[April Fools] PTR Patch Notes | April 1, 2021 ☠️

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until April 8th. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

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New Hero: Blackthorne (Ranged Assassin)

After years of waiting his destiny on Earth, Kyle Blackthorne has finally come home to face the galaxy’s most terrifying mutant monsters and goblin hordes. With brute strength, animal cunning and a lead-spewing shotgun he’s on a quest to reclaim his once peaceful Planet Tuul.

With his home world saved, Blackthorne, now roaming the world again in pursuit of his destiny, finds himself in the Nexus.

King of Androth [Trait]

Basic attacks splash in a cone in front of you, each time you attack a target your damage increases against them by 5% up to 50%, lasts for 5 seconds per target.

Grenade Launcher [Q]

Fire a grenade that explodes in the targeted location, dealing 200 damage and causing the next Basic Attack against hit enemies to deal 100% additional damage and heal for 20% of the damage dealt, increased to 40% against heroes.

Hover Bomb [W]

Send forth a hovering bomb that can bounce off terrain and Structures. If an enemy hero gets close to the bomb, it detonates, dealing 140 damage in an area and slowing enemies hit by 35% for 2 seconds.

Dash [E]

Dash to the target area. While Dashing and for 0.5 seconds, Blackthorne evade enemy Basic Attacks.

Wasp [R1]

Deploy a Wasp with 300 health to an enemy Hero, dealing 240 damage over 3 seconds, then explodes dealing 400 damage to all nearby enemies and silencing them for 2 seconds.

Fire Bomb [R2]

Throw a Fire Bomb that explodes at a target location, dealing 300 damage in a large area and lighting it on fire, dealing 40 damage per second and slowing enemies by 50%. Lasts 5 seconds.

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Introducing Cards

Cards is a new system that makes unlocking new heroes much easier and more fun, this should allow players to own heroes more quickly.

Cards come in different types which can be:

  • Role Cards: Grants a hero in that specific role.
  • Universe Cards: Grants a hero in that specific universe.
  • Wild Cards: Grants any hero.

Cards will replace hero drops from loot chests and will allow you to unlock any unowned hero based on that Card, if none is available the card will behave as a normal duplicate and grant shards.

Additionally new players will get the following cards as they gradually level up their new account as follows:

Level Card Reward Rarity Level
5 Wild Card Legendary
10 Tank Card Epic
20 Healer Card Epic
30 Bruiser Card Epic
40 Ranged Assassin Card Legendary
50 Support Card Legendary

To all our veterans and already above level 50, you will receive a role card for each role as follows:

  • Legendary Ranged Assassin Card.
  • Legendary Melee Assassin Card.
  • Legendary Support Card.
  • Epic Tank Card.
  • Epic Healer Card.
  • Epic Bruiser Card.

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Steam

Heroes of the Storm and all Blizzard games are now available on Steam!

Enjoy your favorite games now with more unique features like a Community Hub, Guides, Groups, Achievements and even another discussions page!

(Steam Trading Cards, Wallpapers and Nexus custom made Emojis will be available shortly for personal usage)

And don’t worry about your progress, simply connect your Steam account with your Blizzard account to continue playing like you normally do!

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General

Storm League

  • Now requires a party of 2 or 3 to queue up in Storm League.

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Collection

  • New Bundles (Limited Time Only!)
    • Blackthorne Heroic Bundle
    • The RetCon Bundle
    • Rock N Roll Racing Bundle
    • Sgt. Lyons Bundle
    • Classic Rehgar Bundle
    • Racetrack Vikings Bundle
  • New Skins
    • Sgt. Lyons (New)
      • Racing Sgt.Lyons
      • Queen Lyons
      • Champion Sgt. Lyons
    • Classic Rehgar (New)
      • Light Classic Rehgar
      • Dark Classic Rehgar
    • Hell-Iron Diablo (Existing)
      • Sarlac Hell-Iron Diablo
      • Darkstone Hell-Iron Diablo
    • Cyberhawk Kael’thas (Existing)
      • Racing Cyberhawk Kael’thas
      • Cyber Serpentis Kael’thas
    • Lo’Gosh Varian (Existing)
      • Badlands Lo’Gosh Varian
      • Gang Leader Lo’Gosh Varian
    • Racetrack Vikings (New)
      • Champion Racetrack Vikings
      • Hot-Rod Racetrack Vikings
  • New Mounts
    • Rock N Roll Racing Cars
      • Blue Rock N Roll Racing Car
      • Green Rock N Roll Racing Car
      • Yellow Rock N Roll Racing Car
      • Purple Rock N Roll Racing Car
      • Black Rock N Roll Racing Car
      • Orange Rock N Roll Racing Car
      • Grey Rock N Roll Racing Car
  • New Announcer
    • Blackthorne Announcer
    • Larry Announcer
  • New Content
    • Several new Portraits, Emoji Packs and other items have been added to the Collection!

