I actually like this card in one of my decks - prelate undertakah.
This helps you thin your deck faster all while applying pressure. The problem with prelate was drawing to get it to work all while applying pressure was hard to do.
Now you can build a murloc deck (hopefully) and do both. Won’t be any serious tier deck but makes the prelate thing a little more possible.
I do something similar with a Odd paladin OTK DK deck and it works amazing.
And maybe if you didn’t blatant defend yours (and Blizzard’s!) favorite class in the game with every single god damned post you make I wouldn’t have to explain that no, it’s not okay for a class to have literally zero weaknesses especially when that class can make a full board of giants on turn 5.
That’s not related to what you asked philistine, you asked when the last time was that Paladin got good legendaries. That has nothing to do with the next expansion (which hasn’t even been released yet).
True, but there is a lot of pieces needed for Control Paladin. I just see Kangor as a Legend much like Electra. It is a nice card if it fits the rest of the deck, kind of what I mean by a 28-32 card =)
Nah, I’d really like Control Paladin. My favorite Paladin deck (probably responsible for half my 600 wins) was the Elemental Control Paladin back in J2U/KoFT.
Maybe there’s some kind of way to make it a Murloc/Mecha’thun or Nomi deck. Tip the Scales and stuff like Crystology/Salhet’s Pride to zip through your deck and if the aggro-murloc half of the deck doesn’t get the job done, you’ve got the backup plan of Nomi or Mechathun.
Why is everyone so down on this? It’s a full board refill if you get cleared, drawing and playing probably about 14 mana worth of murlocs, if your opponent doesn’t have a boardclear ready they’re in big trouble.
Not only that, it drastically thins your deck allowing you to find your finishers after you’ve played this.
Obviously you miss out on the murloc battlecries, but it still leaves your opponent with a very scary board to deal with.
Murloc Paladin needs to work without this card in Standard to be a good card. So far, from everything we’ve seen, I don’t see that happening.
In Wild… it doesn’t drastically change OTK Paladin at all just adds a bit more consistency which is nice and will help the deck some. For a Murloc deck in Wild though is there anything in Paladin which makes you think it would be a better (or even equal) footing to Shaman?
Shaman has Angler, Slurper, Siltfin, Finsihers, and most importantly Everyfin is Awesome.
Paladin has Chum, the 1/3 that makes your hero power summon a 1/1 Murloc, New Finley (which might be worse than 1/1 Murloc hero power), Murloc Knight, this, and Anyfin Can Happen. I mean, sure, the Paladin reloads better but the Shaman is better at getting the kill in the early to mid game and that is what is currently the most important thing in Wild.
Because Paladin mains want to live a fantasy of knights in shiny armor leading armies and wielding light, not FIshflinging around, duh! It’s a Paladin thing.