So when is this toxic deck getting nerfed?
Or are expected to “play around” a two card combo at turn 4.
People said priest tiller was bad but this deck is even more broken, brainless and requires less cards
So when is this toxic deck getting nerfed?
Or are expected to “play around” a two card combo at turn 4.
People said priest tiller was bad but this deck is even more broken, brainless and requires less cards
I just insta quit when I see it LUL
Try playing the combo, see how often you draw it.
Havent played pally since getting 1,000 win portrait. The combo comes plenty of times going by its 60%+ w/r against all decks . For reference evolve shaman with a 53% w/r got nerfed so this ramp pally is stupid broken
I think it was even around 68% last time I checked (Europe). Pretty impressive
beating other player on turn 5 is totally normal on hearthstone and it has been normal even before pirate expansion comes out.
i lost count on how many concede i pressed.
sometimes, i never concede even once in single day.(few match)
it’s a quick win / quick lose deck.
even you can do OTK on turn 7 on current standard by using demon hunter.
Yeah, I don’t think that’s the issue. There are a lot decks who can beat you in turn 5. The problem with this one is the win rate, I think. Maybe tweaking it a bit will make it more balanced
classic budget warrior “Worgen Combo” which deal 28 damage to face on turn 10 got nerfed despite it’s being super weak.
1 update later, they show up with Instant win mecha’tun with locked win condition on turn 6.
also in the same update, there is a card called giggling inventor which guarantee a win VS worgen combo.
pretty sure using “nerf” as reference is not reliable because they nerf stuff as they seems fit.
i doubt they(who ever nerf the card) even play the game(hearthstone).
Yeah, this deck needs a nerf. Increase mana cost of Norzdormu or something. 1/3 of matches are against this deck. Its definitely a problem rn. Its not a guarantee win, but it is pretty much unbeatable after turn 4.
The consistency between Dragon Tamer and Allura is the problem. You are pretty much guaranteed to either cheat out the murlocs or the big guys. I think it’s a plain oversight by QA and should def be nerfed.
Finding it quite easy to counter on ladder. Lots more people playing control Warrior and Priest that can snowball itself at a fast 10 mana or easily clear the Murlocs, this deck is powerless against that. If Warrior can get bombs in the deck that really screws Alura up as well.
I think the deck is fine, it’s got easy counters. It just got meme’d up as it was really strong against the previous meta.
aha. so how do you clear a board full of murlocks on turn 4?
61% - 64% win rate on ladder says most definitely the deck isnt easily countered by turn 4 / 5
As a main paladin im with you guys, they need to nerf this murloc combo … is quite insane and let’s be real it doesn’t require any ability … i must say i got the deck but i don’t use it cause i would feel i’m taking away the fun of the game for me and for the other person… so Yes …They definitely need to nerf this thing… hope they don’t ruin alura cause of this crap.
In standard I’ve only seen one game where pally didn’t get Redscale Dragontamer for ramp… Everygame I see it paired with Wandmaker and Armor Vendor right off the bat…
I don’t think thats random at all. High Abess Alura is the one that needs nerf its needed it for a long time. Should be cast a spell that costs 5 or less, even Kel’thuzad is hard to pull off cause of cost.
High Abess needs nerf!
Hellfire, coin + brawl, frost nova + coin + doomsayer. If you can’t, then say politely “Well played”, concede and move on to the next game. Trust me, your opponent won’t mind if you do that. And only add them as friends if you plan on buying them some packs. Otherwise, move on.
I’ve just found this desk JC man give people a chance to climb the ladder…
you need coin and the one card that gives you it.
It’s not so easy to hard mulligan for it.
Not saying the deck is broken or not … but how this affect anything on any regard ???
If the combo is: alura + 0 mana spell into 8 mana spell that summons murloc, the opponent has to:
It’s a very specific scenario that it’s more likely for you to have something to clear the board by turn 4.
I am not saying it doesn’t happen, but does it happen so often to be considered broken?