So This is my piece to be added to the 9th CDC.
I had this idea knocking around in my head for about a month when the CDC was announced, starting on May the 4th we discussed Star Wars as a theme and I immediately jumped at the idea to feature 2 of my favourite Star Wars characters.
"This isn't just the dark side of the force, this is.... just darkness" - Satele Shan
"An evil that neither Sith nor Jedi can defeat alone" - Darth Marr
Overview
Satele Shan is a bruiser relying on her mastery of Lightsaber combat and the light side of the force. protecting herself with Kinetic shields and disrupting enemies by use of telekinetic blasts tied together with protection and power granted by her unlikely friend Darth Marr.Base Attributes
Role: Multi-Class (Bruiser, Assassin and Support)
Health:1500
Mana:500
Attack Range: 1.25
attack speed: .85/s
movement speed: standard
Abilities
PLEASE NOTE: all abilities are given descriptions as if level 1. unless specified otherwise numbers scale at the standard 4% per level
Trait-Marr's Intervention
Cooldown 120 seconds
When Satele receives lethal damage she will go dormant for 2 seconds. In this time Darth Marr will appear both in front and behind Satele and both visages will perform 2 slashing motions in 1.5 seconds dealing 10 damage to all targets hit. this sweeping attack has the range of Tyraelâs trait around Sateleâs dormant form.
When this effect subsides Satele is brought back to life with 1 health and a shield worth 75 HP for every non-heroic target Marr attacked and 175 HP for every heroic target. This shield cannot be less than 5% of Sateleâs health and lasts 4 seconds. Also applies the âDark Momentâ buff for 3 seconds giving Satele 100% life steal on all of her damage sources.
Note: Marr can only be in one place at a time. this trait takes priority over any other ability and will cancel any other ability being utilized that features MarrPassive: Battlemasterâs Tutelage
When Satele uses a basic ability her toolbar will shift for 3 seconds or until one of the new abilities is utilized. Each Tier will have one Shield and one Lightsaber ability as well as a third utility or mobility effect.
Once a combo effect is cast or the three-second window expires the original three base abilities will return as the kit and the cooldown on the ability used at the start will start
(This means cooldowns for the base abilities only start after the combo effect has completed or the window to use them expires)
(also note Cooldowns already in effect continue their countdown even if a different set of abilities are active)
Q-Lightsaber Swing
10 mana
5 second cooldownSwing Sateleâs lightsaber in an arc dealing 25 damage to all enemies in a forward arc with the ranGe of Xulâs arc attack
After using this ability the playerâs abilities will shift for 3 seconds or until one of the following powers are used
Q: Ataru Flurry
9 second cooldown
25 ManaAttack 4 additional times in one second with Sateleâs Lightsaber dealing 20 damage each time to all enemies in range of Satele (slightly smaller then Tyreal passive range)
W: Kinetic Barrier
9 second cooldown
Mana - 25Satele creates a Shield around herself worth 5% of her total health that lasts 4 seconds
E: Force Kick
9 Second Cooldown
25 Mana CostSatele Kicks nearest heroic opponent dealing 50 damage and adding the Concussion effect, adding 1 second cooldown to all the target heroes basic abilities. also slows target by 20% for .75 seconds
Can only be used if the hero was hit by Lightsaber Swing (will auto target a hero who was hit if they are still in range, if the Lightsaber Swing did not hit this ability is grayâd out)
W : Defensive Spin
10 mana
5 second cooldownSatele blocks all basic attacks for 3 seconds or until a secondary ability is used (note she canât basic attack while this effect is active. Using one of the Followup abilities will cancel it early, and moving will cancel the effect and remove the chance to use a followup ability)
After using this ability the playerâs abilities will shift for 3 seconds or until one of the following powers are used
Q: Lunge
Cooldown: 9 seconds
Mana cost- 25Satele Lunges forward a very short distance in chosen direction with her Lightsaber. If she stabs someone she deals 80 damage
W: Evasive shield
Cooldown 8 seconds
Mana - 25Satele Jumps s (about 1.5 Tracer Blinkâs) in a chosen direction and gains 5% of her health as âShieldsâ
E: Force Wave
Cooldown 9 seconds
Mana - 30Satele jumps forward a small distance in a chosen direction. When she lands she blasts the ground around her with an outward blast slightly larger then Tyraelâs trait range. enemies hit are sent into the air stopping movement for .25 seconds and have their outgoing damage reduced by 30% for 2 seconds
E Force Push.
