Wild mode is the worst its ever been

In many ways yes. 20 characters.

I would like to point out the hypocrisy of your post, but you already did that.

Yet, mill decks are the problem according to you. They pretty much lose to anything aggro/tempo oriented and yet cheating 10/10 stats by turn 3-4 is fine? LOL…

If anything, they should make more mill decks to punish decks like big priest and the like, because I think it’s unfair that only rogues can do that in wild.

They will do because most of them and brainless idiots that simply want an easy I win button. If the devs actually cared about the format instead of shoehorning 90% of the playerbase to standard for the sake of money, the game would be much more interesting, at least to revisit your old card collection. Instead, wild is the hot garbage of the game.

I’m a Wild player at heart and I know many people reading these posts are thinking: “Oh, what a cesspit this Wild is, with unfair decks that are so strong that you can’t play anything cause you will always loose”.

Crap of a bull, if you excuse my words ladies and gentelmen.
Every deck is viable there cause every style of play has super good deck. If you cry about Big Priest: Aggro or Mill mops the floor with them as a mop head. Cry about Aggro? Renolock and Odd Warrior mops the floor as well. Cry about Control? OTK Priest, Exoida Mage, Jade Druid: they mop it like a boss. You don’t know what to pick? Pick midrange. :slight_smile: Midrange Hunter, Even Shaman and Warlock, they mop it as well. :slight_smile:

To be honest I never seen Wild so beautifull and entertainig like after RoS expansion. I must say this expansion is crazy good.

Regards Wild and Standard brothers. :slight_smile:

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Yep, Wild has a lot of viable decks right now. You need to know what decks to tailor your strategy to but I faced a lot of decks at r1 on my climb to legend. Way more diversity than I’ve seen in Standard at the r2-r1 range where it tends to b come a VERY narrow pool of decks.

Well, I can only speak for myself and my experiences, I do have a personal and unique view of this and it is probably unpopular and will be mis-understood but I’ll give my condensed explanation a shot here.

  1. My original point mainly revolves around the player base, over using current meta decks. There is a problem (whether you want to admit it or not) that high profile streamers and youtubers have an influential position to showcase powerful decks, without the general player base needing to experiment with different archetypes upon expansion releases. The instant gratification generation, (as harsh as it is to say) want that win deck immediately. This detracts from curious deck exploration. This is why you see 3 - 4 powerful decks that dominate immediately for a period of time, emulating a stale meta. While there are other decks that fall by the wayside.

  2. I think the devs do care about the game, put it in perspective, I’ve been playing since the beginning, this game is (in internet lifespans) a relatively old game and to maintain a playerbase they need to actively refresh the card pool, add arena modes, single player content and brawl variety, they have in fact supplied a lot of content to an aged game that still retains it’s fun factor and ease of accessibility to a large audience, and of course ultimately this is a business, businesses exists to supply a service and generate profit. This isn’t a bad thing imo.

  3. I play exclusively Casual Wild, never felt the need or urgency to play Ranked, it appeals to most people, but at this point I take it casual and try to have fun, ANYONE who has ever played against me experiences interactive gameplay with my decks. I run Brann with Trickster or Tanglefur. Supply both players with random cards etc. I have never felt shoehorned into ranking up. If I ever go into ranked it’s in Wild and it’s for 5 wins. Thats it.

Again my biggest concern all around is the player base, not taking the time, or not wanting to take the time to experiment with diverse deck types in expansions. Just look at the view counts on any Hearthstone Youtuber and you’ll see exactly where metas emerge from so quickly. Of course that’s not to say showcased decks would never be created, it’s just the mentality of, oh this decks seems powerful, that’s what I’ll make.

Playing Wild literally every single Rogue I play against is this Cutlass / Lackey deck. When I know after the first 3 cards are dropped by my opponent exactly, what the deck and gameplay will unfold as I just concede an look for another game, take the Wild win my friend.

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Yep all the broken cards of mage/lock/priest are exploited to great extent…

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And yet I could probably make a strong case that the best decks in Wild do not come from those classes. All of them have strong decks for certain but every class but Warrior and Paladin have multiple strong decks in Wild (and Paladin might post-buff patch).

NO idea I dont have 300-500 (10-15k dust) dollars for a single deck for a single game lol. I get way more entertainment from that kind of money than bullying people who dont have such broken decks.

