This is my entry for CDC#8 "Double Trouble"
Link to the contest: CDC #8 - Double Trouble
Krasus is paired up with Korialstrasz, who’s concept can be found here: <CDC #8>Koralstrasz - Consort of the Queen
Here’s a nice picture of them: https://wow.gamepedia.com/Korialstrasz#/media/File:Korialstrasz_color.JPG
Krasus - Dragon Mage
Class: Ranged Assassin
Universe: Warcraft
Contest theme
You might be thinking "But wait, aren’t those two the same character?!" , so let me explain: this concept is based on their appearance in the "War of the Ancients" novel trilogy, where Krasus and other characters find themselves flung back in time ~10,000 years to the Burning Legion’s first invasion of Azeroth.
Unlike the other time travelers, he was actually alive back then, which leads to both his past and future selves being severely weakened because their spirit is split between two bodies or whatever.
However, both get a lot stronger when they’re near each other, which is the basis for their trait. And later past-Korialstrasz gives the future-Krasus an enchanted scale so they can keep healthy even at a distance, which is kind of the basis for all the "Korialstrasz empowers Krasus" mechanics.
Note: I’ll be referring to the other concept as "Kory" from now on, because his name is just too darn long
Trait - Shared Power:
Passive
Krasus regenerates mana much faster than normal, but only when he’s within ~10 range of Kory (about the same range as Auriel’s Bestow Hope).
If Kory is too far, dead, or in Stasis, Krasus doesn’t regen mana at all.
Additionally, Krasus gains spell power while within range.
Basic Abilities:
Q - Arcane Beam:
Target an enemy to begin channeling a beam that deals high damage per sec.
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Krasus can move while channeling, but with reduced speed.
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Channeling ends if it times out , the target gets out of range, the ability is reactivated, or Krasus is Stunned/Silenced/Sleeped/Dazed/Feared/Polymorphed/or such.
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The beam is aimed toward the chosen target, but will hit the first enemy in its path, so it can be blocked (so positioning is really important for effective use).
Q Alternative use 1:
If Kory is using Prismatic Barrier (his W), Krasus can target him with Arcane Beam.
Hitting Kory with the beam while he’s using the Barrier (either because you targeted him, or because he’s between you and your target) will cause the beam to hit all targets in a small area around Kory.
See, because it’s a "prism", so it diffracts the beam all over
Q Alternative use 2:
Kory can target Krasus with Energy Beam (his Q); while affected by Kory’s Q, Krasus can target Kory back with Arcane Beam.
If both hit each other with their beams, then the beams become able to pierce enemies as long as both are channeling.
A very powerful joint attack if used right, and arguably the main "work together" system the pair has at their disposal.
W - Storm Orb:
Summon an Orb with timed life, which will attack nearby enemies.
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The Orb attacks one enemy at a time, alternating targets (similar to Imperius’ Molten Armor)
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The Orb has collision (and the radius of a small hero)
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Kory can target the Orb with Energy Beam (his Q); as long as it’s hit by Kory’s Q, the Orb has ~50% increased attack range and its timer ticks down ~33% slower.
E - Displacement:
Target a location near Krasus; Krasus will disappear, then reappear in the target location ~1.5 sec. later.
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The enemy will be shown where you’ll reappear (so it’s meant more for dodging a big spell or something, unlike Fenix’s Warp)
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Can use past terrain, but only if Krasus’ team has vision on the other side
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Krasus can be targeted by Kory’s Grasp (his E); while held in Kory’s grasp, Krasus can activate Displacement, and doing so will cause both of them to teleport.
Heroic Abilities:
R1 - Lifebinder’s Consort:
Target an allied dead hero (their "ghost", like Auriel’s Resurrect) to summon an AI-controlled copy of that hero with timed life.
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The copy will go to any active map objective to fight enemies there, or push the nearest lane if no objective is active.
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The copy will not grant XP when killed (like Abathur’s Ultimate Evolution).
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Kory can target the copy with his Q; hitting it gives it Armor and Spell Power, and causes its timed life to decay slower.
This ability was inspired by the WoW Wiki, which indicates Kory does some rezzing in a different novel:
https://wow.gamepedia.com/Korialstrasz#The_Sundering
R2 - Linked Through Space-Time:
Create a portal near Krasus and another near Kory.
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Krasus and Kory can right-click-activate either portal to teleport to the other one, like Medivh’s E (but other allies can’t use it)
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As long as a portal is within Trait range of Kory, Krasus will gain Trait benefits in a small area near the other portal (and vice-versa)
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Both Krasus and Kory can target the portals with their respective Q’s; hitting it will cause the beam to pop out on the other portal, in the same direction it was going and for however much range it had left.
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Portals last for ~15 sec
This heroic is designed in a more gameplay-centric way, meant to help with positioning and/or enable a different playstyle, where Krasus and Kory don’t need to be near each other to be effective.
Talents:
Level 1:
[Q] Focal Point
Arcane Beam deals bonus damage in the furthest ~15% of its range
[W] Gathering Storm
Gain a second charge of Storm Orb.
- Placing a Storm Orb on top of another adds its HP and time to the one in the field, and increases its damage by ~25%.
Also:
Quest: hit enemies ~200 times with Storm Orb (heroes count double).
Reward: Gain a third charge of Storm Orb.
[E]Mirror Image
When re-appearing from Displacement, a fake Krasus appears where it was cast from.
Additionally, Displacement can now be re-activated before re-appearing to make Krasus re-appear in the same spot he cast from (and the fake on the destination).
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The fake has ~50% of Krasus’ HP and will move around and use non-damaging basic attacks (like Nova’s old Holo-Decoy)
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The fake can be identified by the enemy via revealing effects.
