Hey players,
I don’t normally engage with the HS community because it has the unfortunate reputation of being the “Scream abuse first, think things through after” kind of place, but I just wanted to pose a quick question.
Has anybody else noticed that playing/playing against any of the really simple decks like Face Hunter, Treant Druid or Mech Paladin is sort of like completing a paint by numbers activity?
The structure of every match is the same. You have only one single win condition: either “Play minions, go face” or “Play minions, buff minions, go face”. Either you draw enough agro or you don’t. If you didn’t draw the right cards, you run out of steam and just straight up lose by early-mid game. If you did draw right cards, there’s only one way to play them.
Compare this to playing a control (or even midrange value decks). You’re constantly working with the cards you drew to come up with the most likely strategy to win, and games can play out remarkably differently every time (unless you get flattened by some moron’s leper gnome by turn six). Your plan is changeable, you deal with the situation as it unfolds.
This is totally unlike most agro decks, especially the three main offenders mentioned earlier. They’re not just easy, introductory decks that cater to the less strategically-minded player, they’re like a different game entirely. The sort of game you might offer a toddler in the waiting room of your GP. Watch the baby push a square through a square hole.
Playing against these decks is also very boring; you either draw the right defensive cards and hold them, or you don’t draw the right cards and you lose. Granted you could say that about any card game but it’s a gross over-simplification - except in this case! There really is no plan B for these decks; they can’t adapt into new strategies. They just. Go. Face. With one or two dead obvious trades in between. Not only does this lower the barrier of entry for legendary considerably (seriously, it’s dead easy for even children to climb the ladder), but it caters to a mode of thought that’s really killing the excitement of the strategy game for me.
TL;DR
If you play one of these incredibly simple-to-use decks (face hunter, treant druid, mech paladin), seeing the VICTORY! screen flash up at the end really only means is that you’ve successfully filled in a paint by numbers drawing. You shoved a square through a square hole. That should not advanced your rank on a ladder that is supposed to separate the skilled from the simple-minded. Victory has never been more unfulfilling; it’s just a roll of the dice.
I’m not saying they’re overpowered or that all games should be control. All I’m saying is that something this simple and boring to both play and watch is not healthy for the game. It’s certainly not healthy for my sanity.
I’m sure other people have brought this up on the forums but I want to see what the current reaction is.