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Nova Rework

General

  • Moved from Ranged Assassin to Support.

Stats

  • Health increased from 1300 to 1462.
  • Health regeneration increased from 2.711 to 3.04.

Abilities

  • Snipe (Q)
    • New functionality: Activate to cast Snipe that deals 400 damage. Snipe’s range and damage increases up to 33% the longer it is Channeled. Reactivate to fire. Nova cannot move while channeling Snipe.
    • Snipe’s missile thickness increased from 0.75 to 0.9.
    • Missile speed increased from 50 to 60.
    • Range increased increased from 10.8725 to 12.
    • Cooldown reduced from 6 to 5.
    • Mana cost reduced from 50 to 40.
  • Pinning Shot (W)
    • Removed.
  • New ability: Explosive Shot (W)
    • Deal 50 damage to an enemy then explode 1.25 seconds later dealing 200 damage to all nearby enemies and slow them by 30% for 2 seconds.
  • Holo Decoy (E)
    • Adjusted functionality: Create a decoy for 20 seconds with 100% of Nova’s current Health that attacks enemies, dealing 45% of Nova’s base damage, whenever a Decoy takes damage it takes an additional 25% of that damage.
    • Now is an Active.
    • Cast range increased from 8 to 12.
    • No mana cost, 40 seconds cooldown.
    • Can manually control the decoy by clicking 6, pressing 6 again will return back to controlling Nova.
    • Moved to level 16.
  • New ability: Defensive Drone (E)
    • Nova summons a Defensive Drone. Every 1.5 seconds Defensive Drone grants 25 armor for nearby heroes that lasts for 3 seconds reducing damage taken by 25%. Defensive Drone lasts for 8 seconds or until the effects were applied 4 times.
    • 75 Mana, 16 seconds cooldown, 25 Range.
  • Triple Tap (R)
    • Removed.
  • New ability: Monomolecular Blade (R)
    • Nova pulls out an energy sword for 6 seconds, While active, basic attacks are 25% faster, deals 50% more damage, and ignore armor, additionally Monomolecular Blade can be activated to dash forward, dealing 240 damage in its path.
    • 100 seconds cooldown, 100 mana cost.
  • Ghost Protocol (Active)
    • Removed.
  • Permanent Clock (Trait)
    • Removed.