Cooldown: 5 seconds
Mana: 15Satele sends a blast forward knocking enemies back slightly (a fifth the range of a lucio boop) and reduces their outgoing damage by 10% for 2 seconds
After using this ability the playerâs abilities will shift for 3 seconds or until one of the following powers are used
Q: Lightsaber Throw
Cooldown 9 seconds
Mana: 25Satele throws her lightsaber forward along a chosen path. It will follow a semi circle path over .5 seconds deal 55 damage to anything hit.
W:Vanguard Shield
Cooldown 9 seconds
Mana -25Satele jumps forward in the same direction as force push, generating a Shield worth 5% of her health as she moves
E: Serene Smash
Cooldown 9 seconds
Mana - 25
Cast Range: 1 tracer blink.Satele sends a large boulder at the location at target location. The boulder takes .75 seconds to reach the area and is as 3/4 the size of tyreal trait. When hitting the ground deals 50 damage to all enemies and slows them by 30% for 2 seconds, enemies hit in the middle half of the boulder are also stunned for .75 seconds.
Heroic 1: Tutuminus
Cooldown: 100 seconds
Mana cost- 80
ChanneledSatele Shan begins channelling her Tutuminus power and becomes Unstoppable
In this state her hitbox becomes a little bigger and any damage she receives is absorbed and pressing the R button again will release the energy.
80% of the damage she receives in this state will be applied to herself as a damage over time effect. If she does not release the power before this effect consumes her entire health pool she will take the fatal damage. if she successfully releases it prior to fatality the damage is cleansed.
When the power is released Satele releases the energy outwards as a blast of energy, The range on this attack is equal to roughly 1.5 tracer blinks
Enemies in the nearest 25% of this range from Satele take damage equal to 100% of the damage she absorbed and are knocked back(2 Lucio boops)Enemies in the nearest 40% of the range equal to 75% of the absorbed damage and are knocked back (2 Lucio Boops)
Enemies in the nearest 60% of the range take damage equal to 50% of the absorbed damage and are knocked back (1 Lucio boop)
Enemies further than the above but still in effect range take damage equal to 25% of the absorbed damage and are knocked back (1 Lucio boop)
Heroic 2: Wrath of Marr
At target location Darth Marr takes a physical form
Darth Marr has the hitbox of a tank and is both protected and unstoppable. For 5 seconds he will move towards the nearest enemy hero (65% base hero movement speed) When in melee range he will attack them for 60 damage per second slowing them by 7.5% per hit (1 hit per second)
At the end of the 5 seconds Marr will stop moving and summon a Force Storm, this force storm will do 35% less damage and allies inside the Storm gain 25 mana per second
Note- If Sateleâs Trait is triggered Marr will vanish prematurely
Talents
Level 1
Will of the Dark Side:
Reduce Sateleâs Health by 20%
Increase base attack speed to 1.2 per second
increase the damage of all Lightsaber abilities by 75%Quest: Land the killing blow on 55 minions
Quest: Deal 1000 damage to enemies with Lightsaber attacks.
Quest: Kill 5 heroes
Quest: Land 100 basic attacks on enemy heroesReward: completing one quest reduces the cooldown of âlightsaber Swingâ by 1 second and all Lightsaber Followup abilities by .5 seconds
Reward: completing two quests makes all Lightsaber attacks add a bonus 25% damage over 2 seconds.
Completing 3 quests make basic attacks also apply the Damage over time effect from the second reward
Completing all four quests makes the burn effec increased by an extra 10% and the damage is applied over 1 second instead of 2Will of the Light Side
Increase Sateleâs Base health by 20%
Increases the shields granted to satele by all Shield abilities by 1%Quest: Collect 20 regeneration globes
Quest: Block 1300 incoming damage with âShieldsâ
Quest: Kill 5 Heroes
Quest: Block 100 basic attacks with Defensive SpinReward: after completing 1 quest, Defensive Spinâs cooldown is reduced by 1 second and all Shield Followup abilities by .5 seconds
Completing two quests increases all Shield effects grant a bonus 2% of Saateleâs health.
Completing 3 quests makes Lightsaber attacks and basic attacks apply 35% of their damage in shields
Completing all 4 quests makes Shield effects grant another 3% of Sateleâs HealthGhostly Drain:
Increase Sateleâs Mana by 30%
Quest: Gather 20 Regeneration Globes
Quest: contribute 9000 Experience
Quest Deal 9000 Siege Damage:
Quest Kill 5 HeroesReward: after finishing one quest 25% of all damage done to Shields is returned to Satele in mana
Reward: after completing two quests Satele gains an extra 250 mana
Reward: after completing three Satele passively regenerates an extra 1.5% mana per second
Reward: after completing all four quests all abilities that feature Marr willl have their mana cost reduced by 35%
Level 4
Burst of Rage
Active
Mana: 50
Cast Range: Standard Mage spell range (Jainaâs Blizzard untalented)
Effect Range: Lucio aura
Cooldown: 30 secondsMarr appears at target location and casts a spell before vanishing. all ally heroes around him do a bonus 35 damage with their next basic atack within 3 seconds. this damage is healed to the user. Minions and Mercanaries are also affected.
