Hello everyone! This is my submission for the CDC #8, Double Trouble. Thread found here: CDC #8 - Double Trouble My partner for this contest is Damian. His half of the hero, Blokk the Ogre “Assistant”, can be found here: [CDC #8] Blokk the Ogre ‘Assistant’
Rumblefitz is a disruptive melee assassin who focuses on whittling down his enemies and securing kills through a variety of dangerous potions. He is accompanied on the battlefield by his ogre servant, Blokk, who serves as a reliable frontline and occasional combat mount. Rumblefitz himself is rather fragile and prone to sudden death, so he relies on Blokk to both protect him and revive him through his trait.
Just a note, Rumblefitz and Blokk are separate heroes by default, but can combo together through several abilities. They are required to be picked together, like Cho’Gall.
Statistics
Health: 1,344 (+4% per level)
Regen: 3.03 (+4% per level)
Mana: 500 (+10 per level)
Regen: 3.00 (+0.098 per level)
Atk Speed: 1.05 per second
Damage: 81 (+4% per level)
Trait: Goblin Jumper Cables
Rumblefitz always carries his Goblin Jumper Cables on hand, in case of a potion overdose. After dying, Rumblefitz’s corpse remains on the battlefield until he revives. Blokk can channel his corpse for 3.5 seconds (not interrupted by damage) to damage himself by 10% of his current Health and revive Rumblefitz on the spot with 50% remaining Health.Additionally, Rumblefitz only grants 0.5 of a takedown when he dies.
Q: Improvise Mount
Cooldown: 5 seconds
Cost: 15 Mana
Rumblefitz jumps a short distance in a target direction. If he hits an enemy hero, he clings to them for up to 1.25 seconds. During this time, he can recast Improvise Mount to jump off in a target direction; otherwise, he is automatically thrown off in a random direction after 1.25 seconds. If Rumblefitz is Stunned or Silenced during Improvise Mount, he is also thrown off in a random direction.If he hits Blokk, he climbs on to Blokk’s back, making him untargetable and changing his basic abilities.
Q (on Blokk): Quick Escape
Cooldown: 5 seconds
Cost: 15 Mana
Rumblefitz jumps off of Blokk’s back in a target direction. Shares a cooldown with Improvise Mount.Additionally, while Rumblefitz is on Blokk’s back, Blokk gains a Break meter that increases when crowd control is applied to him. Every 1 second of Stun adds 20%, 1 second of other crowd control (Silence, Slow, etc.) adds 10%, and any Stasis or Time Stop adds 100%. When the bar fills, Quick Escape is automatically cast in a random direction. Break decays at the rate of 5% every second when Blokk has been out of combat for 4 seconds and resets when Rumblefitz dismounts Blokk.
W: Unstable Concoction
Cooldown: 9 seconds
Cost: 45 Mana
Rumblefitz begins shaking a bottle of volatile liquid, starting a 3 second countdown above his head. When the countdown expires, the bottle explodes, dealing 156 (+4% per level) damage to Rumblefitz and knocking him backward a short distance. Any enemies near Rumblefitz when the bottle explodes take 286 (+4% per level) damage and are Stunned for 0.75 seconds.If Rumblefitz drops below 15% of his maximum Health during Unstable Concoction’s countdown, he becomes Invulnerable and drinks the bottle’s contents over 0.75 seconds. This kills him upon completion and causes a larger explosion that deals 406 (+4% per level) to all nearby enemies and Stuns them for 0.75 seconds.
W (on Blokk): Unstable Cask
Cooldown: 7 seconds
Cost: 45 Mana
Rumblefitz begins shaking an explosive cask, starting a 3 second countdown above his head. Rumblefitz can recast this ability to lob the cask at a target area, dealing 286 (+4% per level) damage to enemies in the area and Stunning them for 0.75 seconds. This scales down the earlier Unstable Cask is thrown.If Rumblefitz holds the cask for 0.5 seconds after the countdown ends, it explodes, dealing 156 (+4% per level) damage to him and launching him backwards off of Blokk. Cooldown does not start until thrown.