Talents

  • Level 1
    • Longshot (W)
      • Removed.
    • Covert Ops (W)
      • Removed.
    • Advanced Cloaking (Trait)
      • Removed.
    • New talent: Tactical Stealth Suit (Trait)
      • Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or Channeling ends Stealth. Remaining stationary for at least 1.5 seconds grants Invisible. Passive: While stealthed, Snipe deals 15% additional damage.
    • New talent: Phase Reactor Suit (Trait)
      • Teleport to a nearby location.
      • Passive: After using an Ability, Nova’s next Basic Attack within 3 seconds deals 50% additional damage.
      • Passive: Gain 5% Movement Speed.
      • 25 seconds cooldown.
  • Level 4
    • Rapid Projection (E)
      • Removed.
    • Holo Stability (E)
      • Removed.
    • Covert Mission (Active)
      • Adjusted functionality: Enemy minions killed near Nova grant a stack of Bribe. Heroes hit by Snipe grants 5 stacks of Bribe. Use 25 stacks to bribe a Mercenary, instantly defeating them. Does not work on Elite Mercenaries. Maximum of 100 stacks.
    • New talent: Leeching Shot (Q)
      • Enemies hit with Snipe restore 4% of Nova’s Maximum Health this is doubled against heroes.
    • New talent: On the Offense (E)
      • Allies inside Defensive Drone area receive 15% movement speed and heals nearby allies for 24 health per second.
  • Level 7
    • Perfect Shot (Q)
      • Adjusted functionality: If Snipe hits an enemy Hero after traveling at least 60% of its maximum range, the cooldown is reduced by 1 second and 10 Mana is refunded.
    • One in the Chamber (Passive)
      • Removed.
    • Anti-Armor Shells (Passive)
      • Additional functionality: Increases basic attack range by 1.
      • This talent has no effect while Monomolecular Blade is active.
    • New Talent: EMP Shot (W)
      • Explosive Shot explosion increased by 20%, and deals up 200 bonus damage to shields.
  • Level 13
    • Psionic Efficiency (Q)
      • Moved to level 20.
      • Adjusted functionality: Snipe pierce all targets.
    • Double Tap (W)
      • Removed.
    • Ionic Force Field (Passive)
      • Adjusted functionality: Defensive Drone grants protected, effects end instantly after the target takes damage.
    • New talent: Stim Infusion (Active)
      • Activate to heal 25% of your maximum health over 5 seconds and increase your basic attack speed by 25% for 5 seconds.
      • 60 seconds cooldown.
    • New talent: Flashbang Grenades (Active)
      • Throw a Flashbang Grenade that deals 50 damage and blind enemies for 3 seconds.
      • 30 seconds cooldown.
  • Level 16
    • Explosive Round (Q)
      • Renamed to “Boom Headshot!”.
      • Adjusted functionality: If Snipe hits a hero, deal 75% damage to enemies near the impact.
    • Crippling Shot (W)
      • Removed.
    • New talent: Breaching Charge (W)
      • Explosive Shot explosion reduces all enemies armor by 20 for 2 seconds.
    • Lethal Decoy (E)
      • Removed.
  • Level 20
    • Fast Reload (R)
      • Removed.
    • Apollo Suit (Trait)
      • Moved to level 1.
      • New functionality: Nova’s basic ability cooldowns recharge 40% faster while not taking damage for 5 seconds.
      • Passive: Maximum Health increased by 10%.
    • Rewind (Active)
      • Removed.
    • New talent: 1000k Degree Module (R)
      • Monomolecular Blade deals an additional 50% damage and slows enemy Movement Speed by 20% for 1 second.
    • New talent: Domination (Active)
      • After 1 second, mind control the selected enemy hero, allowing you to move or cast abilities, enemy heroes during this state deal 75% less damage and can attack their allies. Nova is revealed, takes 25% more damage and cannot move while mind controlling. Lasts for 2.5 seconds or until cancelled.
      • 180 seconds cooldown.
    • New talent: Break Neck (Active)
      • Activate to deal damage to an enemy Hero equal to 100% of their maximum health.
      • 300 seconds cooldown.
      • Does not work on Probius.

Level (Tier) Nova TALENTS
1 (1) Tactical Stealth Suit (Trait) Phase Reactor Suit (Trait) Apollo Suit (Trait)
4 (2) Covert Mission (Active) Leeching Shot (Q) On the Offense (E)
7 (3) Perfect Shot (Q) Anti-Armor Shells (Passive) EMP Shot (W)
10 (4) Precision Strike (R) Monomolecular Blade (R)
13 (5) Ionic Force Field (Passive) Stim Infusion (Active) Flashbang Grenades (Active)
16 (6) Boom Headshot! (Q) Breaching Charge (W) Holo Decoy (Active)
20 (7) Precision Barrage (R) 1000k Degree Module (R) Psionic Efficiency (Q) Domination (Activate) Break Neck (Activate)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

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Heroes


Tank

Anub’arak

Talents

  • Level 16
    • Beetle, Juiced (Trait)
      • New functionality: If a Beetle attacks a hero 5 times its duration is refreshed, becomes fully healed, and gains 100% bonus health and damage. This effect can occur only once per Beetle.
  • Level 20
    • Cryptweave (R)
      • New functionality: Reduce Cocoon cooldown by 20. Staying near the Cocoon allows Anub’arak to extend the duration by up to 5 seconds per Cocoon and causes Cocoon spawn a Beetle every second.
    • Hive Master (R)
      • Now can target allies who’s health are higher than 50%. Can be disabled.

