In general situations, Selendis is a mostly reliable Melee Bruiser, capable of dueling, with the ability to call down extra support from the Golden Armada.
However, in highly important situations, Selendis may warp to a Carrier to provide powerful, but temporary support to a certain area.
This concept is my entry for Bliztron’s 9th Concept Design Contest, found here:
Statistic | Value |
---|---|
Health | 1950 |
Health Regeneration | 4.063/s |
Attack Damage | 80 |
Attack Speed | 1.45 |
Attack Range | Melee |
Mana Maximum | Standard |
Mana Regeneration | Standard |
[D] - Fleet Support
Selendis calls down support from the Golden Armada, calling down one of 3 ships depending on her last basic ability cast. Each Support Ship utilizes an ability on calldown that assists Selendis in a variety of ways.Calldowns
[Q-D] - Interceptor Strike
Selendis orders an Interceptor to strafe target area(Vector Targeted), bombarding it with 4 phase bombs as it travels across. Enemies hit by a phase bomb take 110 damage. Enemies take 50% reduced damage from phase bombs after the first they are hit by.Cast Range - 6.5
Length - 3.5
Bomb Radius - 0.8[W-D] - Phoenix Support
Selendis orders a Phoenix to utilize its Graviton Beam on target enemy hero, causing it to fly down from the Golden Armada over 0.75 seconds and channel the beam onto that hero, rooting them while active. The Phoenix stops channeling the beam after 3 seconds or after being destroyed.
Phoenix Stats Value Health 500 Cast Range - 6.5
[E-D] - Scout Support
Selendis orders a Scout to sweep the area, increasing its vision range to 10, but causing its vision to be limited to 1/4 of the area around it, rotating so that it finishes a rotation every 2 seconds. Enemies seen by the Scout are revealed while in its vision range, and for 1 second afterwards. The Scout remains for up to 10 seconds.
Scout Stats Value Health 600 Cast Range - 6.5.
Cooldown - 15 seconds.
[Q] - Barrier Strike
Selendis quickly strikes a thin inverted cone, charging her shielding unit in the process. Enemies hit take 260 damage, and Selendis gains 400 Shields for 4 seconds, increased by 25% for each enemy hero hit.Range - 1.5
Area - 50°
Cooldown - 7 seconds.
Cost - 30 Mana.
[W] - Stunning Combo
Selendis quickly lunges in target direction, striking the first enemy hit for 60 damage. After this strike, Selendis will continue to move with the target at normal speed for 0.8 seconds, dealing 200 damage with two strikes during this time, and ending with a sweep, stunning the enemy for 0.75 seconds. Selendis will stop tracking the target if they ever move beyond range 2.0 during the delay.Range - 3.0
Lunge Speed - 120% Movement Speed.
Width - Selendis’ Hitbox
Cooldown - 12 seconds.
Cost - 45 Mana.
[E] - Maneuver
Selendis quickly dashes in target direction. If she comes in contact with an enemy hero, she stops early, dealing 250 damage to that hero and slowing them by 40% decaying over 1.5 seconds. If she comes in contact with no enemy heroes, she instead gains a 30% movement speed bonus, decaying over 1.5 seconds.Range - 3.0
Dash Speed - 140%
Cooldown - 8 seconds.
Cost - 40 Mana.
[R] - Carrier Has Arrived
Selendis calls for a Carrier to warp into the battlefield above over 1 second, warping up to it. While Selendis is inside of the Carrier, her screen is zoomed out to 20% farther than the normal maximum, but she cannot move her screen. Additionally, her basic abilities are replaced with Interceptor Strafe, Graviton Beam, and Sensor Sweep, detailed above under Fleet Support, and with cast range equal to Selendis’ vision range. Charges of Selendis’ Carrier Q, W, and E do not return during the course of the ability. The Carrier cannot be damaged or targeted while on the battlefield, has sight across Selendis’ entire screen, and lasts for 10 seconds, before warping Selendis back to her cast location.Selendis begins the game with this ability.
Cooldown - 120 seconds. Starts the match on cooldown.
[R-R1] - Solar Beam
Selendis directs her Carrier to unleash a powerful Solar Beam at target location beneath it, which winds up over 0.5 seconds before firing, dealing 50 damage per 0.25 seconds to all enemies inside, reducing their armor by 4 each time it deals damage, stacking up to 40 armor shredded. The Armor reduction lasts for up to 1.5 seconds, and is refreshed each time the enemy takes damage from Solar Beam. Solar Beam can be reactivated to move it slowly across the battlefield. The Solar Beam lasts for 5 seconds, before quickly dying down.Radius - 1.25
Movement Speed - 65%
Cooldown - 90 seconds.
[R-R2] - Cloaking Field
Selendis activates a specialized Cloaking Field specially built into her Carrier, causing all allies beneath her Carrier(AKA within her vision range) to be stealthed. Allies within the Cloaking Field who are revealed from Stealth are re-stealthed after a 1.5 second delay. The Cloaking Field lasts for 8 seconds.Cooldown - 90 seconds.