E: Acid Flask
Cooldown: 11 seconds
Cost: 55 Mana
Rumblefitz opens a flask of deadly acid, causing it to leak for 6 seconds. During this time, while Rumblefitz is moving, he leaves a trail of acid in his path that lingers for 3 seconds, dealing 22 (+4% per level) damage every 0.5 seconds to all enemies within.E (on Blokk): Acid Cask
Cooldown: 7 seconds
Cost: 55 Mana
Rumblefitz readies a cask of deadly acid, starting a 3 second countdown above his head. Rumblefitz can recast this ability to lob the cask at a target area, leaking acid along the path that lingers for 3 seconds and bursting to create an acid puddle that lingers for 6 seconds, dealing 22 (+4% per level) damage every 0.5 seconds to all enemies within.If Rumblefitz holds the cask for 0.5 seconds after the countdown ends, he forgets what he was doing and drops it on the ground, creating a puddle that lingers for 4 seconds at Blokk’s feet, dealing 22 (+4% per level) damage every 0.5 seconds to all enemies within. Cooldown does not start until thrown.
1: Load Barrel
Cooldown: N/A
Cost: N/A
Rumblefitz loads up Blokk’s barrel, augmenting his next cast of Barrel Toss. If he is holding an Unstable Cask, it gains the Explosive Barrel effect; if he is holding an Acid Cask, it gains the Acid Barrel effect; if he is not holding a cask, he loads himself into the barrel and it gains the Goblin Barrel effect, allowing him to ride in the barrel.Can only be cast while Rumblefitz is on Blokk’s back.
R1: Midas Elixir
Cooldown: 55 seconds
Cost: 70 Mana
Rumblefitz throws an elixir of transmutation in a target direction, breaking on the first enemy hit. If the target was a minion, it is instantly killed. If the target was a hero, their movement speed is Slowed by 60% for 5 seconds. The affected hero can reduce the Slow by moving, dropping 6% for every 1 unit moved (only applies to walking; dash, blink abilities do not work).When the Slow ends, the affected hero is turned to gold, Stunning them for 0.5 seconds plus another 0.5 seconds for every 12% of the Slow remaining. Additionally, if the target is below a certain Health threshold, they are instantly killed. This threshold starts at 5% of maximum Health, and is increased by 3% for every 6% of the Slow remaining. (Both of these effects scale dynamically to the remaining Slow, instead of rounding to the nearest cutoff.)
Any enemy killed by Midas Elixir becomes petrified into a gold statue for 6 seconds afterward, blocking pathing. These statues can be picked up and thrown by Blokk using Swat.
R2: Love Potion
Cooldown: 70 seconds
Cost: 80 Mana
Rumblefitz throws a love potion in a target direction, breaking on the first enemy hit. This releases the potion’s fumes in a large area around the target, and after a 1.25 second delay, all affected enemies fall madly in love with Blokk, losing control of themselves and slowly walking toward him for 1.75 seconds.Love Potion has no effect if Blokk is currently dead, or if the affected enemies are too far away from Blokk (outside of the cast range of Azmodan’s Globe of Annihilation compared to Blokk).
Talents
Tier 1
- Liquidated Defenses - Every time Acid Flask or Acid Cask ticks damage on an enemy hero, they take 3% more damage from Blokk’s basic attacks and other instances of Acid Flask and Acid Cask for 3 seconds, stacking up to 30%.
- Barrely Trying - When Rumblefitz loads an Unstable Cask or Acid Cask into Blokk’s barrel, reduce the other cask’s cooldown by 2.5 seconds.
- Projectile Bottles - (Active Talent) Gives Rumblefitz 5.5 increased basic attack range, but 10% reduced basic attack speed for 8 seconds. Rumblefitz can use basic attacks from Blokk’s back during this time. 40 second cooldown.
Tier 2
- Shaken, Not Stirred - If Unstable Concoction is cast while Rumblefitz is riding in a barrel from Barrel Toss, it will explode immediately after the barrel breaks for 20% more damage and deal no damage to Rumblefitz.
- Goblin Delivery Service - If Unstable Concoction explodes while Rumblefitz is clinging to an enemy hero with Improvise Mount, its knockback is reduced by 25% and they are knocked back along with him.
- Hot Potato - Casting Unstable Concoction or Unstable Cask gives Rumblefitz 20% increased movement speed, decaying over 3 seconds. If Blokk is nearby, this bonus is applied to him too.