Quest: Have 150 empowered basic attacks land on enemy heroes
Reward: Basic attacks empowered by Burst of Rage also reduce targets outgoing damage by 5% for 2 second, this can stack and is only limitted by targets of Burst of Rage.Ghostly Attacker
Active:
Mana: 35 per second
Cast Range: Global (Can be summoned anywhere)Cooldown: 20 seconds starting when the effect is cancelled.
Darth Marr appears on the battlefield a target location, he Has 400 health (scaling) and does 10 (Scales per level) damage per second. This power functions as a hero present for Experience Gain and moves along minion minion paths. Note this is classified as a summon when accounting for uests on the enemy team.
Quest: Deal damage to anything with Ghostly Attacker
Reward: after dealing 250 damage with Ghostly Attacker increase Ghostly attackers attack range from melee to Siege Range
after dealing 500 damage with Ghostly Attacker the Ghostly attacker attacks at 1.25 times per second up from 1
Reward: after dealing 750 damage Ghostly Attacker now also generates an aura that increases the damage output of nearby Mercanaries by 60%Suppression from Darkness
Active
mana: 50
Cooldown 15 seconds
Cast Range: standard mage spell rangeMarr appears on the battleifeld at target location, after .75 seconds of wind up he will perform a slicing manuver in front of him. enemies hit in this take 10 damage and are âconcussedâ cancelling any channelled or charged effects and adding 1 second cooldown to all enemy basic abilities.
Quest: Hit 40 Enemies with Suppression from Darkness
Reward: all enemies hit by Supression from Darkness have their armour reduced by 10% for 2 seconds.
Level 7
Serenity.
Force Kick now stuns the target for .75 seconds and the primary effects donât begin until after the stun wears off. Cooldown is increased by 1 second
Guardian:
Allies in the radius of Force Wave are given a shield worth 100 health (Note, this is enhanced by Will of the Light Side quest rewards but not the base increase)
Meditative Defence
The potency of abilities used after Defensive Spin is increased when used 1.5 seconds after defensive spin is used
Lunge deals a bonus 50 damage
Evasive Shield grants a bonus 50 shields and she jumps 50% farther
Force Wave range increased by 25%
Level 13
Follow Through
If all 4 strikes from Ataru Flurry hit a particular hero Satele performs a fifth strike dealing a bonus 80 damage.
Dark Smash
Enemies hit by Serene Smash have their armour reduced by 15% for 3 seconds 20% if at the center of the effect
Dark Guard
Active
Channeled 10 mana per second
Marr appears on the battlefield with 400 health.
Marr stands still charging an ability. Press the active button again to place a shield on target ally hero
The shield is equal to 80 health per second charged, if it was charged for At least 4 seconds it bursts out of the target hero "concussing (adding 1 second cooldown to all basic atacks) enemies hit and increasing the targets movement speed by 20% for 1.5 seconds.
The Shield lasts 4 seconds and is not enhanced by Will of the Light Side.
Shining Shield
If Satele takes damage equal to or greater then 5% of her health while she has a Shield Active a burst of damage worth 25% of the damage recieved is burst out of her (tyreal trait range)
Follow Through
If all 4 strikes from Ataru Flurry hit a particular hero Satele performs a fifth strike dealing a bonus 80 damage.
Dark Smash
Enemies hit by Serene Smash have their armour reduced by 15% for 3 seconds 20% if at the center of the effect
Dark Guard
Active
Channeled 10 mana per second
Marr appears on the battlefield with 400 health.
Marr stands still charging an ability. Press the active button again to place a shield on target ally hero
The shield is equal to 80 health per second charged, if it was charged for At least 4 seconds it bursts out of the target hero "concussing (adding 1 second cooldown to all basic atacks) enemies hit and increasing the targets movement speed by 20% for 1.5 seconds.
The Shield lasts 4 seconds and is not enhanced by Will of the Light Side.
Shining Shield
If Satele takes damage equal to or greater then 5% of her health while she has a Shield Active a burst of damage worth 25% of the damage recieved is burst out of her (tyreal trait range)
Level 16
Vengful Flurry
Lightsaber abilities now also deal damage percent wise
Lightsaber Slash does 1% of an enemies health.
