Hey Fella’s Melke returning with a new concept. this time I am working on the battle pet Lil’Deathwing
This is for the 11th CDC you can find here. the theme of which is Tiny things. and I don’t think it gets tinier then a Whelp. even if it’s a Whelp Immitating the mighty World Breaker.
Introduction
Insert Kevin Voice
This insanely cute whelp specializes in quick powerful strikes. Making the enemy start the fight with a burst of potent AOE and to finish off fleeing enemies with improved movement speed. However, as a Melee with low health, he will require aid from teammates to not be quickly and easily focused
Base Attributes
Role: Melee Assassin
Health: 1400
Mana: 500
Speed: 20% faster then normal (Melke Note: this is meant to be still slightly slower then Lunara but faster then the base hero movement speed
Attack Range: 3.5 (just a smidge shorter then Valla)
Rate of Fire: 1.2 per second
Damage: 30(+20 for melee range)
Mount: Standard mount. Deathwing can only use Magical Mounts and will perch on top of it, the standard mount is a flight animation where he glides.
Base Abilities
D: Soar
Cooldown 55 seconds
Deathwing flies into the air becoming untargetable and gains 40% movespeed for 4 seconds. He cannot auto attack while this is active and using any ability will cancel the ability upon completion
While Soar is active Tail Swipes range is increased by 10% and the range restriction on the bonus damage has it’s minimum increased by 50% Note this does not effect any talents that are triggered by range they will still require the 50% closeness to trigger.
Using Roll in this state will make Roll 75% faster (this just applies to how fast he moves while rolling) and add a minor knockback to the end effect.
Shadowflames duration is increased by 1 second and instead of being just a single patch will follow a line between Lil’deathwing and the target location. this also adds a .75 second cast time.
Q Tail Swipe
Cooldown: 8 seconds
Cost: 40 mana
Cast Range: Shadow Charge RangeLil Deathwing dashes towards the target and lashes his tale dealing between 100 and 200 spell damage (Calculated based on the range between Lil Deathwing and target when the ability is cast the closer the more damage) and dealing 25% to 75% of the damage in an arc (also the closer the better)
This ability can be cast on an allied hero, the cooldown will be 4 seconds shorter and Lil Deathwing will gain 15% movement speed for 3 seconds
W ShadowFlame
Cooldown 8 Seconds
Mana:45
Range: Standard Mage spell range
Effect radius: a tiny bit smaller then Kael’thas Verdant Sphere FirestrikeLil Deathwing Breaths a blast of shadowflame at the target location, enemies hit by the blast receive 55 damage per second (damage ticks once per second) and are slowed by 5% while inside the effect radius. the debuff both for damage and slow will persist one second after leaving the effected area.
E Roll
Cooldown 10 seconds
Mana: 50
Distance: 1.5 Valla Vault’sDeathwing is engulfed in fire and does a barrel roll in the targeted direction, enemies hit by this Roll are ignited taking 125 damage over 4 seconds (ticks once per second)
at the end of the ability Deathwing will blast a wave of fire forward in a small arc dealing 155 damage over 2 seconds to enemies in front
Heroic Abilities
R1 Elementium Bolt
Cooldown 45 seconds
Mana Cost: 85 ManaDeathwing launches a powerful bolt of Elementium into the air, The ability will take 3 seconds to reach the ideal velocity
Once it’s ready The bolt will come down 0.8 seconds after Lil’Deathwing casts Shadowflame. Targeting the location of the Shadowflame (Melke Note, This means the exact spot the player targeted even if it’s augmented by Soar)
Enemies hit will take 50 bonus damage and have their armour reduced by 60% decaying over 1 second
R2 Cataclysmic Roll
Cooldown: 85 seconds
Mana: 80Deathwing charges up for 1 seconds Once activated the next Cast of Roll within 10 seconds will also activate the following effect
Flames arc along the roll arcing out in a triangle. When he reaches the end of the roll the triangle explodes outward dealing a max of 450 damage and a minimum of 75 based on the distance from Deathwing
The flames created will persist for 4 seconds, dealing 1 damage every 1/4 a second. Every 20 ticks of damage will heal Deathwing 5% of his health and give him 5% spellpower that will persist for 2 seconds after the duration of the flames. Note the spell power will cap a 60%
Talents
Level 1
Force of the Earth
Deathwing’s basic attack damage is increased by 30% however he no longer has access to Ranged Basic attacks.