Tier 3
- Lightning Cables - While on the ground, Rumblefitz can activate his trait on a target enemy in medium range to deal 74 (+4% per level) damage to them and Stun them for 0.25 seconds. When Blokk revives Rumblefitz, all enemies in a medium area around Rumblefitz take 148 (+4% per level) damage and are Stunned for 0.5 seconds. 12 second cooldown.
- Unpleasant Company - While clinging to an enemy with Improvise Mount, Rumblefitz can basic attack them as normal. Additionally, while clinging to an enemy and for 5 seconds afterward, Rumblefitz gains 15% increased basic attack speed.
- Billowing Explosion - When Unstable Concoction detonates, it leaves a cloud of smoke in a medium radius for 2.5 seconds, disabling the vision of enemies within. If Unstable Concoction detonated by killing Rumblefitz, increase the radius by 33% and duration to 4 seconds.
- Composite Spray - (Requires Healing Spray on Blokk) While Rumblefitz is riding on Blokk’s back, Healing Spray also deals 44 (+4% per level) damage to enemies per pulse. This damage benefits from all talents that affect Rumblefitz’s Acid Flask and Acid Cask damage (e.g. Liquidated Defenses).
Tier 4
- Midas Elixir - See above.
- Love Potion - See above.
Tier 5
- Pay Attention! - While on Blokk’s back, Rumblefitz can activate his trait to shock Blokk, making him Unstoppable for 0.75 seconds and removing 25% from his Break meter. When Blokk revives Rumblefitz, Blokk becomes Unstoppable for 2 seconds. 18 second cooldown.
- Rocket Boots - Improvise Mount’s initial leap travels 50% further and is accompanied by a pulse of fire, dealing 54 (+4% per level) damage to enemies in a medium area around Rumblefitz’s launch location. However, if he fails to hit an enemy hero or Blokk, he is Stunned for 0.5 seconds upon landing.
- Burning Pain - Every time Acid Flask or Acid Cask ticks damage on an enemy hero, all healing they receive is reduced by 5% for 3 seconds, stacking up to 50%.
- Sticky Tar - (Requires Projectile Bottles) While Projectile Bottles is active, Rumblefitz’s basic attacks apply a 3% movement speed Slow to their target for 3 seconds, stacking up to 30%.
Tier 6
- Screaming Goblin - While Rumblefitz is clinging to an enemy hero with Improvise Mount, they are Silenced and their movement speed is Slowed by 10%.
- Acid Rain - If Unstable Concoction detonates or Rumblefitz dies while Acid Flask has at least 2 seconds duration remaining, the flask shatters and rains acid over a large area around him, causing affected enemies to take 202 (+4% per level) damage over 3 seconds. This ticks every 0.5 seconds, and benefits from all talents that affect Acid Flask and Acid Cask damage (e.g. Liquidated Defenses).
- Troll’s Blood Tonic - Whenever Blokk casts a Barrel Roll augmented by Rumblefitz’s casks, both Blokk and Rumblefitz are healed for 5% of their maximum Health over 4 seconds and deal 15% increased basic attack damage during this time. If Troll’s Blood Tonic is activated while another instance is still active, the new instance replaces the old.
Tier 7
- Lab Rat - Midas Elixir can now hit Blokk. When used this way, it applies its normal effects to him. Additionally, the first time Blokk damages any enemy while affected by Midas Elixir, its normal effects are applied to them too.
- Bad Romance - While enemies are disabled by Love Potion, they take 25% more damage from Blokk. Additionally, whenever an enemy hero dies within 10 seconds of being hit by Love Potion’s initial effect, reduce its cooldown by 5 seconds.
- Free Ride - Improvise Mount’s secondary jump can also cling to a target, repeating until Rumblefitz misses. Cannot cling to the same target multiple times in one cast.
- Full Body Xplosion - (Active Talent) Rumblefitz’s next cast of Unstable Concoction will always kill him upon detonation, triggering its bonus effect. Additionally, affected enemies will receive 100% less healing and have their movement speed Slowed by 30% for 4 seconds afterward. However, this disables Rumblefitz’s trait until he revives. 120 second cooldown.
- Sir Mixalot - Unstable Cask and Acid Cask can be mixed with different ingredients, gaining a bonus effect if used almost exactly at the 1, 2, and 3 second intervals on the countdown.
- 1 second: increase the radius of the explosion or acid puddle by 50%.