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Cho

Talents

  • Level 1
    • The Will of Cho (Passive)
      • Removed.
    • Onion Layers (Passive)
      • While Ogre Hide is active spawn a gassy cloud around Cho that deals 20 damage every second and grant Cho 1 armor for each damaged hero for 2 seconds, up to 10 additional armor, stacks with Ogre Hide.
  • Level 13
    • Surging Dash (Q)
      • Now grants unstoppable.

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Diablo

Talents

  • Level 20
    • Lord of Terror (Active)
      • Adjusted functionality: Channel for 1 second to steal 10% of the maximum Health of nearby enemy heroes and fear them for 2.5 seconds.
      • Cooldown increased from 60 to 90.

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E.T.C.

Stats

  • Health increased from 2250 to 2300.
  • Health regeneration increased from 4.6 to 4.7.

Abilities

  • Rockstar (Trait)
    • Armor increased from 20 to 30.

Talents

  • Encore (W)
    • Cooldown reduction increased from 5% to 7%.

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Johanna

Talents

  • Level 13 (Passive)
    • Holy Fury
      • Damage reduced from 12 to 10.

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Stitches

Talents

  • Level 13
    • Meat Hook
      • Removed.
    • New talent: Indigestion (E)
      • Using Devour also creates a Retchling that applies Vile Gas Poison when it attacks, additionally Stitches heals for 300% of the damage dealt by the Retchling.
  • Level 20
    • New talent: Shish Kabob (Q)
      • Hook pulls all targets in its path.

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Bruiser

Artanis

Abilities

  • Blade Dash
    • Now can be cancelled.

Talents

  • Level 1
    • Protector of Aiur (Passive)
      • Bonus per stack increased from 0.1% to 0.15%.

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Dehaka

Abilities

  • Adaptation (R)
    • Additional functionality: Every 50 essence collected grants Dehaka a permanent 5% increase to his Maximum Health and Basic Attack Damage and increases his size by 0.75%.

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D.Va

Abilities

  • Big Shot (Pilot/R)
    • Damage increased from 150 to 180.
    • Cooldown reduced from 6 to 5.

Talents

  • Level 20
    • Stop and Pop (Mech/R)
      • New functionality: Bunny Hop grants 25% movement speed. Bunny Hop damage is doubled and its duration is increased by 0.25 seconds per hero hit if D.Va wasn’t moving before the impact.
    • Headshot! (Pilot/R)
      • Removed.
    • (New Talent) Gamer Fuel (Pilot/Passive)
      • Pilot Mode: Whenever D.Va eject from Mech, grant Unstoppable for 1 seconds and 100% movement speed decaying over 2 seconds.
      • Passive: Call Mech’s cooldown reduction from Basic Attacks increased to 1 second.

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Hogger

Talents

  • Level 20
    • No Control (Active)
      • New functionality: Activate to set all Hogger’s Basic Abilities cooldowns to 2 seconds for the next 10 seconds but you are unable to target, and instead Hogger will trigger random abilities automatically while targeting the nearest enemy, prioritizing heroes.

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Imperius

Talents

  • Level 1

    • Consuming Flame (W)
      • Center damage bonus increased from 125% to 150%.
      • Slow bonus increased from 15% to 20%.
  • Level 4

    • All Level 4 Talents have been moved to Level 7.
    • Press Forward (Passive)
      • Regeneration Globe duration after basic attacking increased from 8 to 10.
  • Level 7

    • All Level 7 Talents have been moved to Level 4.
    • Blaze of Glory (W)
      • Adjusted functionality: Enemies hit in the center of Solarion’s Fire take 180 damage over 3 seconds, consuming Valorous Brand marks refreshes its duration.
    • Holy Fervor (Active)
      • Additional functionality: Each Valorous Brand consumed reduces Holy Fervor cooldown by 1 second.

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Thrall

Talents

  • Level 20
    • Worldbreaker (R)
      • New functionality: Sundering now continuous in its path indefinitely and goes around the world until Sundering gets recasted again. Each time Sundering impacts in its path, it leaves behind an impassable rift, blocking unit movement for 3 seconds.