Level 4:
[Q] Off-hand casting
When Casting Arcane Beam, a second beam is cast, which follows the cursor instead of the target.
The second beam has ~25% less maximum range, and doesn’t benefit from other talents.
[W] Eye of the Storm
As long as a Storm Orb is within Trait range of Krasus or Kory, it will grant vision and reveal enemies in an area around it (like a Scouting Drone)
[D] Time Ripples
Whenever Kory receives Healing-over-time effects while in trait range of Krasus, Krasus is instantly healed for ~33% of the HOT ammount.
See? Because he’s from the future, so he already healed over time (100% seemed OP, though)
Level 7:
[Q] Arcane Storm
The target of Arcane Beam is marked during the channel; Storm Orbs will fire additional attacks at the marked target if within range of the regular ones.
- One extra attack is launched for every normal one, but extra attacks only deal ~25% of the damage.
[E] Phase Shift
If Krasus would receive lethal damage, he is instead cleansed and automatically casts Displacement targeted at where he’s standing
- This effect has a separate cooldown of ~45 sec.
Level 10: See "Heroic Abilities".
Level 13:
[Q] Arcane Energy
Arcane Beam can be targeted on Storm Orbs (or hero copies if Lifebinder’s Consort was chosen) to gain the same benefits as Kory’s Energy Beam (his Q).
If both Krasus and Kory empower the same target, the effects stack and the target gains a small damage increase.
[Q] Future Knowledge
Krasus’ Arcane Beam talents also grant their benefit to Kory’s Energy Beam, as long as he’s within Trait range.
[E] Mirror Body
The fake from Mirror Image is improved to have the same amount of HP as Krasus and deal ~33% of his basic attack damage.
Additionally the fake can now be targeted by Kory’s Q, and hitting it will benefit Krasus as if he was hit directly.
- If Mirror Image was not selected at level 1, this Talent grants the effects of Mirror Image instead.
Level 16:
[?] Energy Chain
When Krasus or one of his appropriate summons (Storm Orb, Rezzed hero, or upgraded Mirror Image)is empowered by Kory, the Energy Beam chains to another valid allied target in a small range (if there are any).
[W]Storm Prism
If Kory uses Prismatic Barrier (his W) within Trait range of Krasus, Kory attacks nearby enemies as if he was a Storm Orb (doesn’t benefit from Talents).
[E] Trap Orb
When disappearing with Displacement, a Storm Orb is created in the casting location of Displacement.
- This Orb has ~50% of the HP and duration of a regular one, and doesn’t benefit from Talents.
Level 20:
[R1] Lifebinder’s Fire
The rezzed hero/copy passively deals moderate damage to nearby enemies (i.e. has Burning Rage), and explodes when killed, dealing medium damage to nearby enemies.
[R2] Mage Portals
Crossing a portal gives a small (~15%) movement speed bonus for ~5 sec.
Additionally, allies other than Krasus and Kory can use the portals, but it requires channeling for ~2 sec. (interrupted by damage).
[D] Brilliance Aura
Passive: slightly increase the Spell power bonus of Shared Power.
Active: for ~5 sec, Shared Power grants its Spell power effects to all allies in range of Krasus or Kory.
[?]True Form
Activate to transform Krasus into a mighty Red Dragon for ~15 sec.
- When in this form, Krasus has Kory’s stats and basic abilities, plus ~25% more HP, and gains the benefits of all of Kory’s talents (except Heroics and Storm Talents).
- During this ability, Krasus and Kory both regenerate mana normally, but don’t benefit from Shared Power, and Kory’s abilities can’t interact with Krasus like normal.
For reference, the Talent effects would mean he heals from any shields that expire on him and from damage he deals to enemies in melee range, as well as get increased healing from all sources.
His Q would apply dragonfire and slow enemies (and also heal him if it lasts its full duration or kills an enemy hero); His W would push enemies on cast, inflict dragonfire on nearby enemies, and heal more from its shields; His E would deal % damage per sec to the target, and his Z would slow enemies and get CDR. (see Kory’s concept for details)
Cosmetics:
Krasus basically has “the same skins” as Kory (or rather, a thematically-apropriate skin for each one of Kory’s). However, as they are not a single body the way Cho’Gall is, they are free to choose their skins independently.
Note: despite this, if Krasus uses the “True Form” storm talent, his aspect will be dictated by Kory’s skin. (Will look like a “leveled up” version of it, since he’s the more powerful version from the future).
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Dragon Maw
Krasus is already pretty buff (especially for an elf) in the artwork I’ve seen, but in this skin he’s also green and has tusks, 'cause he’s an Orcish Dragonrider from the Second War (the Dragons in-game didn’t have riders, but Dragonriders were a thing in the novels and stuff, I think) -
Frost Revenant
This skin looks like an armored ghost, similar to the ones in Warcraft 3 (such as the one who was guarding Frostmourne).
It emmits fog-like effects that might change in color depending on the selected tint. -
Duelist
His mage robe is changed for a stilized gabardine/coat. The default color is red, but there are tints to match Kory’s options (in particular, the white one would be an obvious-but-copyright-safe reference to Yu-Gi-Oh’s Kaiba) -
Heraldic
His robe is replaced by a long Surcoat emblazoned with a coat-of-arms which depicts a dragon (the kind of dragon that Kory looks like in his corresponding skin) -
Inventor
Wearing a long white “scientist coat” and googles, similar to Greymane’s “Doctor Wolf & Stein” skin. He’s also wearing machine-lloking gloves. His Q beam effect is changed to look electric, and his Storm Orbs look like Tesla Rods (their attacks also look like electric arcs, but that might be the same in the default skin )