The capacity to call anyone that disagrees with you a ‘bandwagon’ doesn’t mean that you are correct or that you are accurately summarizing what people actually write around here.
If someone plays the 1985 Super Mario Bros and just holds ‘right’ on the stick/d-pad, they’re going to die very quickly. If all they do is repeat that conduct, no amount of calling everyone else liars, bandwagons, fanboys, or faulting the game is going to change that repetitive outcome.
Almost 40 years later, the first hurdle of the game hasn’t been changed, so if someone wants to play, possibly enjoy, or even ‘beat’ that Mario game, they are going to have to do something different than holding one motion.
In case the analogy is lost on you there, HotS is in a condition of not-changing, so if people expect their game to be different from their previous one, they are the ones that are going to have create that change be it less tower deaths, fewer left games (to play out leaver queue) picking something aside from their failed one-trick, or – heaven forbid – put in an iote of effort to actually develop the ‘skill’ that they claim to have.
People that subscribe to bad conspiracy theories waste their time reinforcing the expectation that that is true instead of putting that time/effort into improving their knowledge, observation, and ability.
The capacity to try to point out that people can change their conduct to magically influence their enjoyment of an activity does not mean people are saying something is ‘fine’, but that the status quo of the game is unlikely to change, especially from a select few rants on a forum for a ‘ded’ game.
Many of the chronic complainers around here, such as yourself, create the bad time they’re having because they delude themselves on lies, refuse to learn how to improve what they’re doing, and expect the universe to change around them instead.
Since you aren’t evidently literate enough to notice, many of the "bandwagon’ advise you’re trying to deride applies to games outside of this one, so even if your magical narrative were remotely true about ‘defending this game’ that doesn’t change that ‘helpful’ advise is still more useful than complaints.
The reason several people speak out on falsehoods isn’t to “defend” the game, it’s to point out that falsehoods are false. People have an nigh infinite capacity to refuse to learn, make themselves miserable, and carry those bad experiences to any game they play. It’s this amazing function called “free will” with the wonderful irony being that assertions toward overgeneralizing dissenting opinion tries to pretend that other do not have said ‘free will’ despite the functional reality that chronic complaints have effectively surrendered their own.