Yes, why would anyone think the earth was flat?
Even if you see a royal straight flush, doesnt mean the person cheated at poker⌠You see correctly, but your conclusion is unfounded, baseless and merely an assertionâŚ
This comment earned me: 0 cents from Blizzard
Reading a lot of this has lead me to believe that most people who are salty think within their world, in other words they have little to no thought about their opponent and can only see their own misfortune. I strongly disbelieve in the rigging of matches, Iâm a consistent legend player and my rank 5-legend games are just as brutal as the next guys you just have to play them optimally and take risks when youâre in a disadvantage state. I donât mean to be rude but Iâd say anyone who feels a game is rigged against them is simply bad at the game, as I never start a game vs my counter deck or anyone for that matter with the thought process of Iâm doomed, woe is me. OP is essentially stating I win because I must always get the lucky side of this rigged system. The entire argument is flawed when viewed from outside of their box. A trait of a legend player is acknowledging a good or bad match up and tweaking your play style and even your mulligan accordingly. Aggro with a bad mulligan vs control as an example should now focus on burst damage or a risky tempo swing if itâs available. My conclusion, if you believe your games are rigged you have either a bad deck, a bad play style or both.
Or just bad luck, because you cannot do anything with bad draw.
LMAO. Iâve already explained in detail why this is shoddy logic at best and intellectual dishonesty at worst. This isnât hollywood where youâve found some super-secret sciency thing that takes the world by storm. If you walked into any reputable academic institution with that logic, youâd be laughed out the door before you could say âEducation is riggedâ.
Likewise you keep believing the world is round and defending Big Globe, a collective that cares about nothing but money. Iâll continue to believe what I see and know the world is flatâŚ
My point is that conspiracy nuts selectively ignore data, refuse to observe things from an objective perspective, and focus way too much on their own personal experience when establishing their viewpoints. If you were to cherrypick specific scientific studies that indicate vaccines cause autism, and write off all others as faulty on the grounds that they come from âBig Pharmaâ, it doesnât matter how much hard evidence there is because youâd never take it seriously. This belief can be reinforced even further if youâve personally experienced an unlikely or traumatic event thatâs directly linked to the thing youâre denouncing. The only way to break free of this and learn properly about a given subject (in this case a round earth, 5g/covid being unrelated, vaccines working, etc) is to use proper logic to learn about the status quo and legitimate reasons for your experience (in this case examples would be that bad luck exists, that people inherently seek patterns when there are none, youâre more likely to notice/recognize bad experiences than good ones, etc).
If, after that, you still think something weird is going on, then you start collecting data in as objective a manner as possible (that is, you remove as many forms of bias as you can so that the only things that could affect your results are random chance or the thing youâre trying to disprove) and then, after collecting a statistically significant amount of data, analyze it and demonstrate whether your case is true or not.
The other thing I havenât pointed out on threads like these is that conspiracy theoryists and âgame is riggedâ proponents both lack the most fundamental tenets of science: Admitting to the fact that you could be wrong and, when trying to analyze the situation, actively searching for places where you could be wrong. This is supposed to be a search for the truth, meaning that anything that proves you wrong should bring you closer to the answer just as much as proof that youâre right. The people on the conspriacy/rigged side (Hearthstone or real-world) never accept the possibility that theyâre wrong and ignore anything that would suggest it.
Iâve been over this a dozen times before as well, as the same thing applies to basically any area of research in any field. You donât know the opinion of everyone in the country on product XYZ, you donât know exact rates of crime/illness/etc because itâs consistently impossible to collect exact and perfect data on every member of a population. This is a huge reason why the field of statistics exists, as it allows us to make educated assertions about something without having perfect information on what makes it work. Just like the real world, we can use statistical analysis to prove beyond reasonable doubt (even without the source code) that something wrong is up with the gameâs source code.
Because of cognitive dissonance, indoctrination, and a lack of education. Same goes with any conspiracy theory/cult/etc.
By the same logic can we not say the same thing about all the nay-sayers??
If you have nothing to hide then reveal the MMR system and all its little nuances. I looked at that patent. Not suprising at all. Addiction coding in a game coupled with a matchmaker that tries to âpromoteâ microtransactions. Sounds almost like a license to print money to me.
Iâm not cherrypicking results when I say that the number of people complaining about their luck falls well within what would be expected from a statistically normal system.
If we assume 1% of an estimated 20 million active players (low-balling it seeing as Blizz reported 100 million players back in 2018 and a majority of them are likely abandoned accounts) experience âoutlierâ amounts of bad luck and 1% of those are people prone to believe in conspiracies based on low thresholds of evidence or anecdotal evidence, and 1% of those players are likely to voice their concerns about the game on the forums, you get 20 players. This is, all things considered, roughly in the ballpark of the number of active âgame is riggedâ voices weâve seen on the forums.
Of course this is very loosely defined and Iâm no professional statistician but Iâm very okay with saying that 0.0001% of the playerbase is a combination of unlucky enough to consider the game is rigged and vocal enough to talk about it on the forums.
Honestly Iâd be cool with this. âRiggedâ" argument aside thereâs definitely something off with how the MMR system pairs Legend/non-Legend players and Iâd like an announcement from Blizz on why thatâs the case.
You mean the patent that would, at most, be used to pair new players against more experienced ones with more complete collections? Or to pair players who are already invested in a class with people who play cards that the first person doesnât use? That patent doesnât have much to do with the methods of rigging that many people here would suggest.
Well itâs easy enough to distrust a company that isnât consistent at the very least.