- 2 seconds: in a small area in the center of the ability’s effect, enemies take an extra 121 (+4% per level) damage.
- 3 seconds: load a copy of the cask into Blokk’s barrel for free.
Skins:
Default: The Goblin Alchemist
Once a freelancing mercenary duo, Rumblefitz and his ogre partner Blokk took on a job with the naga Zhahara Darksquall to locate the continent of Pandaria for nefarious purposes. Rumblefitz ultimately met his end at the receiving end of one of his Transmutation Potions thrown by none other than Li Li Stormstout; now reborn in the Nexus, Rumblefitz and Blokk will exact their revenge… Or just sell their services to the highest bidder.
Description: Looks like a standard Goblin Alchemist from Warcraft 3. Leather overalls, gloves, and boots, and a pair of goggles.
Tints:
- Default. Green goblin, brown leather, tan ogre.
- Echo Isles. Blue-green goblin, dark green leather, light blue ogre.
- Azshara. Yellow-green goblin, dark red leather, light red ogre.
Legendary: The Sewer Rats - The Big Cheese
They called Associate Professor Rattmann mad when he presented his thesis on using chemical stimulants to weaponize New York’s rat population. Oh, but he showed them! He threw away his prestigious job as a university biochemist and moving to the sewers to put his research into the field. Known only as the Big Cheese, the now mutated scientist wreaks havoc across New York with his most successful experiment, Lil’ Whiskers. As the Eternal Empire approaches Earth, so too does their demise approach them, for their goals interfere with the grand schemes of the Big Cheese.
Description: Appears as a hunched over rat-humanoid scientist (like LoL’s Twitch, or Warhammer Skaven). Wears a tattered and dirty labcoat. Movement and basic attack animations changed slightly to reflect his posture, and all potions have a plague-y green tint to them with extra fume animations on all basic abilities.
Tints:
- Default. Brown fur, white labcoat, green goggles.
- Plague Pests. Dark green fur, grey labcoat, red goggles.
- Mozzarella Mongrels. Light yellow fur, orange labcoat, brown goggles.
Epic: Lost at Sea - Scallywag Rumblefitz
Formerly the first mate of a pirate crew, Rumblefitz almost saw his career come to an early end when his ship sailed across a mighty Leviathan and was destroyed. Somehow, through the destruction and carnage, Rumblefitz managed to survive, and survival requires adaptation; so bribed the Leviathan with rum and continues to scourge the seas.
Description: Pirate goblin. Bandana, plain sleeveless shirt, short pants, no shoes, red sash. Pirate themed lines.
Tints:
- Default. Red bandana, tan shirt, blue pants, grey Blokk.
- Deep Sea. Blue bandana with a skull & crossbones, white and blue striped shirt, black pants, blue Blokk.
- Hammerhead. White bandana marked like a skull, black shirt, white pants, dark grey Blokk with extra head detail.
- Cursed. Uniform light blue spectral for Rumblefitz and Blokk.
Epic: Sweet Victory - Quarterback Rumblefitz
While a goblin may seem unfit to play football, Rumblefitz has a remarkable record with many victories. This may be at least in part due to the fact that Rumblefitz merely applies his strategic mind and lets his teammate, Blokk, do all of the heavy lifting.
Description: Goblin wearing a football uniform. Prominent logo displayed on his helmet and shirt, as well as the number 09. Football references in his lines.
Tints:
- Default. Dark grey and gold uniform, logo is WC3’s game logo.
- Super Bowl. Red, white, and blue uniform with stars and stripes pattern, logo is a star.
- Blood Bowl. Dark red uniform, no logo. Also, Blokk has green skin.
- RCHS. Pink and purple uniform, with the Raven Crest skull logo.
Quotes:
Start of Game
- Positive: “Eh, not bad! Wanna blow something up?”
- Negative: “You? Hey, you make Blokk look like smart!”
- Positive response: cheers “For the highest bidder!”
- Negative response: “Yeah, uh-huh, sure. Want to drink this potion? Definitely not acid!”
- Li Li: “Oh, you runt! Consider yourself lucky we’re on the same side!”
- Li Li response: “Oh, just wait until next time! I’ll get you back some day!”
- Junkrat: “Ah, a fellow individual with explosive taste I see!”
- Junkrat response:“Ho ho, I like your style! This’ll be a blast!”
