So CLEARLY there are some pretty obvious parameters involved in the RNG of Hearthstones card draw engine. What are they? Which cards follow specific randomization rules and which run EXCEPTIONS to these rules? If you feel like you have experienced a recurring statistical anomaly, Let’s hear it! I have few that I suspect are a lil less than random! The main one that pisses me off is Farsight pulling Farsight an unusually high number of times! Card draw is not PURELY random, I think we can all agree that, it at least follows some patterns to keep certain synergies in tact and to keep back to back match-ups from being redundant.
I feel like its time for Blizzard to come clean and admit that certain RNG parameters do exist and put out an official rule book containing them! As a competitive eSports title Hearthstone demands standardization. Refined logical foundations are paramount to the longevity of any game and if Blizzard/Activision continues to push quarterly gain over annual growth and sustainability even Hearthstone, the best online card game ever, will collapse.
What can be done to fix/balance the card draw engine?
a.] I think there should be and organized draw sequence based on the median mana cost of your cards at the base. This would mean designing ordered randomization patterns [maybe as many as 3 branches] that produces card draws from least to greatest.
b.] I think additional variables could include…
• a “luck” bonus for choosing NOT to mulligan.
• a smaller “luck/synergy” bonus for ending turns quickly
• a slightly higher likelihood of cards from the current set is also fine.
These 2 ideas alone, I think, would revolutionize game play. Outside of this I think the RNG should perform with respect to a standard set of no more than 4 0r 5 seeds. I liked the days of knowing my cards would more or less be drawn with respect to their escalating mana cost. If I build a deck of 20 2drops I don’t wanna pull all my 5, 6, and 7 drops in the 1st 4 turns, that’s bogus! I feel like the “randomizations” that make that type of foolishness possible ARE rigged, the statistical likelihood of such a draw should be rare and not seen in back to back games so often. The ambiguity in these “hidden rules” that create variables to the game’s basic RNG are part of my frustration but the other part is the turn timer but that’s a whole 'nother post! It would be dope if Blizzard put out a RULE BOOK like a REAL competitive card game and list some of these variables!
~ ShamanKing #1511