My entry for CDC #8, my partner is Efede with Krasus.
Link to the Contest thread:
Link to Efede’s Krasus:
Korialstrasz - Consort of the Queen
Background
This is specifically younger Korialstrasz (before he created the Krasus persona), as depicted in the War of the Ancients trilogy.
As a great red dragon and one of Alextrasza’s consorts, he is a fierce and formidable fighter.
He is also Krasus’ past self and a key player during the war against the Legion.
Being the same entity from two different times, Krasus and Korialstrasz are linked together and weaken when far from each other, making them most effective when working side by side.
Summary
Universe: Warcraft
Role: Bruiser
Stats: ranged AA, high HP, normal amounts of mana as resource.
Korialstrasz is a front line fighter who specializes in supporting Krasus by empowering him and his abilities, soaking damage, and holding control of key positions.
He can empower Krasus or his zoning abilities, hold an enemy down on a spot, or hunker down to maintain control of a location longer.
Abilities
D - Dragonfire
Korialstrasz’s basic attacks deal half of their damage as Dragonfire.
Dragonfire is a DoT effect that deals damage at a constant rate.
applying Dragonfire to a target already affected by it increase its duration.If an enemy dies while affected by Dragonfire, Korialstrasz gains an amount of mana proportional to the amount of damage left
D2 - Shared Power
when Krasus is far from him, Korialstrasz doesn’t regenerate mana naturally and gains less mana from other sources (like Dragonfire or Globes),but he regenerates mana normally when Krasus is nearby.Also, Krasus and Korialstrasz have increased spell power when they are close.
Q - Energy Beam
Channel to fire a beam at a target for a few seconds.
The beam stops at the first enemy hit, dealing continuous damage (As it is meant to be used to empower Krasus more tan to deal damage, Korialstrasz’s beam does not deal as much damage as Krasus’).
The beam can also be aimed at Krasus, and increases the effects of his trait while hitting him (granting faster mana regeneration and more spell power) .
If Krasus’ Q hits Korialstrasz and Korialstrasz’s beam hits Krasus at the same, both beams become able to pierce all targets between them for the rest of that use.The beam can also be aimed at the orbs from Krasus’ W (see Krasus concept for details)
While channeling, you can move (at reduced speed) but can’t use other abilities or basic attacks.
You can reactivate the ability to interrupt the channel .
W - Prismatic Barrier
Channel for a few seconds, becoming unstoppable and gaining a very large shield.
While channeling, you can’t move or use other abilities or basic attacks.
The effect ends early if the ability is reactivated or if the shield is destroyed (any remaining shields from this ability are lost when it is reactivated)
If Krasus’ Q hits Korialstrasz while channeling this ability, the beam is spread to all enemies in a small area around Korialstrasz.
E - Grasp
Clutch a nearby enemy and channel for a couple seconds, rooting you both for the duration.
During the channel, reactivating this ability or using your W will end its effect early.
The ability can also be used on Krasus, taking a hold of him for a couple of seconds (but rooting neither of you).
While holding Krasus, any damage he receives is applied to Korialstrasz instead.Your hold on Krasus will not be cancelled by activating your W, but it will end if you move away from each other.
While channeling this ability, you can use other abilities or basic attacks (but not move, as you are rooted)
Z - Flight
After a short delay, rapidly move to a visible location within a large range (Can fly over terrain).
If holding Krasus, he will be taken along for the ride unless he is rooted.
R1 - Heroic Legacy
If Krasus is alive, heal him for 20% of his max hitpoints, and temporarily double the spell power he gains from the trait and apply the trait’s benefits to him regardless of distance.
If Krasus is dead, lower his dead timer by 20% instead.
R2 - Lifebinder’s Warriors
Empower your next few basic attacks, increasing their damage and making them splash.
Also, summon two Red Dragons who fly by your side and fire the same improved basic attacks at the same target as you.The Dragons don’t have a limited duration, but will leave after you’ve spent your improved basic attacks or if Korialstrasz dies.
The dragons can be slain.
Just like with Korialstrasz’s normal AAs, half of the damage from this ability is dealt directly and the other half is applied as Dragonfire.
Talents
Tier1
Draconic Vitality [D]
Quest: collect Regen Globes (also gets progress whenever Krasus collects one)
progress reward: each globe collected increases healing received from Fountains and Globes by a small % amount, up to a limit.
completion reward: when the limit is reached, the healing increase applies to all sourcesnote: Krasus also benefits from the rewards as long as he is in range of Shared Power
Heatstroke [Q]
Enemies are slightly slowed as long as they are damaged by your Q.
The slow amount is increased on enemies affected by Dragonfire.Shared Barrier [W]
Krasus shares your W shield as long as he is in range of Shared Power.
