So I had a general concept idea for a Zerg hero that “evolved” as it gained new talents. This could be a good concept to introduce another multiclass hero to the mix after all this time of Varian being the only one (and technically Cho’Gall).
I didnt come up with a kit or anything but I just kind of like the general idea of starting out as a Zergling (or even a useless larva until the first talent is selected). Then “evolving” as you level up. In the OG games, you’d Evolve a Zergling into a Hydralisk, and then into a Lurker/Mutalisk.
It has been a while since I played the game But I remember there being a sort of order you evolved units in order to get the strongest ones. So someone with SC knowledge could really lay down some ideas here. I just like the idea of an Ultralisk tank that is actually a tank unit and not just Kerrigans ult. Or a Guardian ranged DPS that you have to go from Hydralisk/Mutalisk/Guardian to get to. There are tons of new units in SC2 so there are potentially a few things you could do. I guess level 1 would be the initial “class choice” (melee dps, ranged dps or tank)… perhaps even a healer route? This could be similar to Kharzim with a choice in “passive” ability or it could be more like Varian with a build defining talent choice early on. I feel like the Kharazim route would be easiest to code, the initial choice of talent would ultimately be something like (Evolve zergling, Evolve Hydralisk, Evolve x) This would just simplify the whole model evolving process further down the line because each unit has a different evolution tree to begin with (we may have to cheat the lore a little for the sake of the gameplay experience)
A lot of assets already exist in game that can just be resized/reskinned. With the addition of Braxis Hold, there’s pretty much a model for most zerg units, although I’ve never played SC2 and I know there are a ton more that have never been seen in the Nexus. A “primal zerg” theme is also possible although Dehaka kind of allready fulgills that “evolving” theme albeit not a multiclass and he really updates his model rather than changing entirely
If you have any sweet ideas for this lay them out, I’d love to see an “evolving zerg” hero that fits the multiclass category with style