What is this algorythm?

Yes, why would anyone think the earth was flat? :rofl::rofl:

Even if you see a royal straight flush, doesnt mean the person cheated at poker… You see correctly, but your conclusion is unfounded, baseless and merely an assertion…

This comment earned me: 0 cents from Blizzard

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Reading a lot of this has lead me to believe that most people who are salty think within their world, in other words they have little to no thought about their opponent and can only see their own misfortune. I strongly disbelieve in the rigging of matches, I’m a consistent legend player and my rank 5-legend games are just as brutal as the next guys you just have to play them optimally and take risks when you’re in a disadvantage state. I don’t mean to be rude but I’d say anyone who feels a game is rigged against them is simply bad at the game, as I never start a game vs my counter deck or anyone for that matter with the thought process of I’m doomed, woe is me. OP is essentially stating I win because I must always get the lucky side of this rigged system. The entire argument is flawed when viewed from outside of their box. A trait of a legend player is acknowledging a good or bad match up and tweaking your play style and even your mulligan accordingly. Aggro with a bad mulligan vs control as an example should now focus on burst damage or a risky tempo swing if it’s available. My conclusion, if you believe your games are rigged you have either a bad deck, a bad play style or both.

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Or just bad luck, because you cannot do anything with bad draw.

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LMAO. I’ve already explained in detail why this is shoddy logic at best and intellectual dishonesty at worst. This isn’t hollywood where you’ve found some super-secret sciency thing that takes the world by storm. If you walked into any reputable academic institution with that logic, you’d be laughed out the door before you could say “Education is rigged”.

Likewise you keep believing the world is round and defending Big Globe, a collective that cares about nothing but money. I’ll continue to believe what I see and know the world is flat…

My point is that conspiracy nuts selectively ignore data, refuse to observe things from an objective perspective, and focus way too much on their own personal experience when establishing their viewpoints. If you were to cherrypick specific scientific studies that indicate vaccines cause autism, and write off all others as faulty on the grounds that they come from “Big Pharma”, it doesn’t matter how much hard evidence there is because you’d never take it seriously. This belief can be reinforced even further if you’ve personally experienced an unlikely or traumatic event that’s directly linked to the thing you’re denouncing. The only way to break free of this and learn properly about a given subject (in this case a round earth, 5g/covid being unrelated, vaccines working, etc) is to use proper logic to learn about the status quo and legitimate reasons for your experience (in this case examples would be that bad luck exists, that people inherently seek patterns when there are none, you’re more likely to notice/recognize bad experiences than good ones, etc).

If, after that, you still think something weird is going on, then you start collecting data in as objective a manner as possible (that is, you remove as many forms of bias as you can so that the only things that could affect your results are random chance or the thing you’re trying to disprove) and then, after collecting a statistically significant amount of data, analyze it and demonstrate whether your case is true or not.

The other thing I haven’t pointed out on threads like these is that conspiracy theoryists and “game is rigged” proponents both lack the most fundamental tenets of science: Admitting to the fact that you could be wrong and, when trying to analyze the situation, actively searching for places where you could be wrong. This is supposed to be a search for the truth, meaning that anything that proves you wrong should bring you closer to the answer just as much as proof that you’re right. The people on the conspriacy/rigged side (Hearthstone or real-world) never accept the possibility that they’re wrong and ignore anything that would suggest it.

I’ve been over this a dozen times before as well, as the same thing applies to basically any area of research in any field. You don’t know the opinion of everyone in the country on product XYZ, you don’t know exact rates of crime/illness/etc because it’s consistently impossible to collect exact and perfect data on every member of a population. This is a huge reason why the field of statistics exists, as it allows us to make educated assertions about something without having perfect information on what makes it work. Just like the real world, we can use statistical analysis to prove beyond reasonable doubt (even without the source code) that something wrong is up with the game’s source code.

Because of cognitive dissonance, indoctrination, and a lack of education. Same goes with any conspiracy theory/cult/etc.

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By the same logic can we not say the same thing about all the nay-sayers??

If you have nothing to hide then reveal the MMR system and all its little nuances. I looked at that patent. Not suprising at all. Addiction coding in a game coupled with a matchmaker that tries to “promote” microtransactions. Sounds almost like a license to print money to me.

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I’m not cherrypicking results when I say that the number of people complaining about their luck falls well within what would be expected from a statistically normal system.

If we assume 1% of an estimated 20 million active players (low-balling it seeing as Blizz reported 100 million players back in 2018 and a majority of them are likely abandoned accounts) experience “outlier” amounts of bad luck and 1% of those are people prone to believe in conspiracies based on low thresholds of evidence or anecdotal evidence, and 1% of those players are likely to voice their concerns about the game on the forums, you get 20 players. This is, all things considered, roughly in the ballpark of the number of active “game is rigged” voices we’ve seen on the forums.

Of course this is very loosely defined and I’m no professional statistician but I’m very okay with saying that 0.0001% of the playerbase is a combination of unlucky enough to consider the game is rigged and vocal enough to talk about it on the forums.

Honestly I’d be cool with this. “Rigged”" argument aside there’s definitely something off with how the MMR system pairs Legend/non-Legend players and I’d like an announcement from Blizz on why that’s the case.

You mean the patent that would, at most, be used to pair new players against more experienced ones with more complete collections? Or to pair players who are already invested in a class with people who play cards that the first person doesn’t use? That patent doesn’t have much to do with the methods of rigging that many people here would suggest.

