Reno is too much

Here Boreas take your cookie and go play elsewhere

:cookie:

I just had an un-fun loss against reno the lone ranger. Playing wild. The opponent played the dragon card where you can use your hero power unlimited. And one of the new renos swappable hero powers is do 3 damage, refresh 2 mana. So even surviving the poof and getting board control back. I cant think of a single card i could swap into my battlecry shaman deck that can stop or even delay the combo of that mage dragon card and the mana refresh in the lone rangers new hero power. My opponent did their hero power 12 times in one turn to kill me. And they only needed 4 turns for the hero power to swap. Even if i played the card that makes your hero power cost 5 more they can just wait till lone rangers hero power flips back to the refresh mana option. This card feels cheaty and i think needs to be nerfed. For its mana refreshing more so then the poof aspect.

The trouble with running tech is it dilutes your deck. Having to draw useless tech in many games is no fun at all. However, ETC is a great way of adding 3 tech cards into only 1 deckslot.

so you cant decide if its no duplicates is a restricion …or not yet

people been repeating it inst a restriction since the first batch of highlander cards were released

Doesn’t change from the fact that the card is too strong even with the restriction of going nonduplicate

Compare it to Elise that costs the same Mana and is a Class card therefore should be stronger and you’ll understand my reasoning

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highlander doesnt even matter if youre running a bunch of searchers for duplicate cards

There are certain cards, that just suck hard. Elise is one of them, because it is limited by both highlander and the pool of minions.

It’s still a worthwhile comparison.

A Class card with the same prerequisites is severely less powerful than Neutral Reno is.
You simply can’t bring up the nonduplicate argument when we have proof of other cards lacking that strong of an effect with the same ‘restriction’

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err…

Problem is Elise is kinda of a **** card, so you don’t get any points for that (come back when priests get more good deathrattle/end of turn cards). I have yet to see anyone playing Elise.

Reno is broken and it will either be nerfed now or later. Preferably just get it out of the way so it doesn’t turn into a problem further down the road.

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New season, quick - someone make a card more OP than any card we’ve had thus far! Boom I give you Reno. Unlike all other board clearing cards, it only effects your opponent and of course even though you can only have one in your deck, just choose a class that can make copies! good luck Adventurers! (You’re going to need it)

Ftfy. Say what you want about Reno, but it is far from the most OP card in the set.

Any card “thus far” meaning all previous sets =] Reno is definitely one of them.
Somehow, they think giving everyone OP cards will balance the game out lol instead people now building their decks super one dimensional, so they draw through as fast as possible to get the few cards are op and make their deck even work. I know we got a taste of that last patch with warlocks doing nothing but looking for Sargaras and Warrior looking for Odin. Meanwhile, There’s a 10 star dragon that clears the board, but you at least have to discard a card for each one destroyed. There’s another dragon that sends the board 2 turns into the future - cost of 8 - at least they come back. No reason to have either of these cards when there’s Reno who doesn’t affect your side of the board at all, while also giving 3 extra bonuses.

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Reno is not fine, it’s mandatory in every deck right now. Agro, control, any class, must have it. It does way too much

Blizzard wants make everyone quit this game as if they were not doing it well already

The only problem with these mechanics like Reno, Snake, Warrior TNT, OTK, unlimited control, super fast and strong aggro, yogi… is the following… they are just ruining the game for fair players and makes it impossible for them to reach Legendary… I was suffering on D1 for months now with my own tactic… just couldn’t reach Legend no matter how hard I tried… I gave up my fair attitude and changed to aggro… and made it Legend in one row… Can you see that dear developers? THATS how you kill this game for real players… I had a great time with my own deck as usually… but just couldn’t win enough to get the Legend with it… no… I had to change to aggro because Snake, and TNT were too much for me together with control, OTK and aggro… And made it to Legend… Your game worth only that… nothing… Because you let into Legend rank only the most OP decks… and this has nothing to do with skills… Not to mention the fact that you give Legendary players against D2 and D1… THAT is the most disgusting thing in this whole system… The game is giving early Legendary (who have nothing to lose) against D1 who is suffering to get the Legend maybe for the first time in his life…

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A fair player just doesn’t play a good deck, maybe he should try doing that if he is expecting results.

If he isn’t willing, he has no reason to complain when he loses.

Not playing good enough deck… because of the unbalance, yes… I agree… unbalance is ruining good decks.

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Your statement is weirdly vague to agree or disagree.

How come you are complaining, aren’t you enjoying the new things Paladin got
?

It’s a good set for Paladin.

i wouldnt even be mad if it was easier to get/craft cards, but its not, the fact that a f2p can maybe craft one or two legendaries per expac says a lot . if people had at least access to the good cards easily they could have FUN

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