Burning 20 cards is completely irrelevant since it requires Yshaarj, a turn 10 play meaning that unless you shuffled extra cards into your deck you’d have had at most 17 cards in your deck if you played literally no card draw of any sort the entire game and would even that would require the perfect draw and curve. Milling 15 is almost as useless as milling 20 since any deck that’s aiming to play a long enough game for the game to be that far in likely has a fair bit of card draw in it and probably won’t have 15 cards to mill
try not choosing the useless ones …
It doesn’t though. You can still win against them as long as your deck can actually put some pressure on the warlock. Hell, I’ve been playing ETC Warrior this season, and I only lost the one game where both Rattlegore and both my Bloodsworn Mercenaries were the in the last 5 cards of my deck (the last 5 which indicentally Tickatus burned).
A streamer that I like played a Tickatus warlock ths morning, he steamrolled all the aggro DH he encountered without any difficulty.
Fragment DH is a tough match-up though, but no deck can have only good matchups.
It can be pretty hard to get pressure on a Warlock with a Control Deck though. Control decks don’t flood the board with minions and they pick their spots where to put their threats down. But the Warlock has a lot of good removal as well, since it is technically a control deck themselves, that it just negates other control decks for the most part. Yes there will be those outliers where you are able to find your key pieces before they mill you or their Tickatus or activators for it are buried, but Warlock will beat other control decks roughly 75-80% of the time I would guesstimate. Again, right now it’s not a problem but assuming they nerf DH to oblivion, I think you will see it rise quite a bit. Think it makes sense to just be proactive with it as I believe it’s a design flaw in its current iteration.
Do you really think that this would be a good nerf?
Instead of elysiana, has anyone tried to play Chef Nomi again? I would like to, but no way I am going to spend 1600 dust on a meme card that may be useless in a ticketus scenario
Fun fact: I would like to try chef nomi in a self mill ticketus deck too
This would be broken
If Ticketus warlock has no bad match up, why the ladder is not full of ticketus deck but DH?
Makes it harder to corrupt and you can’t combo with brann/zola/… in 1 turn. Would be way harder to burn more than 5 cards
What is the difference if you burn 10 cards of your opponent or you shuffle 10 cards into your deck that already have been in your deck? In a mirror the effects do exactly the same. So how is one of those broken and the other not?
Not sure if 9 is the answer. Maybe it’s 8? At minimum it would make it so they had to play a 10 mana card to activate it, which leaves them with one of the neutral cards like the Old Gods. None of those you overly want to play until the late game, which would also slow them down considerably. As of now, they can wipe you with Nether and then next turn before you can recover, they drop down a 6 mana 8/8 that mills you for 5 and then the turn after they play Y’Shaarj, 0 mana Tickatus to mill 5 more, 0 mana Strongman, and the card that destroys 3 opponent minions basically making it GG. Something needs to either slow down the effects of Tickatus or make it less punishing or else other control decks will be hard pressed to win against them.
Do you think that being able to play elysiana into discover 2 more elysiana would be healthy?
Even if we avoid this situation: being able to use 3 copies of legendary cards and 6 of other rarities (all very useful cards, with no RNG since you put them in your deck) is clearly too op. You may even just play elysiana on turn 9 just to get a better deck by choosing only good cards (3 rattlegore, 6 mercenary…)
Ok, but it would be impossible to corrupt.
Let’s just nerf raza to 10 mana too, so it would be harder for raza priest to play it on curve without percussion? It’s not a good nerf proposal
It’s pretty hard to corrupt an 8 mana card as a warlock.
If you add the fact that ticketus doesn’t do anything when played, it would become impossible to casually drop it unless your opponent doesn’t do anything during their turn
If after twisting nether you put something on the board, ticketus won’t probably come.
The safe play would be: nether + strong man on turn 9, ticketus + cascade disaster on turn 10; this kind of play isn’t an instawin like a 14/14 edwin on turn 2, because you actually have to get to turn 10 without dying to do it, with the right cards in hand too (most of them are useless before turn 8)
Just think about it…both effects are exactly the same in a mirror. One guy has just 10 cards more. If one of both effects is broken then the other is also broken. We do have Tickatus in the game but we don’t have the other effect…sounds balanced
The problem with this argument is that even with DH nerfed into oblivion, Tickatus Warlock still has horrendous matchups against Pure Paladin, all Hunter decks, ETC/Enrage/Bomb Warrior, Evolve/Enhancement Shaman, Highlander Mage and most Rogue decks.
Basically the only class that Tickatus Warlock consistently beats is Priest, but it’s already doing that so it’s unclear how nerfing DH would change things all that much. And of course, without DH slower classes could have more freedom to adopt a more proactive strategy instead of relying on defensive tools to survive the DH matchup, which could upend the whole meta all over again.
Maybe Tickatus Warlock will become a meta tyrant, sure. But so far, none of the data I’ve seen supports that argument, and I really don’t think Blizzard should continue nerfing things without data to justify it.
Ticketus doesn’t remove 10 cards from the opponent’s deck and it requires a set up, so the comparison is pretty bad
In wild, I am doing pretty well against hunters (highlander) and pure paladin; but my deck is more like a control reno lock with some weird stuff like Zzeraku instead of guldan, voidlord, nzoth
The comparison is very good. Not sure what decks you face but there are more than enough cards that let you play the battlecry at least 2 times
We are talking about a “setup”. The setup is a joke. Rin requires a real setup…
Admittedly I haven’t seen its win rates against a lot of those other decks, mostly because it hasn’t been on ladder much. I just remember early in the expansion, I tried quite a few control decks and any time I matched up with a Tickatus lock it was basically an insta-loss. I think I went 1-7 against them, or something close to that.
It’s very possible Tickatus still can’t find a foothold in the meta even after a DH nerf, but I still personally feel as though the 6 cost for an 8/8 body that is very easy to activate by just playing a normal control warlock deck, and it’s potential to erase an entire archetype essentially from the meta is too much. Just seems like an inevitable problem that I wouldn’t mind seeing dealt with before it becomes a problem on ladder. I think raising the cost to 8 would be reasonable personally, but understand wanting to see more data after a DH nerf.
It’s not easy to activate, there’s 3 cards in a deck of 30 that activate it and that’s if you draw one of those and tickatus and can play the worlds slowest cards without dying.
Tickatus Warlock is a terrible deck, I have a 100% WR against it with Etc warrior which it is meant to counter.
I can’t believe people are still moaning about this slow, dreadful card. It’s a meme card, that’s it.
Meme? No way.
It is a card alone hard countering 2 archetypes, slow controls and combos, of course with a card like that so many people jump into hyper aggro, because no one can win vs warlock in the long run, when was the last time you play vs priest or a game win by C’Thun? The reason why they so rare is this card.
You know how easy it is for Warlocks to draw through their deck right? And it’s really not hard to find a time to play a Twisting Nether to wipe a board in a control deck to activate it. Not to mention they have cards that can draw demons. It’s really incredibly easy to set up as it is right now. And also there are 5 cards that can activate it. Stongman x2, Twisting Nether x2, and Y’Shaarj. Again, no one is saying it is a problem right now. But it very well could be once nerfs hit. The mechanic as it stands without much, if any, counter play, could end up problematic.
Every control deck in the game beats Tickatus Warlock. Even the combo decks beat it.
The best Warlock decklist I saw didn’t run strongman or nether but let’s assume you activate Tickatus with Nether and clear the board, you know your opponent fills the board again their next turn and you’re back in the same situation of “can I drop a 8-8 on the board that does nothing this turn and survive”.