My entry for (CDC #11 - Pint-Sized Palooza)
My Toki is a high skill healer who loves cooldown
reduction and good timing. She uses time magic and gadgets in tandem to help her friends.
Health: 1860
Mana: 500
AA: 90 per second
Trait: Time heals all wounds
Toggled on and off, range: 5, mana: 8 per sec
Cause time to behave differently around Toki. Toki’s cooldowns recharge 20% faster for each ally in the area.
why
Time heals all woulds provides a massive hps increase during team fights. youll want to be close enough to have as many allies in range as you can but still keep a safe distance from enemies. can also be used in between fights to recharge your cooldowns faster. keep in mind that you are also your ally so time heals all wounds will give at least 20% faster cooldowns.Q: Wound Warper 3000
Cd: 6 sec, range: 6, mana 25
Heal target ally for 230 after a 4 second delay. The heal comes 50% faster while the ally is with in time heals all wounds.
why
This is your main heal. Its delayed nature means that during fights your gonna want to look ahead just a bit and time and manipulate the duration of your heal so that it goes off as damage comes instead of 4 seconds later. The mana cost is fairly low so use this often.W: Chrono Cog
Cd: 10, range: 6, jump range 3, mana 30
launch a chronoaly unstable cog at a target enemy dealing 100 damage and restoring 15 mana if it hits a hero.the cog will stay with an enemy for up to 3 seconds.
casting a non activatable ability will cause the cog to jump to the nearest enemy dealing 80 damage and restoring 15 mana if it hits a hero.
why
new W. functionally different but serves the same purpose.E: Timey Tricks Trinkets
cd: 14, range: 6, mana: 55
Has different effects depending on what you targetAllies are healed equal to half of all healing received in the last 2 seconds after 1 second. Up to 400
Enemies take damage equal to half of all damage taken in the last 2 seconds after 1 second. Up to 300
Toki’s cooldowns recharge 50% faster for 5 seconds.
why
An extremely flexible ability. Use this when something big happens to have it happen again to some extent or on your self during down time to regain your cooldowns, especially your long cooldown ultimates.R1: Time Adjustments
cd: 75, mana: 60, range: 8, move range: 4
place target ally in stasis and move them to another target area over 1.5 seconds.
(the ally will be placed in to stasis then moved over 1.5 seconds, then unstasised)
why
Is your ally not where they should be at this time? feel free to make adjustments. yeah, there is some trolling potential but from my experience abilities that CC allies but with long cooldowns are generally not wasted on trolling.R2: Race Against Time
cd: 90, mana 80, range: 8
all damage and healing the target ally takes is delayed for 6 seconds after which it all happens at once (healing is applied before damage). During this time the wound warp has no delay when used on the target and toki’s cooldowns recharge 50% faster.
why
when using this, special UI will appear over the target showing how much damage vs how much healing they are about to take. The effect wont increase your hps by all that much so be prepared to put all your heals on the target so that when when everything hits at once, you come out ahead. This will also take the targets self healing in to account and has good synergy with E.Talents
Talents
note that talents that say all cooldowns will include your activatable talents as well.
Level 1
Ripple effect: If wound warp heals an ally who is with in time heals all wounds then all allies with in time heals all wounds are healed for 85
Ultra undo 6000: (activatable, cd: 20, range: 8, mana: 40)
Heal target ally for 350 after a 5 second delay. The delay is reset every time the target takes damage.
The best time: when any of toki’s ability complete their cooldown the most injured nearby ally is healed for 50.
why
talents that increase your healing. ripple effect will give you the most aoe healing. ultra undo will be the way to go if you plan on taking the other activatable talents. the best time will give you more single target healing and will work well if youve got a tank who will be on low health often like a garrosh.Level 4
Chronobauble: using timey tricks trinkets on an enemy who was recently hit by chrono cog will also slow then by 40% for 2 seconds.