Take Wild Growth for example. Nothing on the card says about Excess Mana being generated, yet it does happen when a particular condition is fulfilled.
Other than that, the game feels rigged in many more ways than what is commonly perceived.
If you feel youâre always losing to bad draw you clearly have bad curve, goes hand in hand with a bad deck and bad mulligan. While some games are lost to bad draw thatâs what you sign up for with card games. You are essentially blaming bad RNG for rigging your games and coming here to cry. Most games are lost because of you, not your draw. I donât complain about this childish crap, why do you? Itâs indicative of something more than just bad luck and bad draw being the problem, instead of realizing youâre the problem you blame otherworldly sources. Probably why you havenât improved and continue to complain.
Game is broken beyond belief they practically destroyed it.
Funny. I have a full collection and I donât need any card anymore. Who would be my opponents and why?
Slightly off topic from whatâs been discussed aboveâŚI donât necessarily like the fact that we are matched based off the MMR algorithm, the idea to me seems to take away from what higher ranks if you know what I mean, my understanding of the algorithm may be wrong but you may be high in diamond with much lower skilled players that you just donât face, and I no longer see the rankings of my opponents so could be playing anyone throughout the rankings.
It does require more skill to reach those higher ranks as such but only facing people based on skill and not a random match based on rank kinda demeans the ranking system altogether.
Might just be me thinking this or my understanding of the matchmaking system may be wrong but the rankings are a bit arbitrary now other than that end of month rewardâŚ
I played Highlander mage
And i donât always feel i lose because of bad luck, there is alot that comes into play, rng, bad draw, luck from their part etc, Iâm not the problem for losing, because i analyze my play and see what play is the best at that situation, we all make mistakes, and I know when I lose from my mistake. Iâd say iâm pretty good at games compared to others, way above avarage. And yes there is bad luck alot in this game, this is proven.
I think itâs called ⌠common sense.
ExactlyExactlyudidurpart, yes itâs common senseâŚ
So u played around 200 games in silver? The problem is not the game , its you my man⌠xD just keep learning and u will climb
I recently read the patent on Activisionâs MMR system. Did you know that itâs designed to PUSH sales?
so essentially the matchmaker picks me and then matches me against a player that has a similiar win/loss record who ALSO has a particular deck or card that I player one might be interested in.
We play a match, win or loss is recorded, along with the data of whether I went to purchase cards/craft cards from player 2âs deck.
Rinse and Repeat.
Why does my purchase history have to influence the matchmaker??
If it is possible to steer you into a match based off of whether I have x,y,or z cards in my deck/collection, then is it not viable for this matchmaker to have other âcontrolsâ to âadjustâ your âplayer experienceâ towards wanting to purchase more cards?
It is clear that the matchmaker has an algorithm that is pushing matches based off of card popularity and my collection/deck data. Is it also possible to âweightâ card draw and starting hand mulligan based off of other data? (win/loss ratio, purchase history, etc) Is this truly ârandomâ or âfairâ matchmaking?
A given match variable: (match means the finding of 2 players that might be good to play together, not the contest itself)
the scoring engine (MMR) may obtain ONE OR MORE variables used to generate a match score (MMR VALUE) for the potential game.
variables include without limitation:
a latentcy between players (lag)
relative skilllevel (what is ârelativeâ)
a presence of âpreferred playersâ (clanmates/friends)
a team composition (in cases of MMO)
a time a given player has been waiting to be matched (in game lobby)
a player preference
and/or other information used to assess a potential match. ( purchase history, account creation date, etc)
A given match variable may be assigned a coefficient that indicates a level of importance, or weight, of the given match variable.
(so you can look at my purchase history, for example, and say he should play against a galakrond rogue because its the most popular deck right now he hasnât bought any cards in 4 months. Or see that I havenât been active in 8 months and so the matchmaker finds âeasierâ opponents with âless skillâ than you)
The scoring engine may generate a match score based on the match variables and their corresponding coefficients. In this manner, the scoring engine may consider multiple variables, each of which may be assigned with varying degrees of importance, when assessing the suitability of a potential match.
( so the MMR engine can âweightâ variables such as win/loss record, purchase history, account age, etc. to find a âsuitableâ opponent. (based off of deck composition, cards they have that I donât, win/loss record, purchase history)
So essentially the MMR is trying to get me to buy packs to make a Galakrond Rogue and my opponent is getting a shopping list of the cards and playstyle of a casino mage⌠where is the skill based matchmaking in this?
What if you already own the cards?
I donât think itâs him, rather his deck, he could be new uknow
I think the bigger and better question is âWhy are you using my purchase history data to match me against a player of similar skill?â
If you already have the data of my collection why do you have to look at how many packs of whatever I bought last?
I can see how similar collections should be close to the same skill levelâŚhypothetically speaking of course. There are those who are very dedicated casuals who complete quests and buy packs with gold and over time their collections have become quite large, without the player ever having really applied himself. However, I donât believe my purchase history should have anything to do with the calculation of whom I should face in the next game. Nor do I care for the âpromotionâ of this deck over that one. I think this destroys deckbuilding creativity and I also think a number of fun mechanics get left behind in favor of whatever âbuildâ gives you the most âvalueâ for your mana. BTW I donât really put âvalueâ in all the RNG cards. Discover mechanic WAS cool, but then the devs kept using it and now itâs like an overtold joke. Thatâs the reason Galakrond Rogue is going to sit at the top for a while now. Just keep pulling that slot machine lever till you get a win kids.