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Support

Abathur

Talents

  • Level 20
    • Evolutionary Link (R)
      • Removed.
    • (New Talent) The Imposter (R)
      • Abathur can use Ultimate Evolution on visible enemy heroes, cloned enemy heroes receive 15% more damage from their clone.

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The Lost Vikings

  • This Hero has been removed from the game.

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Healer

Anduin

Abilities

  • Flash Heal (Q)
    • Cooldown increased from 4 to 5.
    • Additional functionality: Flash Heal applies a mark for 12 seconds, damaging an enemy Hero heals all marked allies for 32.

Talents

  • Level 1
    • Pursued by Grace (Passive)
      • Damaging an enemy Hero grants 2.5% Spell Power for 6 seconds, up to 15%.
    • Bold Strategy (Q)
      • Removed.
    • New Talent: Enlightenment (Active)
      • Activate to cause your next Flash Heal to heal 50% around the target.
      • 30 seconds cooldown.
  • Level 13
    • Push Forward! (E)
      • New functionality: Damaging an enemy Hero grants Anduin 2.5% Movement Speed for 6 seconds, up to 15%. Ally Heroes who are marked with Flash Heal benefit from this bonus.
    • Enchanted Boots - Lion’s Speed (Trait)
      • Additional functionality: Rooting enemy heroes with Chastise reduces Leap of Faith cooldown by 5.

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Brightwing

Talents

  • Level 7
    • Peekaboo! (Z)
      • New functionality: Phase Shifting to an ally apply to nearby enemy Heroes 15% Movement Speed and cause them to run in fear for 1 second.

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Kharazim

Abilities

  • Pick Your Trait (Trait)
    • Additionally functionality: Gives 25% increased Move Speed for 2.5 seconds.
    • Moved from Iron Fists, Transcendence and Insight to baseline.

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Tyrande

Talents

  • Level 16
    • Empower (W)
      • Maximum Health damage reduced from 7% to 56%.
    • Darnassian Archery (Passive)
      • Additional functionality: Everytime Tyrande attacks an enemy Hero 4 times her next basic attack against them fires twice.

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Whitemane

Talents

  • Level 20
    • Guiding Light (Active)
      • Removed.
    • New Talent: The Disciplinary Action (Passive)
      • Basic attacks against allied heroes deal 50 damage and grant 15% increased movement speed to them and Whitemane for 2 seconds.

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Melee Assassin

Maiev

Talents

  • Level 1
    • Bonds of Justice (W)
      • Adjusted functionality: After applying 10 tethers to secondary targets, Umbral Bind’s cooldown is reduced by 3 seconds per tethered target.
    • Pursuit of Vengeance (E)
      • New functionality: Spirit of Vengeance gains an additional charge.
  • Level 20
    • Shadow Orb: Vengeance (Active)
      • Now replenish all Spirit of Vengeance’s charges.

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Murky

Talents

  • … And A Shark Too! (R)
    • Damage increased from 13700% to 42000%
    • Additional functionality: Reduces the cooldown from 3 to 2.5.

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Samuro

Abilities

  • Illusion Master (R)
    • Cooldown reduced from 8 to 6.

Talents

  • Level 7
    • Burning Blade (Passive)
      • New functionality: Basic attacks deal 100% more damage to enemy heroes but Samuro goes on fire taking 23 damage per second. Can be disabled.
    • Phantom Pain (Passive)
      • New functionality: Critical Strikes ignore armor. Samuro’s Critical Strikes against enemy Heroes deal an additional 50% of his Basic Attack damage for each Mirror Image that is active.
    • Crushing Blow (Passive)
      • No longer has a stack limit.

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Zeratul

Abilities

  • Blink (E)
    • Cooldown reduced from 10 to 7.
  • Might of the Nerazim (R)
    • Cooldown reduced from 20 to 16.

Talents

  • Level 1
    • Shadow Hunter (E)
      • Cooldown reduction from basic attacks upon quest completion reduced from 1.5 to 1.

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Ranged Assassin

Falstad

Abilities

  • Lightning Rod (W)
    • New functionality: Select an enemy hero from your top panel to cast Lightning Rod regardless of being visible or how far they are, deal 150 to an enemy, and an additional 125 damage per second for 4 seconds. Damage dealt is increased by 50% based on the Rarity level of the skin, up to 200% against Legendary skins.

