Can we stop nerfing the first thing I craft. On a serious note I think tickatus is a bit op in duels but acceptable in regular play more. Having a solid way to mill your opponent 10 cards in duels is very strong as it’s not like your opponents can reliably make an aggro deck or combo deck.
Nerf this trash card why would it ever be acceptable to destroy 1/3+ of your opponents deck?
Tickatus definitely needs a nerf. After using it, I gotta say I have literally forced them to discard 5 meta cards in a single go.
Eh it really depends on luck of the draw on either side. I have beaten it as a dead mans in wild but all they need to do is burn one dead mans and you’re sunk unless they get greedy and drop some when you’re out of cards and can dead mans after.
I actually crafted it myself because I get a lot of other warlock cards, but it still is a bit too strong. Maybe 3-4 and up the cost.
I’ve never seen this guy played every single game I play is over no later than turn 7 and those are few and far apart. Aggro is everything now.
The meta lasted all of 3 days of fun varied decks before it went back to face face face and anti face. With the reward track shenanigans, blizzard refusal to do anything about smorc, and 6 years playing, I regret buying darkmoon faire bigtime.
I just dropped out of a bg unable to reconnect and lost 100 points.
Tickatus compares favorably with Crystal Cavern, which is why I think it will ultimately end up being nerfed. Crystal Cavern did not have a great win rate, and it got wrecked by aggressive decks. However, the deck was totally non interactive and was basically a one player of game of just trying to play enough of the right cards to auto win the game. It also crowded out 100% of the control archetype. If you played control you lost to Crystal Cavern 100% of the time.
Tickatus is basically the same. Warlock’s odd are dicey vs aggressive match up which means it probably does/won’t end up with some sort of crazy win rate. However, any deck designed to go more then 10ish turns WILL lose to it burning away your deck before you can play out your win condition.
If Tickatus is popular enough that will be why they nerf it. Although on a side note, the card itself it stupid, because it effectively is also a one player game, of racing to corrupt Tickatus and then (maybe copying him) dropping him and re-dropping him to auto win the game.
Summarizing this card:
it is not broken.
It’s just boring to play against if you’re looking to have fun until the end of the deck.
Its going get nerf whatever we like it or not.
that’s why I crafted it, if it gets nerfed and eligible for a full dust refund…I will have enjoyed using it for the time I had it.
Beef it by 1 mana that makes it more tuned
its unwinnable when tickatus comes down.
It’s funny how bad players have problems that don’t exist in higher ranks.
Tickatus warlock is like a tier 3 deck.
Just had a crazy game yesterday legend rank 700. Reno Mage vs Reno Warlock. I managed to deny every single important card( Kazakus, Zephyrs, Gul’dan,… to name some) with 1 exception: N’zoth. Even this was not a problem because I had 3 Kazakus Potions in my hand. I had 15 cards in my deck left. At least 10 legendaries (e.g. N’Zoth, jaina,…) and more value than you can imagine. He plays Tickatus combo and my deck is gone… I even denied him to play those cards…
He could only win after my hand was empty even though I had no draw for multiple turns.
I had no chance to win even though he lost every important value card except tickatus. How is this card not broken lol
Does not matter what you do or how many resources you have if this card just burns your whole deck.
I posted a suggestion to balance the card while keeping his theme of deck trashing.
I think the point many are missing with Tickatus is two-fold.
-
Yes it is not a problem right now because it’s a low tier deck. However, once DH gets nerfed into the ground (hopefully), it’s going to allow people to actually build real decks and have fun in the game again. And this means we will see a lot more mid range/control rising. And because of that, probably more Tickatus Warlock which completely negates control decks, combo decks, and fun. I don’t mind games that have hand/deck disruption but there needs to be a counter play to it. For example, MTG has cards that mill or make you discard, but they also have cards that interact with the graveyard and actual counterspells. I think there could be options to countering Tickatus with Archivist Elysiana (who I think should be un-nerfed)/C’Thun and maybe some others, but still not great answers.
-
Even if nothing changed, negating entire play styles with one card just feels wrong.
I think the answer may be to remove 4 or maybe even 3 cards. But it needs to be less oppressive than 16/16 worth of bodies that removes 33% of your deck. Maybe raising the cost to 9 is the answer. Either way, to ignore that this can be and likely will be a problem in the near future, is kind of short sighted.
Everyone keeps mentioning this card, but it’s just bad. The effect should be: discover 10 cards that you played or that started in your deck or that got burned this game…
Then we can talk. But as long as this card shuffles 10 useless cards in your deck, it’s not worth
I agree with you. That’s why ultimately I think Tickatus just needs to be changed. Or Elysiana needs to be un-nerfed back to her original 8 mana if they are just going to keep the 10 random cards. Just trying to think of any counter play for control decks to Tickatus and there just isn’t much. Especially if Tickatus ends up milling the counter play cards.
I fatigued a Tickatus Warlock today with control shaman. It felt good.