Blizzard heard us! At last!
A comment on your point 3. We no longer get duplicate legendaries. When this system was implemented Blizzard said once you opened a legendary you would not get that legendary again until you opened every other legendary in the set. This included legendaries that you disenchanted. So if you dust 4 bad legendaries to make 1 good one you will not open the 4 you disenchanted until you opened all other legendaries from the set.
I feel like you want to make the game better but you still won’t make the game cheaper. We don’t need pack from other expension in the reward track and there’s no change to the amount of dust we earn from disenchanting card and that’s a big issue you need to scrap 4 cards to make 1 that you want it’s just not right. Blizzard should make it 1/2 or 1/3 so we could have some choice to build our collection. I love the game but with eveything going on with covid19, people are broke so can’t you just give us a break ?
I think all of this looks great.
The only thing I miss since the changes actually deal with the new monthly rewards. I really miss earning a gold epic for hitting rank 5+. Could you possibly reconsider and give less non-gold cards and maybe a pack less to offer that golden epic at 5? Or maybe once you earn your rewards at the end of the month, you can choose between those rewards or a smaller, golden box with what I’m asking for. Something to consider. I realize the way they’ve been reconstructed helps new players more, but at the cost of the special gold cards your longer term players might find more exciting. Thanks for listening!
how about after level 50, we can use the 10 gold per 3 wins? What do you think?
well that’s comforting. No more millhouse manastorms for me
I came back to playing Hearthstone at an interesting time. Just prior to release of the battle pass. My typically mode of play was to complete quests to get gold to play arena. Try new cards then repeat. The game may be “Free to play” but anything influenced by money is subject to become “pay to win.” Thus, “the meta” extends beyond an initial choice of cards a.k.a “decklist.” I’m reminded of Elon Musk tweet on the laws of thermodynamics: 1. You can’t win. 2. You can’t break even and 3. You can’t stop playing.
#EndRant
Now, my simple idea is this: why not make a staked battleground mode? Ex. 5 gold entry to battlegrounds game winner gets half (20 gold) 2nd gets (10 gold) 3rd gets their 5 gold back all other places get 5 dust. Game converts gold to dust while making it easier to identify bots. My observation is that currently 95 gold is worth the same as 5 gold.
I’m sorry but if you can’t see that this rewards track offers more rewards than previously then you’ve got something stuck in your ears. Blizzard responding to player complaints only shows just how far they’ll go to make players happy. Good luck.
The base minimum of responding is met, after only 3 weeks, huzzah.
So, let’s take a look at your numbers. 20% more battlepass exp for everyone, nice, so +40% for the paying players.
That means as someone who literally paid 20€ to be able to earn exp faster, i’ll be generous and say i now get 75 exp per game.
Each bonus level still costs more exp than the previous one, right? 5300 EXP to get to level 36… even if the exp stayed completely static from here on out (they won’t) and got cut into thirds with the levels to 1767 exp for 50 gold… that means i’m STILL earning gold slower than before.
15 wins was what was needed for 50 gold. 15 wins will get you what 60% of the way towards 1767 exp which is an intentionally TOO low number as i just laid out?
So i’m now supposed to pay you 20€ extra a season to earn in the best case 60% as much gold as i used to, while you boast how this system is designed to “let people earn more rewards”.
I am sorry but assuming my math is correct: You are lying to our face, STILL. While without this boost the gold income reduction might’ve mathematically ended up somewhere between 66% and 95% (based on the exp required per bonus level which you still haven’t specified) it’ll now land somewhat closer to a 50-75% gold income nerf (and a higher nerf for Free2play players who do not get the 20% bonus exp from the paid track)
That is… not okay. Still not. Nowhere near. Even a 25% reduction would be hard to justify while you simultaneously charge 20€ a season now. Heck a 0% increase would make your “more rewards” statements falsehoods - but to advertise what is still a 50% reduction as an improvement after 3 weeks of silence? Come on.
Show us the real math. I’d be happy to be wrong here. Bring out the spreadsheet with required exp and average exp granted per game. I WANT to be wrong about this.
Update: I was just alerted to the fact that we actually have an estimation of the entirity of the battlepass with 37k being “nearly 20%” of the required exp.
That allows us to calculate the entire track’s exp at generously being about 150k exp, or roughly 2000 games played (+ - 500). For a total of 4200 Gold you are expected to play THAT many games. And to get the bonus track complete it’s an insane 644000 exp in a single expansion according to outofcards so even with a 20% cut that is an insane amount of playtime required over a 3 month period.
tbh, the 3 matches win got 10G should be remain for long hours player.
I asked for this. This addresses one of my concerns. My preferred game mode is standard constructed in casual. I really dislike ranked. Getting 7 wins in ranked in a week was not fun. And while my suggestion was 4 wins, the change to 5 wins makes a big difference for me. Instead of playing 1/3 of my matches each week in a mode I don’t really like, it’s only 1/4 of my matches. Not great, but much more palatable.
It does not, however, address your complaint, which would be solved by making it re-rollable. But please don’t forget that while your issues may not be fully resolved, these are changes in the right direction for other players. And it shouldn’t come as a shock that those who buy packs are going to see the greater rewards. As an avid Arena player, aren’t your Arena tickets essentially self-sustaining? Is it possible that they’ve intentionally not offered much in the way of rewards, since your rewards are included in your own game mode?
