I’m talking about the gold method of purchase.
Each wing after the first costs 700 gold and gives 3 packs as a reward. For a free to play player this effectively means you’re wasting 400 gold whenever you buy a wing.
I get that they want to give incentive for buying the adventure with real money, but this is still an unjustifiably high cost. You are effectively wasting 1600 gold or 16 packs if you decide to buy the adventure. Which would be okay if you were at least able to disenchant Zayle, Shadow Cloak when you finish the adventure (since that would give you 1600 dust, and since he’s useless for a big portion of the playerbase), but we’ve already received confirmation that he can’t be disenchanted
All of this is made worse by the fact that the adventure is basically a rework of Dungeon Run - it’s done well, but there’s not really any groundbreaking new features to justify the cost, especially when you consider that Dungeon Run was free to play.
Hearthstone is an expensive game, either in terms of money or time invested, there’s no denying that, and this solo adventure makes things worse. A free to play player that never misses a daily quest will still lack about half of all legendaries, and this solo adventure basically punishes players for liking the game and wanting to play all the different aspects of it with a very tangible drop in the quality of the decks they’ll be able to make.