Catapult and regen globes make this game a one sided mess

Speaking of I am…Lucky Blizz has a very good color blind mode for this game.

I’m not sure if you want your mind changed, but if you go to a thread of mine or Harbinger’s Message Board and RCW’s Replay Thread you can read about many games with epic comebacks.

I wrote recently about one such game I had on TOD where my random QM team had 1 point on our core at 14 minutes vs 32 on the enemy core. The enemy also controlled one of our towers and were about to hit level 20, while we were level 17. Here is a cap:

We managed to comeback and win that game.

I admit you can’t always overcome such odds and TOD is an extremely balanced map, but we won as we decided as a team not to give up! I have lost count of times where I’ve been almost this far down on TOD and pulled out a victory. I just had a game where we had a core rush and beat the enemy by 2% on our core.

Sometimes to turn around a game all you need is one team wipe late in a game to smash your way to the enemy core for a victory. Many people complain about this, but it means you have to play the game consistently well, not just for the first 2/3 of the game.

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