. If either one of those populations dominates, the game collapses at some point. If thereâs too many new players, the problem simply is that everyone is curious but the game isnât good enough to keep people there⊠Skill matchups are too easy to overcome after a point and higher-skilled players donât feel challenged enough⊠However, the reverse of this situation is typically what leads to the death of a game is when new players stop being interested and only the highly capable and exceptionally experienced players dominate the population, so anyone new gets absolutely railroaded into oblivion when theyâre still trying to learn the ropes.
So, if you constantly cater to the higher echelons of the gameplay, potentially making it harder and harder for the casual crowd to grasp whatâs going on and being forced to deal with skill floors being raised higher or skill ceilings being so high they canât be seen⊠Thereâs the good chance HotS tips over into the âexperienced players onlyâ death spiral.
Seriously, HGC died because a suit wanted to take a shortcut. Thatâs it. SC, DotA and CS only got such massive eSports presence because they were good games before they were popular competitive games, and losing HGC gives devs the chance to make certain the game is good at itâs core before they go back into eSports.
Devs failed when they give him baseline lifesteal on his shields. This is could be first call about their bad balancing in the game (oh no, sorry not first, first call is the rework Nova for released Li-Ming).
nice joke, but no, 90% of they reworks are sucks because they sometimes removed or breaks some good and uselful things (talent synergy and etc) with adding new good and interesting talents. Thats why they reworks are bad (Tassa is great example why they are sucks).
Where is rewind on Arthas in death coil build? Where is shrink rays for agressive divers on supports? Where is spell shileds on heroes like Sonya? Why burst dmg is toxic (because they removed spell shields maybe?)? Where is Alarakâs telekinesis build? Where is AA Zera build? Why TLV must be only soak exp and will be useless in TFs (now game is focused around TFs, why they are not buffed for TFs?) and more and more others removed builds and talents.
Yeah lets blame the pros for uncovering whatâs actually op in this game, it totally canât be blizzards fault for making poor balance choices
Ignorance is bliss my friend.
He talked about âbalance-wiseâ. Sure, if someoneâs beloved op tools got removed theyâre sad, but that doesnât mean the rework was bad.
Balance > personal feelings and preferences.
What is shrinkray? Dmg reduction (with slow). Letâs see who has stuff like that:
Uther, WM, Tassadar, Ana, Alex, Tyrande, Morales (and these are just the Healers/Supports with it).
And they ahve other tools against divers as well. Like BWâs and Medivhâs poly for example.
Spell shield is spell armor. Sonya has 60 armor on lvl 20. She has 25% of her hp as shield on lvl 16. She has selfheals and ways to remove or mitigate CC on herself. She doesnât need it and there are Heroes who can grant armor to her, like Uther, Yrel.
Fixed.
I think you just donât understand how this is works. They forced balance around Pro players thats why they inflicted damage to most popular modes because they removed part of the flexibility on most heroes. Also they removed mirrors in QM thats also moved MM in to bad stance in this mode.
Bad personal feelings in most popular mode = less fun and less interesting for play it = game has less players. This is simple logic.
They started forcing balance around pro with hope to this makes HotS more popular but they failed because they just needed make a good game.
Now this game has only just good concept but not perfect implementation.
You didnât actually change what I wrote and kinda support my claims.
Esport had the best players. The best players are the closest to reach the full potential of their chosen Heroes. Heroes need to be balanced around their highest potential and not around the average and below.
So if you want a game to be balanced, you need to balance around âesportâ.
And the funniest thing about this is the following: your ideal way of playing the game (pushing with specialists) got weakened because of the average and the lower leagues. Because they couldnât handle their macro requirements as the pros.
I donât like it not because i love plays on specialists or stealth heroes, i donât like it because they removed the uniqueness. Thats all makes a game more like common Moba but others Moba games like a LoL or DOTA are more succesful for pro players than HotS but HotS sacrifices part of his player base for mythical chance of popularity with removing these unique mechanics like ammo, stealth and etc.