Wild mode is the worst its ever been

I truly believe wild is the worst the game has been in the history of hearthstone.

Not by 1 deck being truly busted and a huge meta percentage , but rather an accumulation of the entire format being either; cheat out a fatty, mill, kill you by turn 5, or otk you.

At least before you could say: oh well I wont see that foolishness often.

Now its almost every game. And it really is a linear non interactive format. which doesnt let you do what hearthstone was intended to be: a fun and interactive game, about battling board state.

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Get rid of mill and it will be a lot better. Granted I do play the “pull a fatty” out deck in wild but mill has no right to be in this game in standard or wild.

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Ehh… I’ll be contrarian on this and say I think Wild is in one of it’s better times. Maybe not the best but better.

You can play strong aggro, combo/OTK, and Control. The only real deck concept that you can make an argument doesn’t really exist is Midrange depending on how you view Even Shaman (still good) and Even Warlock.

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That’s what Hearhstone is supposed to be. If you want “interactive game” you must go to MtG.

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You could argue it’s the player base themselves driving Wild into the ground. Granted Hearthstone does provide the cards for said decks to be made, but with a pool of 2000 cards, it’s the player deciding to run these decks ultimately.

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But its up to the balance team to balance the game or people will play this stuff.

If you had the option to use a jetpack and win every game, then who wouldn’t?
Whos fault is that, the players or the rule makers?

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I do have the jetpack option. I choose not to use it. Yet I still win.

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Wild has a competitive scene from r5 to legend… same as standard so yeah people will play refined decks at that point. Nothing wrong with it.

And wild is very diverse at r5 to legend

Warlocks:
Cubelock
Renolock
Reno mechathunlock
Evenlock
Control Mechathun lock

Priest:
Bigpriest
Dragon priest (otk)
Reno priest

Shammy
Even shamans
Shudderwock shaman
Evolve shammy

Warriors
Odd warrior
Pirate warrior

Rogue:
Mill rogue
Kb rogue
Big rogue

Paladin
Odd paladin
Aggro paladin

Hunter:
Mech hunter
Midrange hunter
Some sort of otk hunter donno the name

Drood:
Jade drood
Aggro drood

Mage:
Reno mage
Tempo mage
Exodia mage

And this is all 5 to legend…

So do tell me. Wild is freaking awesome

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Get rid of mill and nothing would change. You would still find another deck that beats you to complain about.

Personally, I think mill serves a vital role here. Mill punishes slow decks, like OTK/Combo and Control, but Aggro is its weakness. Yes, it is possible to mill an aggro deck, when all the stars align and you get a lottery winning RNG, so good luck with that.

As it stands, a lot of people Hate Priests in this Wild meta. And Mill is a very good counter to almost all Priest decks out there. So why not use it?

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So you are complaing that Wild has a huge variety of good Aggro, Control, OTK, and Combo decks?
Okay!

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I would argue Wild boxes out ‘normal control’ and “combo-control” in addition to midrange.
It’s OTK (you can try) vs aggro vs shadowstep light…I think a couple or at least one (Esp Rogue, Benedictus Priest) probably have a shot at being not-aggro yet who totally welcome the Blue Murloc same-turn bounce. Don’t ever play Blue Murloc without same-turn…what an advanced, new-each-match strat and navigation. HS needs more of these Espionage or Benedictus decks that can shuffle and handle Blue Murloc Bounce but are not aggro decks easily turboing it down.

Reason why is Coldlight Shadowstep….it beats Control deck out there combo or not unless they can shuffle. So your Gul Dan Res warlock? It’s blown up and you take fatigue. Why is Shadowstep Light stronger than ever? Spirit. It’s Brann x 3 for anti-control, anti-combo. Raises Mill’s lethal turn’s consistency by 1-200 percent.

I wonder how Espionage Rogue does vs Mill. It desperately, ravenously want’s card draw, and doesn’t mind getting it’s 4/4’s vanished. If it Elek + Esp’s pre-Shadowstep, and lands the 2nd Elekk Esp, I think it can take on Mill. Like the one deck that’s not-aggro that might be able to handle Mill.

So…
Aggro v Mill (Rogue Only) v Espionage Rogue (Maybe) v Benedictus Priest?
Why would you TTK/OTK when you have no-shot vs shadowstep light?
Why would you Death-Knight or Quest-control or Gallery-control or so when you have no-shot vs shadowstep light?
Looks like Valeera can make up the top 3 decks In Wild. Aggro, Mill, and Control (If Elekk+Esp can beat Mill, not sure). Like if hearthstone had just-valeera, we’d have representation of the same triangle as she can mold into any one of them. How about other control decks besides Esp? Well they don’t shuffle…I

If 10x more ppl play aggro, then Shadowstep Light’s winrate isn’t high…but that doesn’t mean it’s not absolutely mode-warping when it totally beats control that can’t shuffle like Espionage or Benedictus can.

I don’t think Wild Big Priest w early-Rag is enough damage to take on Mill’s T8/9/10 clock. If they sap the Rag…it’s never mattering again and LK on-8 is too-slow. Statue obviously doesn’t matter. I think WBP’s only shot is to Essence Y’saarj that pulls Rag.

Yea, Mill gets runover by aggro, but shadowstep coldlight beats just about anything not-aggro i’d assume Esp Rogue has a shot as a 3rd deck to play In wild. I don’t think Quest Warlock stands a chance against an Applebomb or Healbot, combo-holding Mill Rogue.

So nothing ‘control’ matters in Wild as long as Shadowstep Coldlight is around. OTK, Norm Control…Shadowstep Light says “No, you can’t, go play Secret Mage, Kings, Razormaw” and such. I forgot Odd Paladin, Vilefin Paladin, 16 1-cost Zoo, Pirate Warrior, and company. Shadowstep light says “go play them, right now”. Eww, I know.

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… is tc complain " too much diversity !!" ?

The larger the card pool becomes, the more ridiculous the interactions will become. This reminds me of Pokemon TCG a few years back before they changed legacy. The removed most of the current decks from legacy because it was just becoming oppressive. Hearthstone will have to do the same eventually is my guess.

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Only your broken deck can exist but the deck which counters that deck cannot exist? How selfish of u

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I mean…wild is pretty much a card dump… its sovngarde for cards

Dragon Mind Blast in the latest Vs is ranked as a tier 2 deck and (low numbers) a DS/IF version of it was showing tier 1 winrates. In addition Baku Warrior is showing up as a tier 3 deck in the rankings.

Personally I’ve had near a 70% WR the past two months with Dragon Control Priest and Baku Warrior is just as polarized as it is in Standard so if I get Kingsbane Rogue, Odd Paladin, etc. I win if I get Mecha’thun Warlock, Mill Rogue, etc. I lose. Your ‘fear’ of Mill Rogue makes ZERO sense right now though as it is so sparsely played r5 and below (where I am) that it isn’t even in my though process on decks. You go on and on about Mill Rogue but it just doesn’t exist in any real numbers below rank 10 for certain.

If it was more than 2 out of every 50 games sure… it would but it isn’t so it doesn’t, lol

Except for a more diverse meta than Standard right now and that is coming from someone who plays both at or below rank 5.

Im complaining about linearity dominating, nice try.

You thought by adding more cards to Wild that it was somehow going to get better? You poor thing. Wild is always gonna be broken and for that reason, irrelevant to me. Dust your old cards and move on.

In your metaphor. Balance is about the variety of these jet packs. Not whether this jetpacks stuff should exist or not.

Still better than standard

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