Talent Tree
Tier 1|Level 1
Focused Effort - Enemies that have been affected by a Fleet Support calldown within the last 4 seconds(Damaged by Interceptor, Rooted by Phoenix, Revealed by Scout) take 15% increased damage from Selendis.Replenishing Strike - Each enemy hero hit with Barrier Strike grants Selendis 20 Mana.
Precognitive Evasion - Dashing with Maneuver gives a charge of Precognitive Evasion, causing Selendis to Evade the next heroic basic attack she would be hit by. Precognitive Evasion lasts for 10 seconds, can hold 2 stacks, and stacks do not refresh other stacks upon being gained.
Tier 2|Level 4
(!)Interdictor Armaments - Quest: Damage enemy heroes with Interceptor Strike.
Reward: After damaging enemy heroes with Interceptor Strike 20 times, Interceptors strafe an additional 0.875 units, dropping an additional Phase Bomb.
Reward: After damaging enemy heroes with Interceptor Strike 40 times, the cooldown of Fleet Support is reduced by 0.5 seconds for every enemy hero hit with Interceptor Strike.
Reward: After damaging enemy heroes with Interceptor Strike 60 times, the damage of Interceptor Strafe is increased by 25%.Heavy Drop - If an enemy is rooted by Graviton Beam for at least 1.5 second, the enemy hero takes is stunned for 0.75 seconds when the root ends.
Marking Sweep - Enemies revealed by a Scout’s Sensor Sweep are marked. The next time a marked enemy takes damage from Selendis, that enemy’s mark is consumed, slowing them by 30% decaying over 1 second and revealing them for 4 seconds. An enemy hero can only be slowed by a mark once per second, and the mark fades after 4 seconds without reapplication or being procced.
Tier 3|Level 7
Executor’s Momentum - Basic attacks reduce the cooldown of Fleet Support and Carrier Has Arrived by 1 second.Impenetrable Shielding - When shields granted by Barrier Strike are broken by damage, reduce further damage from that attack by 40%.
Advantageous Pressure - Finishing a full cast of Stunning Combo grants Selendis a decaying 40% movement speed increase for 1.5 seconds.
Tier 4|Level 10
See [R-R1] - Solar Beam/[R-R2] - Cloaking Field above.Tier 5|Level 13
Patient Strike - Selendis may hold her Barrier Strike for up to 1.5 seconds. Each 0.1 seconds held increases the area and damage by 5%, and increases the shielding gained from hitting enemy heroes by 1%. Selendis may move while holding her Barrier Strike.Coup de Grace - While an enemy is stunned from Stunning Combo, Selendis may reactivate it to channel for 0.5 seconds, before striking the downed foe, dealing an additional 100 damage and lowering their armor by 20 for 3 seconds.
Aggressive Maneuvering - When casting Maneuver towards an enemy hero, Selendis gains 30 Armor for 1.5 seconds.
Tier 6|Level 16
Calldown Carrier - After holding R for 1 second, Selendis can activate her heroic choice without entering the Carrier. Cloaking Field will move with her, still covering the area around her equal to her vision range, and reactivating Solar Beam overwrites Carrier Has Arrived while it is active. Activating a heroic in this way will set it on cooldown; Entering the Carrier while they are still on cooldown can prevent their use during Carrier Has Arrived.Interceptor Bays - Interceptor Strafe charges during Carrier Has Arrived go on a 4 second cooldown after use. These cooldowns are tracked seperately, and may each be active at once.
Fleet Replenishment - Damaging an enemy hero with Interceptor Strafe reduces the cooldown of Carrier Has Arrived by 1 second. Every second an enemy hero is consecutively rooted by Graviton Beam, reduce the cooldown of Carrier Has Arrived by 2 seconds. Each enemy revealed by a Scout’s Sensor Sweep reduces the cooldown of Carrier Has Arrived by 1 second. These effects are 25% as effective while Carrier Has Arrived is active.
Tier 7|Level 20
Hyper Beam - Solar Beam is cast at Selendis’ cursor position upon entering her Carrier, as though Selendis had cast it there immediately upon entering the Carrier, so long as Solar Beam is off cooldown. Additionally, its duration is increased to 10 seconds, and its radius is increased to 1.75 units.Mothership Power Core - Cloaking Field prevents enemy heroes from revealing stealthed allied heroes when dealing damage to them.
Swarm Tactics - All casts of Interceptor Strike calls down two Interceptors at once. The second Interceptor’s first strafe is perpendicular to the first Interceptor’s.
Mobility Superiority - Selendis gains an additional charge of Maneuver that recharges with the first and increases the total cooldown by 4 seconds when cast. When casting the second charge of Maneuver at an enemy hero within 3 seconds after casting the first away from one, increase the initial slow by 20%, and when casting it away from an enemy hero after casting the first at one, it gains 20% increased dash speed and travels 50% further.
Skins
High Executor Selendis
Selendis, as she appears in her artwork and in Starcraft.