Every hit from Ataru slash does 1% enemies health (note this does include Follow Through if it was picked)
Lunge does 4% of their health
Lightsaber throw does 3% of their base health
Forceful Barriers
if Satele takes damage equal to or greater then 6% of her health from a single source while she has a shield She applies a shield worth 25% of the damage recieved to all allied heroes around her (slightly smaller range then Tyrealâs shield buff)
Force Pull
ActiveMana: 50 per second
Range: 40 meters
Cast Range: Standard mage
Effect Range: 5.5 (meant to be equal to 1.5 tracer blinks give or take)Marr appears and creates a pulling force towards him. Allies and Enemies are both effects. When running away from him they are slowed by 50%, when moving towards him they are made
Level 20
Measured Absorption:
Reduce the amount of damage applied to Satele while using Tutuminus from 80% damage intake to 60%
Force Fury:
Wrath of Marr now spends 2 seconds less in attack phase and 2 seconds more in Force Storm phase. increase the range of the force storm effect by 50%, enemies hit by the lightning are now slowed by 30% (does not stack and effect is removed once leaving effected area)
Force is Strong Here:
2 abilities connected to Marr can be active at once
Channeled abilities involving Marr have a 2 second period at the start where they cost no mana
When Marr is summoned in forms that can be targetted he has an extra 150 health
Active: Retaliation.
60 second cooldown
60 mana cost
Target ally hero is given a shield for 3 seconds. when the three seconds are up an explosion occurâs in a small area around the target hero dealing damage to enemies equal to 100% of the damage taken while Retaliation was active and another 25% of that over three seconds
This effect will not occur if the target dies before activation but the cooldown will only be 20 seconds instead.
(This means 2 actives can be active and also means that triggered âMarrâs Interventionâ Will no longer cause a âWrath of Marrâ To pre-emptively endBattle Meditation:
Passive: While Satele is Alive all friendly heroes gain 5% armour and 5% attack speed and all minions and Mercenaries (Bosses excluded) gain 15% attack speed and 10% armour
Cosmetics
Skins
Base Skin: This will feature Sateleâs standard outfit as seen in the Hope cinematic, there will also be Sage (bright blue) and Assassin (dark Red) themes to this
Dark Lady: Satele is found in more wicked styled armour based off of some designs of the Sith of her age (See Darth Marr as an example) This will have Sorceress (dark violet) Voss (Golden) variants. note these skins also affect Marr giving him something more akin to a Jedi removing his mask and abilities like his shield Force Storm now appear as bursts of gold energy rather then lightning
Protoss: Satele will now have a face and body akin to a Protoss, the standard form of this armour will most closely resemble Nerazim style as it will still have the more light armour feel. this will have the three main shades of Daelam (bright blue and white) Narazim (Green and purple) and talâdarim (Red and black) use of this skin will also change Marr to appear more as a ghost of a High Templar
Funky: Sateleâs Lightsaber resembles a neon glowstick with no hilt and she herself and Satele features a very over the top disco appearance with Force Attacks having a pink colour to them. Marr in this skin will have a skin resembling a very uppity busisnessman and his lightning attacks will look like paper of some kind.
Voicelines
âThere is no passion, there is peaceâ - Satele
âDonât mistake desire for peace with complacencyâ - Satele
âNo Iâm not going to offer them anything to eatâ - Satele
âFor the Republicâ - Satele
Interactions
Satele: Your hatred only clouds your mind
Valla: My hatred has kept me alive.Satele: What darkens your mind so little one?
Murky: âMurky SpeakâSatele: Ah, good to see another who would strive for internal peace.
Kharazim: I am the Godâs fist.Satele: I can help you return to the light
Arthas: I have no need for idle faith.More to be added:
Changelog
Updated with Talents Changed E to Defensive Spin Keywords added (Marr, lightsaber, Shield)Marr: Only one ability with this keyword can be active at once. Marrâs Intervention takes priority over all of them.
t
talents that effect Lightsaber effect all abilities with that keyword
Talents that effect Shields effect all abilities with that keyword- Note that this does not apply to Marrâs Intervention, no talents affect Marrâs Intervention except âForce is Strong Hereâ which allows effects to persist during Marrâs Intervention
May 25: Fixxed minor errors in talents
Overhauled level 4 talents they are all Marr actives now
Moved Force Pull to level 16 talents Replacing Dark Vitality
Added Cosmetics
JUne 5th: Heavy Nerfs to the entire base kit of abilities.
Buffâs to level 1 talents to Circumvent certain aspects of these nerfs:
Melkeâs comment. THis particular change was meant to address some very real concern about Satele having too much going for her. by hindering her damage with anything other then Will of the Dark Side and especially dminishing the effectiveness of her Shields outside of the Will of the Light Side quest this should help to streamline Satele forcing her to pick one of her multi class roles rather then having access to all 3.