The changes are a start but you need to put the 10gold per 3 victories back in the game, also saw a suggestion for 1 gold per game played that would be new but a good idea as well. You also need to do something to give players more dust to craft cards you keep cranking out new huge sets but they’re bad for people that can’t afford every expansion trying to stay competitive when you couldn’t buy the new expansion sucks, it’s just not doable with the current dust system. Also you need to cut down on the number of crap legendaries, legendary cards should feel and play Legendary not be filler or useful for only one deck, the game has too many “legendary” cards that aren’t even epic much less Legendary. I know Activision has made things difficult for you but you’re already starting to lose players, you have to make some changes for the benefit of the players especially with the state of the world today.
changes looking decent, not great, not amazing.
change the “win ranked” to play any game mode 5-7 times… forcing people to WIN when sometimes it’s a hollow win or a no fun win makes it worse.
still you have a long way to go dev’s… still silent on the redesign of the crafting/dust system that causes your game to be incredible expensive to play.
Needs more. I personally have plenty of dust gold exp etc but I know a lot of people need more.
You can still make money and give people more than… this.
Looks great. hopefully works well.
TBH as a hardcore player like me, the current reward track total GOLD is more than old system.
But you have to spend 1.5 times more in time to get same reward, so it kinda feel frustrated and grindy.
I hope this change can tune down on the grind to get same reward.
I also hope that you guys will ensure that the reward is updated correctly for players that is currently level 48-5X (total xp and reward update). since we reach those level and claimed those reward long ago, as you guys are monitoring the issue.
Yeeah…
Okay. The day I reinstall Hearthstone and start playing it again will be the day when hackers uncover the source code and we start having modded private servers everywhere.
Blizzard’s greed over this game in the last few years has cascaded with each new update and expansion, but your latest update was a nuclear self-destruct button for me. You put the bomb and the football in the same room and turned it on. I just don’t care what kind of tweaks and fixes you have planned. It was an instant, automatic and permanent loss of all faith in you as gamers, developers, and a company.
I don’t give a piss what plans you have, what promises you make, and what poetry you write to convince us you’re changing anything for the better. Time has shown all of the above to be lies, and I’m an idiot for sticking around as long as I did. Hearthstone is dead to me, so you know, congratulations.
Ty Blizzard for listening and stopping the bleeding. Happy to move forward and see how we go.
Completing the rewards track will also net you almost 20,000 gold. You would also need an insane amount of time to earn that much gold under the old system.
First, let me say, Thank You. 20% reduction of needed exp is a good choice. Also, adding more gold is good. A response was desperately needed, and it’s nice to see after weeks of “collecting data” you answered.
However, my immediate reaction was like a lot of peoples, it’s not enough. A large number of people play this game, 1-2 hours every couple of days. You should gear your reward structure towards. “If I play an hour every day, 7 hours a week, I can max out the reward track”. This will remove the abhorrent grind everyone feels. Playing more, just gets the rewards that much faster.
I want to underline WHY gold is so important Blizzard. It’s not just so some of us can be F2P. It’s about choice. I can choose what packs I want, what bundles from the shop I want, etc. By limiting our gold, your limiting our choices.
This is also why the dust system is so hated, the dust from destroying cards is so low, its limiting. And maybe that’s how we need to phrase this, the cost of the game, the bundles… of choice, is suffocating-ly limiting.
Adding more levels, is THE WORST idea since… lead in drinking water… No one wants more, for less reward. We want more, for less grind.
With that in mind, here is a few thoughts.
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Max level should be 150. Avg 50 levels per month. Each level should give gold. i.e. 50g base. Then add something else, a pack (old or new, though you should skew this towards 75% new, 25% old), more gold, dust, etc. This means every level achieved adds freedom to make our own choices. The system is so strict right now, a single error in gold expenditure is crippling.
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There needs to be an incentive to win. Bonus exp, Gold, Dust. Something. There is 0 reason to win, outside of ranked and quests. This feels like an attempt to murder all casual game modes. “We want players to play the modes they want to and still feel like they are earning rewards” So… don’t murder casual please.
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As addressed by many others. Exp based on play time, is grindy and again limiting. No one likes a needy friend. A good friend is someone you can call up (log into) at midnight for 1-3 games and feel better. Right now, Hearthstone just feels bad, all day, every day.
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Give us the numbers. Tell us exactly how much exp you get per game second and minute. For each mode. Tell us exactly how our exp is calcluated so we can do the math and find the required play time. Because I’m betting its enormous.
So lets do this, take the maximum possible rewards under the old gold system, and multiply that by 45%, if the new system doesn’t grant that, in 7 hours a week of play, the new system is not “better” or “more rewarding”. It’s an insult. There are dozens of games that are available, all your doing is penny and diming your way out of customers, in a pandemic no less.
Wow guys (and gals)! Thanks for the update and the acknowledgement of some of the issues. I, myself appreciate the team wanting to continually making the system better and seeing where certain aspects can be improved upon.
Thank you again.