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Gall

Talents

  • Level 20
    • The Will of Gall (Passive)
      • New functionality: Gall now controls the movement instead of Cho.

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Kael’thas

Talents

  • Level 20
    • Presence of Mind (R)
      • New functionality: Pyroblast instead deals 100% of current health as damage over 10 seconds.

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Lunara

Talents

  • Level 13
    • Endless Spores (W)
      • New functionality: Mana cost reduced by 10. Casting Crippling Spores while at least 2 Heroes are afflicted by Nature’s Toxin reduces the cooldown by 2 seconds per affected hero, up to 8 seconds.

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Probius

Talents

  • Level 20
    • Shoot 'Em Up (Q)
      • Removed.
    • New Talent: Guardian Shield (Active)
      • Activate to cover an area around Probius with a Guardian Shield giving all nearby allied Heroes a Shield for 10% of their Maximum Health and 20 armor while near Probius. Guardian Shield last for 6 seconds.
      • 60 seconds cooldown.

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Tracer

Stats

  • Basic Attack damage reduced from 23 to 22.

Talents

  • Level 13
    • Telefrag (E)
      • New functionality: Recall cooldown increased by 10 seconds, when Tracer arrives at her Recall location, nearby enemy heroes on the Recall return point die.

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Bug Fixes:

  • Probius can no longer become sentient.
  • Thrall’s Level 20 “World Breaker” no longer moves terrain permanently.
  • Fixed an issue where Lucio plays “Friday” while Speed Boosting.
  • Probius Disruption Pulse no longer hits no units when it returns to Probius using Echo Pulse
  • Diablo no longer looks into your soul.
  • Fixed an issue where Tracer gets deleted for the rest of the match when she casts Recall.
  • Chen’s Camera no longer starts violently shaking after casting Fortifying Brew.
  • Fixed an issue where Mephisto get haters, too many haters.
  • Fixed an issue where Mei enables the Snowing Weather Anomaly after casting Blizzard on Cursed Hollow’s objective.
  • Several AI fixes and improvements.

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68 Likes

Finally, some good hecking content!

18 Likes

Hmm, I can’t believe Blackthorne’s going to be added into HotS, I at least expected the Rock and Roll racing vehicles.

Though to be honest, the buffs to Lunara makes perfect sense.

Can’t wait for this to release.

8 Likes

YESS!! The content we deserve!

3 Likes

Hots Lives!!! Can’t belive my eyes! :exploding_head:

8 Likes

The Lost Vikings: Deleted

Brutal.

21 Likes

Nova turned to a Support on April 1st, well, that stinks but I guess it’s just a precursor to what won’t happen.

The biggest April Fool’s roll is the ability to cancel Blade Dash, though.

9 Likes

For those of those who haven’t noticed, Happy April Fools Day!

18 Likes

That’s very well done.
11 of 10

6 Likes

(post withdrawn by author, will be automatically deleted in 24 hours unless flagged)

Also, I just realized, they moved nova to Support but turned her into a hypercarry assassin lol.

1 Like

I suggested that many times but Artanis mains said that would be broken. I guess they know what they’re talking about so since I’m not an expert on Arty, I have no further comments.

Would give him nice mobility to chase and escape though. He could be made weaker in damage to compensate for that mobility.

If he was mobile he’d be much more meta and played more often.

Use your brain and look at the date. At least he’s trying to bring some fun to the bleak forums.

5 Likes

You go back two years, they would be right in that Artanis wouldn’t need such a buff.

But today? It could very well be a welcome change that makes him balanced, including making Q build viable.

1 Like

You know what’s the funniest things? Some of those insane buffs or nerfs are actually reasonable and could work in real game

10 Likes

Too bad most of these changes are really bad…and not funny.

Yes, deleting a hero for being lost, what a bad change I agree!

9 Likes

It’s ok, deleting TLV saves us all the headaches in the world…

Next up Abathur.

2 Likes

I was hoping this would be an Among Us ability that forces us to play a game of Among Us in the middle of the battle, lol.

7 Likes

bruh the artanis changes and dehaka changes is exactly what this game needs.

2 Likes

Poor Ragnaros. Can’t even get a new skin in the April Fools notes.

6 Likes