- Murky: “Uh… hey… you?”
- Murky response: gasps “Blokk, cover your ears!”
General
- Earning a takedown: “Heh, business is business!”
- Earning a takedown on Li Li: maniacal laugh “Got ya this time, pipsqueak!”
- Earning a takedown on Rumblefitz: “Wait, was that… me!? I’ve been drinking too many potions…”
- Earning a takedown on Blokk: “Fighting for them!? What, didn’t I pay you enough?”
- Upon death: “Stay… gold…”
- Upon Blokk’s death while mounted: “Bob and weave, you fool!”
- Taking an objective: “Hah! If they really wanted to win that, they’d have hired me!”
- Casting Unstable Concoction/Unstable Cask: “What do you wanna be when you blow up?”
- Casting Acid Flask/Acid Cask: “Maybe I shouldn’t spill that… Oh well!”
- Casting Midas Elixir: “A… golden opportunity!” maniacal laugh
- Casting Love Potion: “What does this one do again?”
- After Love Potion activates: queue Marvin Gaye Blokk: “Oh yeah!” (refer to related voice line in Love Potion)
Voicelines
- Voiceline 1: “What do you wanna be when you blow up?”
- Voiceline 2: “Care for a cocktail?”
- Voiceline 3: “Taste my fiery potions!”
- Voiceline 4: “You’ll love my new recipe!”
- Voiceline 5: “No, no, shaken, not-” explosion
Changelog
Week 4
- Added a clause to Improvise Mount that specifies how enemies can counter it using crowd control.
- Moved Load Barrel to the 1 key, and changed Q while on Blokk’s back to Quick Escape with functionality like Load Barrel’s old double cast.
- Load Barrel also specifies the names of the bonus effects Blokk gains as listed on his half of the concept.
- Added a new mechanic (listed under Quick Escape) to Rumblefitz/Blokk while mounted. Now, Blokk has a Break meter that charges up when crowd control is applied to him; when filled, Rumblefitz is thrown off of his back. This adds more counterplay to deal with Rumblefitz while he is mounted.
- Unstable Concoction now has a short windup when Rumblefitz is going to explode himself, giving enemies a chance to react.
- Talent changes:
- Increased Lightning Cables’ effect when Blokk revives Rumblefitz from 74 (+4% per level) → 148 (+4% per level) damage and 0.25 → 0.5 second Stun, since it’s tied to a large channel in the center of a fight.
- Buffs to Unpleasant Company: Rumblefitz is no longer limited to one basic attack during its duration, and it now grants Rumblefitz 15% increased basic attack speed during its effect and for 5 seconds afterward. Since Rumblefitz’s basic attack is weak and maintaining 100% uptime on Unpleasant Company requires highly aggressive play on a fragile hero, this should be a fair effect on him.
- Changes to Pay Attention!: Increased the active component’s cooldown from 14 → 18 seconds, increased the duration of Unstoppable on Blokk when he revives Rumblefitz from 1.5 → 2 seconds, and added a 25% Break meter reduction on its active component.
- Buffs to Troll’s Blood Tonic: Increased the duration from 3 → 4 seconds, added that it affects both Blokk and Rumblefitz, and clarified what happens when multiple instances are active.
- Increased the cooldown of Full Body Xplosion from 60 → 120 seconds. The 60 second cooldown would be less than Rumblefitz’s respawn timer and was pointless, so a longer cooldown was needed.
Week 3
- Some talent changes based on Week 2 feedback:
- Added a 25% knockback reduction to the activation of Goblin Delivery Service.
- Swapped Unpleasant Company (Tier 6 → 3) and Screaming Goblin (Tier 3 → 6).
- Clarified Unpleasant Company’s intended effect of allowing one basic attack per use of Improvise Mount; the old wording implied two.
- Skins and quotes added!
Week 2
- Several balance changes based on Week 1 feedback:
- Goblin Jumper Cables channel increased from 2 → 3.5 seconds.
- Improvise Mount cooldown increased from 4 → 5 seconds and duration decreased from 1.5 → 1.25 seconds.
- Midas Elixir’s Stun scaling increased from 10% → 12% remaining Slow (for less Stun overall).
- Love Potion crowd control duration decreased from 2.25 → 1.75 seconds.
- Talents added!