Tier2
Flesh Eater [E]
Heal for a small % of AA and Dragonfire damage dealt to enemies at melee range.
The healing amount form enemies affected by your E is greatly increased.Force Field [W]
Push enemies away when activating your W and when its effect ends.Magefire [D]
When Krasus hits an enemy affected by Dragonfire, he deals bonus damage and the remaining Dragonfire damage is applied instantly instead of over time.
Tier3
Dragon Scales [W]
Whenever a shield effect on Korialstrasz expires, he heals for a fraction of the remaining shields.
This effect is increased to the full shield amount for your W’s shields.Hold Them Down [E]
Enemies affected by your E have their Armor greatly reduced against Krasus’ attacks.Blazing Energy [Q]
Your Q applies Dragonfire to enemies it damages.
While Krasus is empowered by your Q, his AA and Q also apply Dragonfire.
Orbs from Krasus’ W also apply Dragonfire as long as they’re affected by your Q.
Heroic (Tier 4)
See R1 and R2 above.
Tier5
Alextrasza’s Gift [Q]
Gain a bit of health whenever your Q lasts its full duration or an enemy hero dies while being damaged by your Q.
The healing amount is increased if your Q’s target or the slain enemy are affected by Dragonfire.Dragon Rage [W]
While your W is active, nearby enemies have Dragonfire applied to them.
If your W is used to spread Krasus’ Q, all enemies damaged by it also have Dragonfire applied.Hold on [E]
When using your E on Krasus, he is cleansed of disabling effects (Stun, Sleep, Silence, Root), and your E’s cooldown is reduced.
Tier6
Aggressive Swoop [Z]
When you fly, enemies in your landing area are pushed away and receive a large slow for a moment.
Your Z’s cooldown is slightly reduced for each enemy affected.Giant’s Grasp [E]
While rooted by your E, enemies receive a small % damage every second.Ancient Expertise [D]
All your selected Q talents are applied to Krasus’ Q as long as he is in range of Shared Power, except for Storm talents.
Storm (tier 7)
Glorious Legacy [R1]
Double the duration of the effects when Krasus is alive, and empower Krasus and all of his W’s Orbs as though they were affected by your Q.Also, increase the dead timer reduction amount if used when Krasus is dead to 50%.
Lifebinder’s Armies [R2]
Increase the number of basic attacks improved.
Also, Summon two additional Red Dragons, who follow Krasus instead.The additional Dragons attack whoever Krasus attacks and leave if Krasus dies.
Lifebound [D/E]
As long as Krasus is in range of Shared Power, any fatal damage he receives is transferred to Korialstrasz.
Additionally, half any damage dealt to Korialstrasz instead of Krasus by the effect of Korialstrasz’s E.Universal Energy [Q]
Your Q can be cast on any ally, granting them mana regeneration and spell power like it would to Krasus.
If used on Krasus, while its effects last Krasus’ cooldown reduction speed is increased.
Cosmetics
To help differentiate his basic skin visually from Alexstrasza’s Dragonqueen form, Korialstrasz is smaller, and he tends to lean his weight more towards his hind legs (adopting a sitting position) and use his front legs a lot more like hands, striking foes with his claws at melee range as well as using them to throw fireballs and spells (he also uses his mouth for both of these situations, but not exclusively like alex, except when his hands are busy holding someone with his E)
Skins
Second War / Dragonmaw
Smaller beard and spikes, way more hair on his head and back
main tint is green with red hair, like WC2 dragons
Frost Wyrm / Scourge
Looks like the unit from WC3, mainly a skeleton with almost no skin and with a kind of mist covering the volume where his muscles would be. NSFW in China, apparently
Main tint is white bones with deep blue skin and light blue mist.
Other tints could be “Blighted”, with yellowed bones and greenish mist, or “Cursed” with dark bones and blackish/dark purple mist.
Duelist
Has no beard or spikes except in the head, and a segmented body that looks kind of like plate armor (like a Yu-gi-oh dragon, and yes, has a white variant with blue eyes and a black variant with red eyes )
Heraldic
More sleek figure, his tail is longer, curves in a loop and ends in an arrowhead like tip, has a long tongue which also ends in a similar tip. (basically a Welsh Dragon)
Mechanical
Steampunk style, with a metallic body, glowing eyes and mouth (like it had a furnace inside the head), and electric like effects.
In the vein of Hearthstone’s “Mechanical Dragon”, “Mechanical Whelp”, and “Mechanical Dragonling” minions.
Change log
- Added link to the Krasus concept
- Reworded Summary section to clarify intended playstyle
- Added Dragonfire trait
- Detailed second Heroic’s functionality
- Added Talents
*Added clarification about Korialstrasz’s and Krasus’ beams being different
*Added Skins