Say for yourself.
That are a decent number of players here who like then.
Say for yourself.
That are a decent number of players here who like then.
Then contradicts the very same post with
I am enjoying the anomalies myself. I want to think most older payers or players who play any other mode but standard are more likely fine with it.
If you don’t like it you likely play mainly meta decks or a player that started this game for 2 years or less.
I do understand the frustration of some of the anomalies but overall since both players are affected equally it really shouldn’t affect how well you play overall. Your gonna get lucky sometimes or unlucky. Beyond that the better players will be able to utilize the anomalies to their advantage when it matters. If anomalies are causing you more losses than normal than yea, your not gonna like it.
Now I will admit, there are one too many mana cheating anomalies on top of all the mana cheat already in the game.
what we have here is a so called game company that has to rely on randomizing their entire game , because thats what their skilll level truly is : 0
No it don’t.
You’re the one trying to make it appear that everyone hates annomalies.
They’re very different messages.
This got me wondering: there must be many scenarios wherein an anomaly benefits one player more than their opponent. No? It’s not the end of the world, true, but players have been dissatisfied for the longest time with Hearthstone’s random nature. I’m surprised to see this addition.
I have to admit, I think those most dissatisfied are players like me, that have been playing for a significant amount of time. Change is difficult; people like static. This is largely why I don’t like these anomalies, surely. Nevertheless, anomalies make this game even more of a roll of the die, therefore making “skill” even more irrelevant. I don’t think we’re here to play flip-the-coin.
I’m a long term player myself
Your right that certain anomalies will at times benefit one player more than the other and that’s entitrely the point.
Most of the time anyway depending on your Mulligan and the deck your going up against your odds of winning that match are already determined. Games are more consistent than they used to be back then and I honestly don’t like constantly playing games where it seems everyone is trying to race to completely shut down there opponent with a ridiculous swing card
Since you can see the anomaly before you mulligan you there are now some additional strategy at times.
Take the anomaly where you get 2 copies of a card in your opponents starting hand. I found myself trying to mulligan to make sure I have a decent start as well as possibly hinder my opponent by giving them a card that won’t be able to utilize well
Starting hand reduced by one: You can go for a more aggressive start than usual or have your key cards down a turn earlier, or have a card that can wipe the board a turn earlier all depending on your deck.
The anomaly that reduces the first Minion or Spell played probably causes the most lopsided games. Though depending on the concentration of Spells and Minions in your deck you will either see a huge downside or upside for both you and your opponent.
You can use this kind of logic for the rest of the anomalies and it seems they removed one of the more game changing anomaly being twisting reality.
I do prefer if they could have replaced most of the mana cheating anomaly to something a bit more “strange” like getting 2 shifter zerus.
I think what you meant to say is “hearthstone sucks, so adding some random crap makes me like it more” and that’s fine.
But many people don’t like random crap. At all.
And even more people don’t think standard needs a gimmick to be fun.
It just sounds like you’re tired of the game, honestly.
The game is Inheritly random already. Its a card game. The way your deck gets ordered is random, the cards you draw for your starting hand is random. This anomaly things isn’t that radical of a change in comparison to the RNG already in the game.
Yea, I’m tired of the direction the game is going in in terms of playability and predictability.
Your such a pro. I feel for you.
The competition is still there but now you just have an extra that you have to take into account during a match but its proving to be too much for so many to handle
This is not an argument. Everyone that plays the game has accepted the ‘card game random’ aspect of the game before they decided to download it, but Anomalies are an external factor that nobody agreed on or asked for.
I didn’t asked for it but I certainly like the idea so far even though they can tweak it a bit. the 100% will be over and the overreaction to a temporary event should die down now.
Yes, it is start to be really annoying when I can’t play my strategy properly because an unwanted card or two are filling up slots in my hand…
Then play something else instead of advocating for breaking the game with more craptastic random.
Adding more casino layers is not fixing the game, it’s just papering over the flaws with cheap paint.
I’m really getting annoyed by the number of people who can’t separate skill issues from preferences.
Not liking anomalies is separate from any sort of skill issue. I don’t want them, thanks. If I liked that level of random ruining games I would play marvel snap, which got really old really, really fast.
And this is the whole central point - fundamentally making it a new game wasn’t what people signed up for.
Great. Go play marvel snap. It’s in every game three times over. You will love it!
I don’t see over reaction. It’s a very polarized change.
I do play Marvel Snap as well as a little runeterra. I no longer play Yugioh, Pokemon, or Vanguard. Will try MTG again
You made good points in what you have said but I believe most are overreacting to it. Specifically to the people who do make it about skill. I don’t like really using the word skill anyway. More like strategies.
It would be bad if there were more detrimental anomalies effects like spells or minions cost 1 more. That wouldn’t be acceptable and I also wouldn’t be ok if anomalies were permanent
I like the shake up and the fact that it will only last a week so I will enjoy till then
Direct quote, or admit that you’re being dishonest.
Yes. Which they had to have known would happen if they did even one day of testing.
I don’t get your point. It’s only 25% IF they have the minion in deck that adds an anomaly.
Hey, pretentious a**hole. 1579 posts, eh? Get a grip.
This game is a piece of crap exactly because it gets more and mroe RnG over the years. It had a great intresting base, but creative direction of turning it into a lottery sucks *** big time.
Get your head out of that *** and stop shilling for this disaster of a company.
Read the patch notes. The anomalies will continue at a rate of 25% chance per game until the next expansion is released even if Cho’gall is in neither player’s deck.
You want me to pull decks from the first 2-3 years of Hearthstone with far higher RnG factors than today to embarrass you?