Hello. Anyone that played ranked ladder on this expansion already saw that there is no way to play control against Warlock. They will simple remove 10 cards from your deck making you lose key cards on the process.
Everyone here remember that HS had a philosophy of not disrupting enemy players Hand and Deck, because people wants to play their cards and feels bad when the enemy negate their play with no way to play around.
HS used a solution like Dirty Rat and Unssen Saboteur, where enemy minions and spells are still played, just in a way that could be unfavorable to the enemy.
So come Tickatus and throw all of this from the window. It simple delete enemy cards and thatâs it. A very intrusive and anti-fun design.
I made a rework to Tickatus to keep his intended power: disrupt the enemy deck, but NOT by deleting cards, but adding Trash cards to destroy deck consistency and disrupt card draw.
Also, I build it based on his theme of âTicketâ to keep flavor.
I think Iâve bamboozled the system by putting Yogg in my Miracle Rogue, it doesnt know what my nemesis deck is. The only real thorn in my side rn is Evolve Shamanâs making stupid boards on turn 5/6.
The card is doing what itâs supposed to. Punishing slow pace control decks.
Itâs also not that easy to play it twice in a game. You need to have it in hand, then play a 7+ mana card, then draw ysaraaj, then have enough hand space to play
Also for many of those turns you leave yourself vulnerable. I.e just playing a 8/8 with no board impact.
Tickatus warlock isnât even good, not even against control. Just today played against one with control warrior where he played Tickatus 3 times, and he still lost.
Tickatus can be really good at lower ranks where people donât know how to fight against control decks or play them themselves. I all but guarantee we wonât be seeing him brought to major tournaments.
your balance suggestion actually make you want to play it uncorrupted versus control, to win the value/fatigue game.
No way I am giving my opponent 5 10 mana cards, just so he will be more unlikely to draw a card he needs.
When they announced ticketus, they said that its purpose was âto get in pair with your opponentâs deck size, so you wonât reach fatigue firstâ; so your idea does the opposite of it.
You either make it stronger versus control or stronger versus weaker; your suggestion makes it weaker in every scenario (unless you are against an highlander deck, but albatross does the job better).
If youâre afraid that Tickatus will burn ETC, get Rattlegore down (like, hold him in the mulligan) and make copies of him and watch your Warlock opponent struggle fruitlessly to survivie.
It is not to change the entire card, it is just to done down the effect. Itâs like if Dirty Rat effect was âdiscard an enemy minion from their handâ and suggesting to tone down to Summon a minion instead.
Here, I fixed the card to make it work exactly as it is now, but instead of destroying the card, it make the card unusable until the player use their entire turn to get the card back.
If you still donât think it does not work more or less the same, we can add a âand draw a cardâ so the player affected by it does not lose a draw because of the effect.