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Well it’s easy enough to distrust a company that isn’t consistent at the very least.

Take Wild Growth for example. Nothing on the card says about Excess Mana being generated, yet it does happen when a particular condition is fulfilled.

Other than that, the game feels rigged in many more ways than what is commonly perceived.

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If you feel you’re always losing to bad draw you clearly have bad curve, goes hand in hand with a bad deck and bad mulligan. While some games are lost to bad draw that’s what you sign up for with card games. You are essentially blaming bad RNG for rigging your games and coming here to cry. Most games are lost because of you, not your draw. I don’t complain about this childish crap, why do you? It’s indicative of something more than just bad luck and bad draw being the problem, instead of realizing you’re the problem you blame otherworldly sources. Probably why you haven’t improved and continue to complain.

Game is broken beyond belief they practically destroyed it.

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Funny. I have a full collection and I don’t need any card anymore. Who would be my opponents and why?

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Slightly off topic from what’s been discussed above…I don’t necessarily like the fact that we are matched based off the MMR algorithm, the idea to me seems to take away from what higher ranks if you know what I mean, my understanding of the algorithm may be wrong but you may be high in diamond with much lower skilled players that you just don’t face, and I no longer see the rankings of my opponents so could be playing anyone throughout the rankings.

It does require more skill to reach those higher ranks as such but only facing people based on skill and not a random match based on rank kinda demeans the ranking system altogether.

Might just be me thinking this or my understanding of the matchmaking system may be wrong but the rankings are a bit arbitrary now other than that end of month reward…

I played Highlander mage

And i don’t always feel i lose because of bad luck, there is alot that comes into play, rng, bad draw, luck from their part etc, I’m not the problem for losing, because i analyze my play and see what play is the best at that situation, we all make mistakes, and I know when I lose from my mistake. I’d say i’m pretty good at games compared to others, way above avarage. And yes there is bad luck alot in this game, this is proven.

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I think it’s called … common sense.

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ExactlyExactlyudidurpart, yes it’s common sense…

So u played around 200 games in silver? The problem is not the game , its you my man… xD just keep learning and u will climb

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I recently read the patent on Activision’s MMR system. Did you know that it’s designed to PUSH sales?

so essentially the matchmaker picks me and then matches me against a player that has a similiar win/loss record who ALSO has a particular deck or card that I player one might be interested in.

We play a match, win or loss is recorded, along with the data of whether I went to purchase cards/craft cards from player 2’s deck.

Rinse and Repeat.

Why does my purchase history have to influence the matchmaker??

If it is possible to steer you into a match based off of whether I have x,y,or z cards in my deck/collection, then is it not viable for this matchmaker to have other “controls” to “adjust” your “player experience” towards wanting to purchase more cards?

It is clear that the matchmaker has an algorithm that is pushing matches based off of card popularity and my collection/deck data. Is it also possible to “weight” card draw and starting hand mulligan based off of other data? (win/loss ratio, purchase history, etc) Is this truly “random” or “fair” matchmaking?

A given match variable: (match means the finding of 2 players that might be good to play together, not the contest itself)
the scoring engine (MMR) may obtain ONE OR MORE variables used to generate a match score (MMR VALUE) for the potential game.

variables include without limitation:
a latentcy between players (lag)
relative skilllevel (what is “relative”)
a presence of “preferred players” (clanmates/friends)
a team composition (in cases of MMO)
a time a given player has been waiting to be matched (in game lobby)
a player preference
and/or other information used to assess a potential match. ( purchase history, account creation date, etc)

A given match variable may be assigned a coefficient that indicates a level of importance, or weight, of the given match variable.
(so you can look at my purchase history, for example, and say he should play against a galakrond rogue because its the most popular deck right now he hasn’t bought any cards in 4 months. Or see that I haven’t been active in 8 months and so the matchmaker finds “easier” opponents with “less skill” than you)

The scoring engine may generate a match score based on the match variables and their corresponding coefficients. In this manner, the scoring engine may consider multiple variables, each of which may be assigned with varying degrees of importance, when assessing the suitability of a potential match.

( so the MMR engine can “weight” variables such as win/loss record, purchase history, account age, etc. to find a “suitable” opponent. (based off of deck composition, cards they have that I don’t, win/loss record, purchase history)

So essentially the MMR is trying to get me to buy packs to make a Galakrond Rogue and my opponent is getting a shopping list of the cards and playstyle of a casino mage… where is the skill based matchmaking in this?

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What if you already own the cards?

I don’t think it’s him, rather his deck, he could be new uknow

I think the bigger and better question is “Why are you using my purchase history data to match me against a player of similar skill?”

If you already have the data of my collection why do you have to look at how many packs of whatever I bought last?

I can see how similar collections should be close to the same skill level…hypothetically speaking of course. There are those who are very dedicated casuals who complete quests and buy packs with gold and over time their collections have become quite large, without the player ever having really applied himself. However, I don’t believe my purchase history should have anything to do with the calculation of whom I should face in the next game. Nor do I care for the “promotion” of this deck over that one. I think this destroys deckbuilding creativity and I also think a number of fun mechanics get left behind in favor of whatever “build” gives you the most “value” for your mana. BTW I don’t really put “value” in all the RNG cards. Discover mechanic WAS cool, but then the devs kept using it and now it’s like an overtold joke. That’s the reason Galakrond Rogue is going to sit at the top for a while now. Just keep pulling that slot machine lever till you get a win kids.

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