Since we have both a Frost and a Fire mage(Jaina, Kael’thas). I wanted to post a concept of an Arcane mage, especially since to my knowledge Arcane is by far the most popular of the three mage specs in WoW. Yes, Li-Ming doesn’t count, she’s a Wizard from Diablo III. My thoughts were Khadgar, Rhonin, Thalyssra and Antonidas. But Khadgar would imo be much better as a skin to Medivh(with voice over), cause he’s a mage and his former apprentice who turns into a crow, Thalyssra would be a potential wasted, since she could be about Arcan’dor, Nightfallen Rebellion, Nightwell etc…So it ultimately came down to Rhonin or Antonidas. I know when you say Rhonin, you think of a Fire mage, but close enough I guess. He’s more well known than Antonidas, Antonidas could work as his skin. I also thought about Malygos/Kalecgos, but they’d need some dragon and ice related abilities, so Rhonin it is. So here goes:
Role: Ranged Assassin
Exceptional damage dealer;
High burst damage;
- Very hard mana management;
After a short history of the Kirin Tor, explaining the history of Dalaran. Start Rhonin’s story about the Day of the Dragon, his adventures with Krasus, mentioning Ulduar and maybe Theramore, and saying how his adventures led him to the Nexus.
Arcane Barrage: When casting some abilities, Rhonin gains an Arcane Charge, storing up to four Arcane Charges. For each Arcane Charge, damage of all Rhonin’s abilities is increased, cooldown is reduced, but mana cost is significantly increased. Rhonin can cast Arcane Barrage any time as a single target damage dealing ability. However unlike other abilities it spends all of his Arcane Charges. If cast without any Arcane Charge, it only does a small damage, but it’s damage increases exponentially with every Arcane Charge spent. With talents Rhonin could even further increase bonus damage of each Arcane Charge, could decrease the mana increase, and on high level (16?) could make Arcane Barrage hit two targets.
Arcane Blast (Q): Single target damage. It has long range, but moderate damage at start. However with Arcane Charges, damage is strongly increased. Generates 1 Arcane Charge when cast. With talents, it could increase the range even further, apply a small debuff, or even reveal the enemy.
Arcane Missiles (W): Launches five waves of Arcane Missiles at the enemy over x seconds, dealing damage. Unlike other basic abilities this one serves as a default damage dealer, so it does not generate an Arcane Charge. However it’s damage gets increased, cooldown reduced, mana cost increased with every arcane charge, however increases and decreases are only moderate. With talents you can increase damage further, gain an additional wave, or even at high level be able to channel them while moving.
Arcane Explosion (E): Causes an explosion of magic around Rhonin, dealing AoE damage to all enemies within x yards. Generates 1 Arcane charge when cast. With talents can increase the radius, blind the targets hit, or make the ability spend less mana.
Supernova (R1): Powerful single target DoT, castable on enemy heroes only. Works like Kale’s Pyroblast, but unlike Pyroblast, Supernova has no casting time and deals DoT instead of an instant damage. Of course grants 1 Arcane Charge, and all Arcane Charge effects apply to this ability. At level 20 talent, Supernova also greatly decreases the target’s movement speed and attack damage. The idea is at level 20, with that talent and all four arcane charges, Supernova costs Rhonin all of his mana, but is basically a death sentence to the enemy hero.
Overpowered (R2): For x seconds Rhonin’s other abilities cost no mana and have no cooldowns. Casting this does not generate an Arcane Charge, however while it is active Rhonin can’t gain nor spend any arcane charges. All of Rhonin’s abilities will deal as much damage as with the amount of arcane charges he had before casting this ability. While Overpowered is active he can cast Arcane Barrage without spending any arcane charges. However after Overpowered expires, Rhonin looses all of his mana. At level 20 talent, after casting Overpowered, his automatically filled with all four Arcane Charges after casting Overpowered, and after it expires he only looses 50% of all of his mana.
P.S other abilities such as Shimmer (giving him a chance to escape) and Evocation (making mana management easier) could be available as talents.