Base Tint(Normal Selendis.); ‘Azure’(Similar to the Azure tint of Artanis’ Daelaam skin, with a blue primary and grey secondary instead of the reverse.); ‘Golden Age’(Extremely golden variation, more polished, etc, themed around the Golden Age skins in Starcraft II.)
Amon’s Thrall Selendis
Selendis, but, like, red instead of blue. (mind blown)
Base Tint(As just described.); ‘Tal’darim’(Black armor with even more red highlighting.); ‘Tarnished’(Rusted and dirt covered variant of the Golden Age base skin.)
Themed Abilities - Also, like, red instead of blue. (mind re-blown)
Onna-bugeisha Selendis
Selendis in the same universe as the Shogun Artanis and Ronin Zeratul.
Base Tint(Paleish white skin, black armor with red highlights.); ‘Sakura’(Lavender skin, cherry tree pink armor with brown/golden highlights.); ‘Oni’(Grey skin, dark red armor with deep purple & black highlights.)
Themed Abilities - The normally blue-tinted psi energy would be altered to a Cherry-Pink(aka Sakura). Her Fleet Support calldowns are however altered to more of a Dark Red(potentially Oni themed). Solar Beam retains the Sakura coloration of Selendis, while Cloaking Field retains the darker red of the Calldowns.
Quotes
[Playable Voice Lines]
(Default) “I will restore order.”
“Justice is due.”
“Destiny commands us!”
“It is time to act.”
“Khassar de templari!”
Changelog
5/5/2019
Upload Date.5/13/2019
More specific about the duration of Fleet Support summons.
Specified that Fleet Support continues to be replaced if for some reason it is off cooldown before its summon is killed.
Fleet Support cooldown increased to 30 seconds.
Interceptor health reduced to 260(from 300).
Phoenix Health reduced to 400(from 550).
Scout Health increased to 500(from 450).
Barrier Strike base shield reduced to 400(from 500).
Barrier Strike shield duration reduced to 4 seconds(from 5).
Stunning Combo lunge speed specified as 120%.
Interceptor Strafe Phase Bomb damage reduced to 110(from 140).
Sensor Sweep rotation speed reduced to 1 full sweep every 2 seconds(from every second).
Solar Beam movement speed reduced to 65%(from 75%).
Cloaking Field re-cloak delay increased to 1.5 seconds(from 0.5 seconds).
Heroics now have an 90 second cooldown, for very specific purposes.
Full Talent Tree added.5/17/2019
Clarification on Patient Strike and Carrier Calldown talents.5/20/2019
Added Skins.
Added small selection of Quotes.
Wrote out Focused Effort in full, to avoid confusion.
Focused Effort bonus reduced to 15%(from 20%).
Heavy Drop no longer deals damage.
Marking Sweep’s mark reworked; No longer causes damage, but instead inflicts a decaying slow.
Accelerated Recharge removed.
Advantageous Pressure reworked; Now grants Selendis a decaying boost to movement speed under the same conditions.
Coup de Grace damage lowered to 100(from 150).
Mobility Superiority moved to level 20.
Mobile Fleet Support removed.
Hyper Beam explained a bit more clearly.
Mothership Power Core explained a bit more clearly.
Carrier Calldown moved to level 16.
Added Impenetrable Shielding on Tier 3|Level 7.
Added Aggressive Maneuvering on Tier 5|Level 13.5/27/2019
Fleet Calldown revamp. Calldowns now come in casting their ability, lasting simply as long as they need to in order to utilize those abilities.
Fleet Calldown cooldown reduced to 15 seconds(from 30).
Phoenix health increased to 500(from 400).
Scout health increased to 600(from 500).
Barrier Strike base shields reduced further to 300(from 400).
Barrier Strike damage increased to 260(from 220).
Stunning Combo combo damage increased to 200 over 2 strikes(from 160).
Maneuver damage increased to 250(from 220).
Graviton Beam duration set to maximum 3 seconds.
Sensor Sweep duration set to maximum 10 seconds.
Carrier Has Arrived duration reduced to 10 seconds(from 15).
Carrier Has Arrived cooldown reduced to 120 seconds(from 180).
Cloaking Field duration reduced to 8 seconds.
Focused Effort now only increases Selendis’ damage when attacking enemies recently affected by a Calldown.
Replenishing Strike no longer restores energy to Fleet Calldown ships.
Interdictor Armaments now reduces the cooldown of Fleet Support instead of Interceptor Strike charges.
Heavy Drop now always triggers when Graviton Beam ends after enough time.
Heavy Drop requirement increased to 1.5 seconds(from 1).
Executor’s Momentum trait cooldown reduction reduced to 1 second per attack(from 2).
Executor’s Momentum now additionally decreases Carrier Has Arrived’s cooldown by 1 second per attack.
Impenetrable Shielding reworded to make more sense.
Interceptor Bays now sets Interceptor Strafe charges on a 4 second cooldown after their strafe. Otherwise unchanged.
Hyper Beam duration increase reduced to 5 seconds(from 10).