I have a pile of almost 10,000 gold sitting right in my account, so I could dump 2,800 today and get the whole thing and it would seems like it was costing me absolutely nothing.
If a person is spending all their gold as fast as they get it, and currently has 0 gold in their account? Yeah, it’s going to take them a while to scrape together 2,800 - so that might seem ‘expensive’.
I barely played previous solo-adventures so i’m not wasting gold/money on it. Already wasted money on the expansion and half my wild cards to even play some current decks.
HS is dying for me, because i can’t keep up with the amount of cash i need to pay2play and I can’t cannibalize my collection forever.
I agree with your points and the price of the adventure in gold explains why this is a good business decision.The overpriced gold price for each wing gives less incentive for people to spend gold on the adventure and thus make more sense to play for it using real money which is actually not overpriced at all since US $20 on itself can buy you 15 packs. Spending US $20 on this adventure gives you 15 packs and a free full adventure. Besides, if you do daily quests and get at minimum 50 a day, the whole thing is free for anyone in 48 days anyway.
I will buy the wings at the price of 20 for 4, I think it is reasonable for what it offers. The adventure is entertaining and has more work than the previous ones that were free (Khadgar “tips” are OP: p). The price in $ per individual wing is not so good business, but it is always this way when you buy packages out of the total package or in “steps”.
The price in gold is unjustified, very unbalanced and only complicates f2p players if they want to acquire the content “lose resources or lose content” will be from now on for that type of users.
That’s the precedent I’m worried about as well. For the past two years, it always felt like their philosophy was giving active free to play players (in other words players that play daily and finish all their quests) a chance to play all the content and be competitive with pay to play players at the same time, but if this is a pattern of things to come it seems like that might be changing.
Not really. Content has never been equally accessible. Some content, like hero portraits, are completely locked out for F2Pers
“oh but portraits are cosmetic and don’t impact competitive play” you might say. But you can say the same for these adventures. Being able to experience the solo content is nice, but so would being able to do those unique hero emotes. Neither impacts competitive play.
Furthermore, unlike old adventurers, Heist doesn’t give you any card that is unique and relevant to competitive play. So if anything, Heist is better than how they did it before in helping F2Pers stay relevant. The F2Per who skips on paying for it is not falling behind, if anything the gap would close, as it’s less gold efficient than simply buying straight packs.