Time Gear: Each time chrono cog jumps toki gains 5 armor for 2 seconds, stacking up to 25 armor.
time and space device: (activatable, cd: 20)
Your next ability has 30% more range and time heals all wounds has 2 more range for 4 seconds. (Dosent change the distance Time Adjustment moves an ally)
Right now!: the cooldown of wound warper is reduced by 1 second.
using wound warper while any ally already has a pending wound warper heal then the pending heal is triggered immediately.
Level 7
Accelerator: allies with a pending wound warper heal gain 15% movement speed.
Just in time: using a basic ability reduces the time on all pending wound warper heals by 1.5 seconds. Additionally, wound warper heals 30% more when it heals an ally with in 1 second of them taking damage
Hack time: (activatable, cd: 12)
Reduce the cooldown of your last used ability by 4. (Not including hack time)
why
I diddnt want Toki to be super synergistic with dive heroes, and shes still not, but Accelerator should give her some way to contribute to a dive.Level 13
Chrono boost: the cooldown to toki’s ultimate is reduced by 1 when ever she heals an ally.
Synchronize: if 2 basic abilities do effective damage or healing with in 1 second of each other then all basic abilities cooldowns are reduced by a third
Gnomish inventor: time heals all wounds now also reduces the cooldown of your activatables.
Level 16
Timeline twist: Rin:
(Activatable, cd: 60, mana: 100)
Summon Rin who will chase down the nearest enemy hero and hit them with Demon Fire every 1.25 seconds which deals 100 damage and adds a seal stack to the target.
Rin lasts 14 seconds
The first time an enemy reaches 5 seal stacks, a powerful demon is summoned who will chase the nearest enemy hero and attack them for 270 damage each second.
The demon lasts 8 seconds
rin health: 300
demon health: 600
Timeline twist: Kelsey:
(Activatable, cd: 60, mana: 100)
Target an area
Summon Kelsey who will move to the target area and then set up a proximity charge over 5 seconds, then become invisible.
When an enemy comes near the proximity charge it will explode, dealing 210 damage to enemies in the area and Kelsey will attack the enemy for 90 damage a second.
Kelsey lasts 60 seconds or 5 seconds after proximity mine is triggered.
kelsey health: 250
Timeline twist: mekkatorque:
(Activatable, cd: 60, mana: 100)
Summon mekkatorque who will rocket jump towards the nearest enemy and deploy exploding chickens every 2.5 seconds.
Exploding will walk towards the nearest enemy and explode, dealing 180 damage to enemies hit.
Mekkatorque lasts 10 seconds.
mekka health: 400
why
Heres your "pulling from other timelines" stuff : p Quick explanation for anyone who decided to only look at my entry. These are simplified summons of some of the other cdc entries.Thanks everyone who let me do this.
also if any other other contestants want in on this just let me know!
Just keep in mind that I dont want to have more then 5 talents on this tier.
Level 20
The way back machine: for up to 10 seconds after using Time adjustments, time adjustments can be reactivated to put the previous target in stasis and move them back to their original position over 1.5 seconds. Allies affected by time adjustment gain 50 armor for 3 seconds.
The essence of time: Race against time also grants protected for 2 seconds and allies affected by race against time can be targeted with wound warper from any range.
All of the time:
(Activatable, cd: 80)
Increase time heals all wounds’ cooldown recharge rate by an additional 1% ramping up to 70% over 10 seconds.
At the end of the duration or toki has less then 25 mana she is super stunned for 5 seconds.
This super stun cannot be cleansed.
Timeline twist: Infinite:
(Activatable, cd: 60, mana: 100)
Summon Infinite Toki who will cast evil clock shock every 2 seconds on the nearest enemy hero and reduce all your cooldowns by 1 for each enemy hero she hits.
evil clock shock deals 130 damage in a small area after 1 second.
Infinite Toki will count as a ally hero for time heals all wounds.
Infinite Toki lasts 20 seconds.
infinite health: INFINITE (untargetable)