Shadow of Death
ShadowFlame deals an extra 55% damage to minions mercenaries and monsters
Elemental Augmentation
If Roll hits at least 3 heroes Deathwing goes beserk for 2 seconds, reducing his armour by by 15% but increasing his outgoing damage by 15%
If I must
If Deathwing uses Tail Swipe on an ally he generates a small knockback upon reaching his ally slowing all enemies by 40% for .5 seconds
Level 4
Cauterized By Shadow
When an enemy hero takes damage from Shadowflame, reduce incoming healing by 50% for 2 seconds or until the ability absorbs healing equal to 15% of Shadowflames damage
Unrelenting Elements
If Deathwing hits at least 2 enemies with the secondary attack of Roll increase the duration of damage over time on all enemies effected by the first hit by 2 seconds at 50% normal Damge over time
Melke Note: These 2 seconds have damage equal to 1 extra second at full power)
Illusive and Powerful
Deathwing Evades every fourth basic attack shot at him
Also gains Unstoppable while Roll is active
Iron Tail
Tail Swipe’s maximum damage is increased by 25% but the minimum damage is reduced by 15%
Level 7
Sundering Swipe
If Deathwing would get at least 60% of the range bonus from Tail Swipe the primary target has it’s armoured reduced by 15% for 1.5 seconds
If Deathwing would get at least 75% of the range bonus from Tail Swipe the effect is also applied to the secondary targets
If he gets 100% of the bonus the armour reduction is applied BEFORE the damage from Tail Swipe
Rage of the Whelp
Cooldown 30 Seconds
Basic attack does a bonus 150% damage as spell damage. The cooldown is reduced by 0.8 seconds for every tick of damage done with basic abilities.
From Shadow Rises Fire
If Deathwing stands inside ShadowFlame when casting his other two abilities the one he picks will be augmented
Tail Swipe will now also slow the primary target by between 15% to 50% (calculated by Tail Swipes range augment)
Roll’s intiial launch will have the radius that the flames reach increased and enemies in melee range of Deathwing’s second attack are slowed by 80% decaying over .8 seconds
If Deathwing passes through without using an ability he is engulfed in shadow flame which will add a damage over time effect to his next 3 basic attacks that deal damage equal to 100% of the auto attack’s damage over 2 seconds
Level 13
True FireWhen an enemy hero has the Fire Damage over time effect from Roll applied to them while they are under the effects of ShadowFlame or Vice Versa that target will take damage equal to 7% of their maximum health instantly.
This ability can only be applied to the same hero once every 8 seconds
You Can Hide but you can’t run
Increase the slow effect from Shadowflame up to 15% increase up to 50% as long as the effect remains on the target.
Cauterizing Wounds
Deathwing heals for 50% of all damage done by Roll’s initial Damage over time and all Shadow Flame damage
Level 16
=Unrelenting Destruction
Active: Cooldown 45 seconds
For 3 seconds Deathwings basic abilities recharge at 150% rate
Death from Above
Soar gains a second Charge
Soar also gains a new effect, when using Tail Swipe on an ally from within soar, stun enemies around them for 1.2 seconds and reduce their armour by 15% decaying over the dame duration
A Hellish Whelp
passive
When Deathwing takes 20% of his health in damage from a single source he spawns a Living Blood beneath him. this summon has 100 health and does 50 damage per second in melee (moving as fast as a standard minion) with 100% lifesteal. If it is killed in a single hit it explodes in a tiny radius dealing 4% of affected heroes health over 4 seconds (this does not have lifesteal)
Level 20
The End Times
Reduce the number of damage Ticks required to trigger the Heal and Spellpower boost from 20 to 12 and increase the cap on Spellpower from 60% to 100%
Elementium Devastation
Elementium Bolt gains a second charge. If two are active at the same time the second will come down .5 seconds after the first bolt. If someone is hit by both they are stunned and their armour is reduced by a total of 80% for 1 second
This talent also removes the decay on the armour, it will remain 60% for all 1.2 seconds
Blacken the Skies
Reduce the cooldown on Soar by 50%. Deathwing can now auto attack while Soar is active note he cannot trigger his melee range bonus unless Force of the Earth was taken at level 1)
Passive. Deathwing gains 10% move speed
Perish in Flames
Active: 100-second cooldown
Deathwing Breathes his most powerful flame and blasts it in an outward arc around him, igniting structures for large damage and heroes are ignited for 20% of their health over 8 seconds
Skins
Deathwing Will have 5 basic shaders, one for each of the other dragonflights in WOW, plus one for Twilight
CyberSpace: Deathwing will have several variants on a CyberSpace skin. this skin will feature pixelated style fire for his fire effects and matrix green colour for his ShadowFlame abilities. the wings will look to be incomplete digital sprites
Warchrome: Deathwing will look more like a poorly assembled flying drone
Voicelines
I'm not cute I'm Deadly! Burn Insect.... what do you mean that's not my catch phrase? Death from above! Cataclysm was the greatest expansion!Melke note: the last voice line is meant to be a joke about Lil’Deathwings position. he was the in game pet from the Cataclysm COllectors edition so he’s obligated to say that.