8 Mana poof, plus disallowing your opponent from playing the game next turn to ready your board for the sweet Rheastrasza that’s about to drop and ruin your opponents hopes and dreams. Oh, on Turn 6 that is, and also forgot to mention that it targets your opponents board specifically because poof-ing the whole board and not just the opponent’s would be too weak … apparently.
Goodness me, what is this card. Let me add here that I had my opponent Discover Starlight Whelp twice from the Purified Nest which gave him another 2 Renos which at that point I had to concede because it was quite clear who was God’s favorite between us two.
My dude if you refuse to run a hardcounter deck, and you refuse to use tech options it’s on you. And if your answer against tech is “it doesn’t guarantee a shutdown!” it’s not supposed to. It’s just supposed to give you a chance. Either run it or play Plague DK or accept it.
Highlander requirement is a drawback not a feature so highlander rewarding cards have to be busted to justify it. No hostility here just being frank. Use the neutral highlander tech if it is giving you issues. The card is a rare called Snake Oil Seller.
Remember Albatross. That was the highlander tech at the time and it did its job then. This time around we have Snake oil seller. We don’t get direct disruption. Theotar is the closest we ever got and people cried until it was nerfed away and we are never getting anything anywhere near that again. Snake Oil Seller is the best option we get to counter Highlander stuff that any class can use. We are not ever getting anything better than that.
While Reno certainly packs a punch at 8 mana, I think a potential nerf depends entirely on how strong the highlander decks actually are in the meta. Usually I don’t actually like this method since a busted card will be busted eventually. However, the strict deck building requirements for including Reno in the first place really do limit it’s ceiling.
As for Highlander Druid, I would actually be thrilled if that deck was able to be tier 1. Some of the cards (Reno included of course) are very strong, but it’s actually a pretty fair deck as far as Hearthstone goes.
Reno is a fine card. It’s the first real counterplay we’ve gotten for previously uninteractive effects, and while it’s strong, it requires substantial deck building concessions. With so many other strategies having gotten obscene power creep in their tools, Highlander needed something just as compelling to run those strategies, and Reno fits that bill perfectly.