You know that I’m streaming and you know which site I’m streaming on, I’m sure you can see the permissions, I don’t have to announce it. I’m pretty sure you can also see how massive my following is due to the nature of my stream. That said, you can also see that I have a balance in my account, it may not be a large balance but I will say this, you’ll never get a penny of it if you continue to hold me on the crap side of your RNG which is what you have been doing to me for the last 6 years.
The whole reason I started streaming is because other players, my fans, weren’t believing me when I told them that you have my account set up to routinely only draw my highest cost cards for the first several turns, thus eliminating me from play and that in WoW I have gone as long as 14 weeks without an upgrade. Now that my stream has become a fixture on my site I can tell you that even though the tips I’ve received from our “If it’s above 5” game, have been amazing I’m going to withhold my account balance until you decide to reverse your position.
I am highly confused by the point of this gibberish.
You realize that the devs almost never read this forum. You’re literally just talking to other players.
But more importantly, the balance in your Blizz account is already in their pockets. The balance is store credit, not money. Not spending it means you just gave them money for nothing in return.
I have no clue whether Blizzard does or does not know this. But you post this in a public forum and a large majjority of the readers here don’t know.
So perhaps you could make your contribution a bit more meaningful and post an actual link? (Hint: use the preformatted text option </> so it won’t be filtered).
We use statistics to sort of play at figuring out our governing unknowns. This would mean that all possibility should have to be expressed at some point across a span of time. Else the true governing unknown wouldnt include that possibility.
What if this poster is that expression? Computers already do not fully address randomness, they just simulate it through outcome mixing. Since the individual games are handled server side, that would mean the computer in charge of it is having to cycle those outcomes across all players.
The OP isnt an anomaly, but a forced outcome to move past a specific cycle. Oooooooo