I think this is definitive. Some Spells must always be active to make it less predictable.
It’s another card that I will never play.
None of the behaviors have contradicted it. Your theory is waaaay over complicated for a card that was likely made on the fly.
The simplest answer is usually the right one.
Hmm… Occam’s razor says it’s the right one to test first because of resource management, not that it’s usually the right one.
Even if it’s usually the right one, it’s not always the right one.
And I see nothing simple in this scenario. If you program something conditionally, then it can’t be variable. It’s conditional. If a condition is met, execute outcome.
It’s impossible to program something conditional and make it unpredictable. That’s not how that works.
the fact you can’t predict it means there’s layers of nuance in the code.
It’s a card that is programmed to cast a random spell, prefer enemy targets.
The pool is limited to the helpful spells list, and narrowed by board state conditions.
I’m willing to bet that if you set up the same board and hand for Khadgar repeatedly, every spell currently in that pool would have an equal chance to cast.
It’s just nightmarish to do that kind of testing.
You might be right, I won’t argue here anymore. I might be a victim of my intuition/of apophenia.
But all things considered, it’s still a great card
Yep, no arguments there.
I think over time he will be a bit more predictable though. If currently playing mage, I’d start paying attention to things like when it casts arcane intellect to narrow down some of those conditions.
The more you know, the more you can weigh the outcomes toward the things you want it to do.
People are overcomplicating it.
Just play the damm card and let it do it’s thing.
Small bonuses over 6 turns with potential to highroll at some point is powerful as heck for a card you can slam in any deck without a condition.
It has bugs to fix but they only appear on very specific circunstances.
But basically.
It not have a failsafe to check for situations like not having targetable enemies.
6-2 so far with my own variation in D5-4. DK seems to struggle a lot with it.
I think Khadgar is an average card in a bad class. Whenever someone drops him I dont go oh no… its like rogue playing jackpot. Ok he has a couple of spells but they could easily be summon that 2 demons that died as they could be 2 pyroblasts.
Much like jackpot he can be a win the game but he can also be a meaningless waste of a turn. I guess put another way, I dont think hes a card people will tech in weapon removal for.
What? I think you might have confused the card with Yogg in the box or something else
Khadgar’s pool of spells are:
- Arcane Missiles
- Mirror Image
- Frostbolt
- Arcane Intellect
- Counterspell
- Ice Barrier
- Fireball
- Polymorph
- Blizzard
- Flamestrike
People use weapon removal to deal with DK-s and DH-s weapon, but it can always come in handy for Khadgar
I wasn’t commenting on the cards it cast… but more it can either give you a game winning outcome or it can be a dud. I think I should have said jackpot into scourge which was the turn 4 play back when jackpot rogue was a thing 1.5 years ago.
I dont think anyone is going to specifically tech in weapon removal for khadgar itself because its not a card that warrants it.
I guess to say a little more about mage… the class is in jail because of Sif. Mage has pretty much the same deck for the past 8 months and they are pretty constrained what they can do with the class because sif really limits where they can go with things. I dont think sif warrants a nerf… but if they ever want to add some variation to the class the card needs to go
It does limit amount of spell schools you can have as well as number of cheap burn spells, but not much else, I’d say
We’re still lacking solid big spells, but I fully expect a few of them next expansion, otherwise this one is completely useless.
To quote Orion: They are terrified of giving mage any sort of reliable burn these days.
I suppose that could be due to Sif, but imho it is because of play rates.
When mage is good, it gets played more than team 5 likes for it to be.
LOL
enemy mage had 8 hp and was staring at 8/8 minion with 7 cards in her hand and khadgar used - arcane intellect
If this happened to me I’d just dismantle that trash
I’m defo cutting it out of my deck before something like that happens to me xD
I mean, people use prison of yogg which has way, way worse odds of doing something good, and doesn’t give you an almost on rate body on play.
Focusing on the weaker outcomes on this card is the wrong way to look at it. Cutting the card is cutting one of the strongest cards in rainbow mage.
Even with it being a bit random, he’s one of the strongest cards available in the class, and will likely remain that for the next 2 years. People just need to stop focusing on the turns he doesn’t save the day.
That’s the Mage’s fault. As I’ve said you should play your turn normally as if Khadgar isn’t there. Proceeding not to do so will only cause situations like so.
Khadgar isn’t there to save you but he is there overwhelm your opponent. That’s how one should play the card unless they have no other choice.
Yeah, but the poor guy didn’t have a way to clear all, he already cleared a lot
All Khadgar had to do was mirror image, ice barrier, polymorph or blizzard, or frostbolt that 8/8
Basically a 50-50 I guess
So, a slot machine, no matter how good, is still a slot machine.
God I’m tired of team 5’s transparent attempts not to give mage anything that performs, for fear that too many players will use the deck.
Whenever they do, you tend to complain about how it isn’t mage enough for you.