UPDATE (September, 2): There’s a new iteration of this deck. Check this post for more info:
If you’re wondering what beats Druid, Rogue, InsanityLock and the rest of the bullies, seek no more.
It’s Sludgelock.
https://ibb.co/Jr7ybLW
(picture flexing my rank)
Deck list:
Summary
### Sludgelock
# Class: Warlock
# Format: Standard
# Year of the Pegasus
#
# 2x (1) Fracking
# 2x (1) Miracle Salesman
# 2x (1) Tidepool Pupil
# 2x (2) Baritone Imp
# 2x (2) Crescendo
# 2x (2) Disposal Assistant
# 2x (3) Furnace Fuel
# 2x (3) Sludge on Wheels
# 2x (3) Trogg Gemtosser
# 2x (3) Trolley Problem
# 2x (4) Crazed Conductor
# 1x (4) Pop'gar the Putrid
# 2x (4) Waste Remover
# 1x (5) Symphony of Sins
# 2x (6) Chaos Creation
# 1x (9) Yogg-Saron, Unleashed
# 1x (0) Zilliax Deluxe 3000
# 1x (0) Zilliax Deluxe 3000
# 1x (4) Twin Module
# 1x (5) Perfect Module
#
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#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
1st iteration of the deck went 52,25% in 425 games, all in top 1k. It’s a big sample for 1 individual on a deck. You will not often find a bigger one xD
Favorable matchups:
- Demon Hunter - 64% winrate in 14 games
- Druid - 53% in 119 games
- Mage - 75% in 8 games
- Priest - 56% in 18 games
- Rogue - 59% in 32 games
- Warlock - 58% in 73 games
- Warrior - 62% in 13 games
Unfavorable matchups:
- DK - 44% in 78 games
- Paladin - 43% in 21 games
- Shaman - 47% in 43 games
Unknown:
- Hunter - 33% in 6 games
2nd iteration, replacing 2xFlame Imp for 2x Tidepool, went 66,15% in 65 games.
7-0 against rogue, 9-1 against druid…pretty much no point in posting individual matchup stats due to low samples + I’ve been highrolling today
Tidepool is not that useful an add-on as much as Flame Imp hurt me in this meta. Apparently, 3-6 self-dmg in this meta is A LOT.
The deck is easy to learn, but hard to master, and every game is like a puzzle. You constantly have to calculate multiple options so you don’t miss a hidden lethal with your sludges xD
Surprise element is huge - people forgot how to play against it.
There are no mirrors, for those who hate them - and you win against painlock (once you learn how to play that matchup) and against Insanity pretty comfortably.
The deck is very flexible. Against slower matchups you’re the aggressor, and you’re aiming for the fatique package to swarm the board.
Against faster matchups you are control deck. You play your minions to minimize the dmg you receive face while collecting parts of combo and healing. Once they slow down because they’re running out of gas, but before YOU run out of gas, you go all in.
I would enjoy writing a thorough tutorial for this deck and each matchup, but knowing how big it would be, I won’t go through all that trouble for nothing.
If at least few of you express the desire to read it and play the deck, I’ll do it.
P.S. Yes, it’s flexing, so what? Take is as you want.
I just wanted to share my excitement with others and maybe see if we can shake up the meta.
Peace!