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Exacly. Mill-decks are the biggest problem of wild. (There is also a fcking Big Priest). Other OTKs like mechathuns, exodia mages, shudderwocks are easy to beat if know how to do it. Cards like Dirty rat, or that new 3/8 Mech can easily solve your problem.

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Oh look. Another Wild trash talker. I’m so shocked. I am so glad the HS community promotes productive conversation. My mode is the best way to play because it’s my mode, so now I must tear down your mode because you should really just play my mode if you appreciate HS.

… Got anything original for me to respond to, or should I just stop here?

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Wild is very difficult. Its more difficult then standard though its not easy to compare. It takes a while to get used to playing wild,it takes longer then getting used to standard. There is so many decks and cards you have to take into account when playing or making a deck in wild.

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The jetpacks should not be able to exist because they create polarizing games.

A rock paper rng game is not healthy.

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Agree with this sentiment.

The problem isnt about the existence. It will exist no matter what the designer doing. Either the meta become rock paper scissor or the scissor will cut everything including rocks and become scissorstone.

What they can control is the balance of the polarizing of this rock papper scissor. Making the winrate of scissor 52/48 against papper. So the papper wont lose immediately since first turn.

Blizz got this concept since starcraft. It works for them there, they gonna do it again in HS.

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I believe that you can develop the most healthy game but you are too lazy for that, right?

I honestly think the problem with wild is the ability for good decks to completely high roll and win way too early on in the game.

I played darkest hour warlock for like 10 games. The deck was more or less garbage but could be ridiculous. I had one game where I started double bloodbloom, Fiendish circle, and darkest hour. Turn 3 i coined bloodbloom, into fiendish circle, into bloodbloom into darkest hour. Turn 3 i had Ragnaros, Malganis, Doomguard, and voidlord. I didn’t win that turn But what can my oponnent do on turn 4 against 4 minions costing, 5,8,9, and 9? But other than when I had the cards I wanted at the start the deck really didn’t perform all that well.

But with Big priest the deck is much more consistent and you have more options then relying on multiple cards to combo out together to make a huge board. Board clear, heal, search for spells, and wait for barnes, vargoth, or shadow essence. Once you play one of those you pretty much win unless you get unlucky occasionally. The deck just auto wins against any control decks, Does pretty well against most aggro decks, and usually wins against slower OTK decks.

From rank 15 to 7 I played a burgle rogue with 78 games. 26% of those games were big priest, and 18% Were quest mage, either exodia or aggro. So for 44% of those games (34) All i saw was mage and priest. The lowest represented class was Warrior at 5% and druid at 4%.

After I bottomed out at rank 7 with no stars I switched to aggro quest mage. took 27 games to hit 5. Of those 27 games, guess what? You guessed it, priest had the most representation at 22% and mage was at 11% so 9 of my games were either quest mage or big priest. The lowest represented classes were warlock at 4% and Warrior at 0%

Out of 115 games 26 were big priest or 22%. That’s huge. That’s 1 out of 9 classes representing almost a quarter of the ladder. With a whole 5 games against warrior or 4%. an 18% difference between the highest and lowest class.

Well yeah in ranked people want the best deck too climb. Does anyone care about cards like, Ghazrilla, troggzor, chromaggus, etc when you can just play big priest and win by turn 4 when you play barnes, or win by turn 5 with aggro quest mage.

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You are both spot on, But the problem comes that a quarter of wilds player base is ruining it for the rest of the players. But Pariah this is the big thing. Every single aspect of wild atm is exactly the way they want it to be except for they dont understand why their players are leaving. They are trying to control their income by mindcontrolling us with said OP cards and decks. That is why they dont get nerfed and dont believe any BS reply they give to that like Win ratios and what not. Every idiot with a Sane mind can see big priest is OP and unhealthy for wild.

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So you haven’t won a single game against a mill deck in wild? Seems to me that you have to make some changes in your deck

Between the start of this thread and now Wild has become worse but is still no where near the worst it has ever been - Nagalock and Star Aligner would like those titles.

The loss of Kingsbane Aggro Rogue from high rep in the meta has made Big Priest better. While Murloc Shaman has increased in numbers, and I still think is the best deck, it doesn’t crush Priest to the same degree that Rogue did. So there are now more Big Priests as a result and thus, the most common ‘wedge deck’ (polarized) just became more common.

Still enjoying Wild though but it is a bit annoying as well.