Nothing changed for Druid

Druid is fine not overpowered at all 4-5 decks/class have simular win rates if not higher.

People just need to adapt or get good.

https://youtu.be/-uf3I_I-x6w?si=RhbfAwKBDKzePurS

Iā€™m killing it post-patch on Druid, Iā€™m like 70-80% win rate. pre-patch it was spottyā€¦Iā€™d do 8of10, then lose 8of10ā€¦Iā€™m solid now I just canā€™t beat DH and Warlock (each only 6% of pairing). Iā€™m owning Warrior for the first time in a long time and about 50/50 against pally (also only 6%). Iā€™m mostly seeing Mages and DKā€™sā€¦Iā€™m also totally owning Mages. Iā€™ll play Druid until I get my 1k wins

Go for it but dks dh shamans and priest all trash druid.

I have a winning percentage against Shaman, creeping closer to 50% against DK post-patch (which means iā€™m beating them more than losing to them now) but yes Priest are still tough. Iā€™m paired with priest at 7% I do lose more than I win against them, canā€™t recall the percentage. Iā€™m not playing a cookie cutter druid taunt deck though :stuck_out_tongue:

Your grave error is even graver comrade. Itā€™s a specific opponent. Of course anything is weak against specific counters.

At what ranks were you when you were doing all that?

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Diamond 6 is where Iā€™m at. Iā€™ve never been past diamond 1ā€¦Iā€™ve been so close but I play a deck until I reach 1000k wins, I dont play the flavor of the month and I also play decks built with cards I find ā€œfunā€ā€¦I do not play cookie cutter decks.
My druid is 479/1000 so yeah itā€™s obvious I never really played druid, I dont even think I have unlocked class cards on rogue and DH yetā€¦but I do have 1k wins on 5 or 6 classes.

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Believe or not I died to Concierge Druid on a turn when I had pre-nerfed Dr. Boom with 4 Unkilliax by Brann on board, most of them on full Health and with Reborn (with some Divine Shield). I had 40+ Health and Armor in total as well but still died. That was turn 7 or 8 or so.

Besides Ramp, Druidā€™s Spell Damage and 2-Cost copying card are also an issue. 1-Cost Spell Damage locations (actually very, very strong for being only 1-Cost) and 1-Cost Chia Drake Minis with 1-Cost Go with the Flow, and a couple of Swipe can actually wipe out pretty much all minions on board. And multiple and multiple rounds of copied Seabreeze Chalice to the face.

Years ago, perhaps the only way that Druid can get Spell Damage was the old 9-Cost Malygos with +5 Spell Damage, but now Druid has too many unfairly low-cost and efficient Spell Damage options.

Well maybe theyā€™ll fix it in a month or whatever. Until then enjoy! Donā€™t forget to pre purchase the next set of totally balanced and playtested set of cards!

The devs never once said that. Taken directly from the patch notes

Dev Comment: Concierge Dragon Druid is a deck that can follow-up early tempo plays with lots of burst damage from hand, sometimes a little too early in the game. The deck is very powerful, but we like that itā€™s a new deck and that the metagame has been adapting to it, instead of folding

They simply said it was a new deck, acknowledging players came up with something new in the expansion that never existed in previous ones. They never said anything about creating it to exist the way it does.

You have to read between the lines of that statement. Thatā€™s exactly what they said but in a round about way. Thereā€™s no way they didnā€™t see this deck becoming a thing and know how powerful it was. It would be like they didnā€™t see infinite Zilliax was going to be a thing which is ludicrous.

If they didnā€™t see any of this i am not sure what to say about their process.

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Stats can be misleading. Even if the winrates look close on paper that doesnt account for the polarization in specific matchups and how that factors in.

For example if druid is losing 30%/70% vs hand buff pali and winning 70%/30% vs warrior the average winrate is 50% still.

Polarized metas can look reasonable but it is still unhealthy and not fun when the spreads are like this. There should be a sense of agency and a fairly balanced winrates across all decks or its unhealthy for the game overall

I have more than 100 wins on only 2 classes. I never play Standard with the intention to lose so itā€™s never easy for me to have very long win streaks, because it goes purely by MMR now (a change from about a month ago) so if you manage to have a good win/loss ratio the difficulty goes through the roof so youā€™re more or less guaranteed to lose more the more you ā€¦win.

I think the combo would be tolerable if mistah vistah didnā€™t exist. But they can effectively do their combo 3 times with him. Thatā€™s not okay.

edit Oh and Tidal Pupil, make that 4-5 times.

50% of my games this morning have been combo druid. Iā€™m sorry, but this type of non-interactive deck is insufferable. I even stole one of their drinks and they just generated more with the pupil. This isnā€™t fun. Itā€™s just a solitaire deck all over again.

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I agree that this is possible.

I disagree with this. Polarization is a stat, youā€™re trying to argue against stats with stats.

Stats are never misleading, itā€™s just people being stupid by either making fake stats or not understanding what real stats mean.

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Iā€™m hopeful they delete concierge from the game soon.

Yep they messed up. I think itā€™s combined with the fact the ā€œlegendaryā€ card ā€œaccommodatingā€ it is not even a ā€¦legendary. At least make it a bit harder for them to find it or make it possible for them to lose the card like Sif because Sif was correctly a legendary so it wasnā€™t found ~100% of the time after 5-6 rounds.

Absolutely true

I donā€™t know about other people, and I donā€™t know how I would go about finding out, but in my case, this is false

I enjoy highly polarized metas and thrive in them. Itā€™s the best meta to pull out a tier 14 deck and jump the ladder with a surprise factor. Also, thereā€™s this feeling when you play a 30% winrate matchup, youā€™re fighting to win, doing your best, experimenting left and right to find the play which improves your winrate to 33%. itā€™s a challenge, and I like it MUCH more than fighting to win a 49-51% matchup - I feel like I have agency and that if I play better Iā€™ll have a better winrate and improve my rank. If I donā€™t make it, oh well, doesnā€™t matter, I wasnā€™t even supposed to.

Like, how do I know, when the matchup is so close, if I did a mistake or did the coin just flip tails this game? I donā€™t. For the rest of the meta, that matchup is a coin flip for me, and I feel like my agency is 0.

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Yea i guess its up to personal preference. I prefer matchups close to 50/50 because for me it feels like my decisions matter more and that i have a chance to win in every game

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I should have said stats can be used in a misleading way. Both intentionally or because of ignorance

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