Ramp Paladin Nerf?

So basically two cards BOTH which need a coin?

Seriously trying to say thats not broken?

I’m saying there are solutions, even if they’re super rare.

There’s no way for Paladin to get a 0 mana spell to do coin, Alura, 0 mana spell on 3.

The best is Alura, coin, Secret on 4, giving the opponent 5 mana to counter (and pray it’s not a good Secret). However even if the opponent countered, the Paladin will have Nozdormu on hand (because they will pull Tamer from the deck) and the deck cleared out of Murlocs ready to out big their opponent.

The second best play is Nozdormu into Tip, because once again the deck is cleared out of Murlocs (bonus for Strongman on hand). Playing Nozdormu without Tip can be risky because the player can run out of value drawing Murlocs.

They need to either make “tip the scales” summon random murlocs rather than murlocs from the deck or just put a spell mana cap on alura. Either one of these has to happen.

I auto concede to all paladins BECAUSE of this trash called TIP THE SCALES.

Nerf now!!

This combo should NOT exist, it’s stupid.

the cards that make that deck going wild so it won’t be around forever

lol what a reply XD

TWENTY CHARAC

You all never learn. There is always something to nerf. If not this, then something else. There has never been a time in the entire history of this game where players did not call for nerfs of cards/decks.

It really doesn’t matter what happens with the cards, decks or overall meta, there is no amount of nerfing or buffing that will fix things adequately enough for you.

You are actually right with this

I see the problem, got 3 in a row summoning their murlocs on turn 4. Just Blizzard, please info us as soon as possible if you are going to nerf this. Because if you don’t, then I should craft the cards and play it too. But I would hate to lose all those shards a few days later, like I wasted gold, shards and money on the tiller deck…

why not just play bomb warrior ?
it’s mess with the ramp paladin combo.

Been playing HS since 2014 and this ramp paladin deck is insane. Either it ramps up to 10 or they do the aluna combo to turn 4 cast board full of murlocs.

Brutal deck to play against, about 65% winrate on NA according to HS replay.

Devs definitely need to take a look at it. They nerfed evolve sham for less.

Edit: unless you are playing bomb war or hyper aggro hunter, you have no chance against this deck, there are now variations running clowns and felcracked colossi.

God help us all against this new deck.

3 Likes

Hi the devs are monitering this deck.
I wil say they dont want to nerf alura since i think they have plans for the card in the coming year, and alot of the cards in the deck are rotating so this is diffiucult but potentially maybe they can nerf tip the scales and unnerf when it rotates,

Lastly the main reason decks are so strong at the end of the year is because we have all 3 sets of this year in rotation and after rotation coming soon the power level of alot of decks will drop some may even cease to exist.

Yeah, no one cares when the cards are rotating. It’s broken now. It has to be fixed pronto. Not tomorrow, not next week, not next month. I don’t care if a kid is getting their dopamine fix because he’s playing something broken or if he spent his dust building a broken deck because the devs don’t test their stuff. They just need to hit alura and be done with it.

4 Likes

“Hey guys left a kill off Paladins only good Legendary for the rest of the year because of one high roll deck that will be gone in a little over a month”

1 Like

No. Its a case of nerf a 65%+ w/r deck.

The next closest w/r with any class is 55%. But you already know that and just want to play broken deck at expense of others

4 Likes

Oh if you just want to nerf the deck go right ahead, just do it without nerfing one of the few good Paladin legendaries to come out within like two years.

Like change something to Crab Rider, or maybe nerf Tip so it only summons one copy of a Murloc (no doubling up on Warleaders and Crab Riders for example)

1 Like

Well I dont care what they change as long as your opponent is not facing a full board on turn 4 / 5. But then you will have plenty of other ways to cheat out mana as well.

So do you nerf all the other mana cheat cards or the one causing the mana cheating in the first place?

Yeah!!! NERF it!!!

And Druid too =D